Eric E.
3D Environment Artist at InMotion Software- Claim this Profile
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Topline Score
Bio
Phyllis Palin
Eric is a committed artist and always goes beyond the call of duty. He is thorough, works well with others and is also able to lead a team. His results are always beyond ones expectations. He will never leave a project until it is perfect.
Phyllis Palin
Eric is a committed artist and always goes beyond the call of duty. He is thorough, works well with others and is also able to lead a team. His results are always beyond ones expectations. He will never leave a project until it is perfect.
Phyllis Palin
Eric is a committed artist and always goes beyond the call of duty. He is thorough, works well with others and is also able to lead a team. His results are always beyond ones expectations. He will never leave a project until it is perfect.
Phyllis Palin
Eric is a committed artist and always goes beyond the call of duty. He is thorough, works well with others and is also able to lead a team. His results are always beyond ones expectations. He will never leave a project until it is perfect.
Credentials
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Received Best of Quarter for Game Design and Gameplay, and Environment Modeling
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Experience
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InMotion Software
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United States
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Software Development
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1 - 100 Employee
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3D Environment Artist
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Feb 2022 - Present
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Wyzant
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United States
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Technology, Information and Internet
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700 & Above Employee
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3D Production & Environmental Artist
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Sep 2012 - Present
Engaged in online on-call tutoring and animation support, 3D modeling and rigging; provided workflows and demonstrations, helped on projects Provide education to 50+ clients on Maya and Unreal Engine for scripting, lighting, rigging, and camera technology texturing in Unity Collaborated on X-Games release (https://xfest.xgames.com/#/) with texturing and models of female and male characters including clothing, optimized texture page, all inside of unity Repair models in Maya, unwrap models for City of Titans game, 6-month project Supervise client progress, assist with 1-1 coaching and tutoring (Wyzant) and setting up GitHub, Git LFS, fix pipeline issues; project lengths range from 1 hour to 6+ months, sometimes supervising a group or team Show less
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Bechman Coulter
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Biotechnology Research
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Augmented Reality Developer
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Oct 2021 - Mar 2022
Full-time contract role to create training and documentation for medical devices on the Scope AR application Full-time contract role to create training and documentation for medical devices on the Scope AR application
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The Third Floor, Inc.
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United States
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Movies and Sound Recording
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200 - 300 Employee
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Asset Builder
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May 2020 - Nov 2021
Designed 5+ modeling kits for asset libraries on future movie and game projects Updated 30+ models and materials for movie and game cinematics Pre-visualization and model prep for placeholders to ready assets for Unreal engine Designed 5+ modeling kits for asset libraries on future movie and game projects Updated 30+ models and materials for movie and game cinematics Pre-visualization and model prep for placeholders to ready assets for Unreal engine
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ACADEMIQ
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United States
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Software Development
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Lead Technical Artist
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Oct 2017 - Mar 2018
Proficiently utilized Unreal Engine in creating lighting, levels, materials, textures, game models, post effects, and blueprint scripts, and in enhancing the game project Used Maya in generating animations for hint widgets, character, model, quest icons, and 3D assets; as well as Substance Painter 2018 and Adobe Photoshop in designing characters and other 3D assets Proficiently utilized Unreal Engine in creating lighting, levels, materials, textures, game models, post effects, and blueprint scripts, and in enhancing the game project Used Maya in generating animations for hint widgets, character, model, quest icons, and 3D assets; as well as Substance Painter 2018 and Adobe Photoshop in designing characters and other 3D assets
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Black Magic
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United States
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Entertainment
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1 - 100 Employee
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Environment Artist (Intern)
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Sep 2015 - Jan 2016
Designed 3D buildings and props according to specifications from Art Director Unwrapped 50+ models using Headus UVLayout; textured assets using Substance Painter; offered texture variations on 6 props and 6 environment pieces weekly Designed 3D buildings and props according to specifications from Art Director Unwrapped 50+ models using Headus UVLayout; textured assets using Substance Painter; offered texture variations on 6 props and 6 environment pieces weekly
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Education
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Gnomon School of Visual Effects, Games + Animation
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The Art Institute of California-Los Angeles
Bachelor of Science (B.S.), Game Art and Design -
Lynn University
Bachelor of Science (BS), 3D Computer Animation/ Illrustration