Eric E.

3D Environment Artist at InMotion Software
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Contact Information
Location
Los Angeles, California, United States, US
Languages
  • English -

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5.0

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Phyllis Palin

Eric is a committed artist and always goes beyond the call of duty. He is thorough, works well with others and is also able to lead a team. His results are always beyond ones expectations. He will never leave a project until it is perfect.

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Credentials

  • Received Best of Quarter for Game Design and Gameplay, and Environment Modeling
    -

Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Environment Artist
      • Feb 2022 - Present
    • United States
    • Technology, Information and Internet
    • 700 & Above Employee
    • 3D Production & Environmental Artist
      • Sep 2012 - Present

       Engaged in online on-call tutoring and animation support, 3D modeling and rigging; provided workflows and demonstrations, helped on projects  Provide education to 50+ clients on Maya and Unreal Engine for scripting, lighting, rigging, and camera technology texturing in Unity  Collaborated on X-Games release (https://xfest.xgames.com/#/) with texturing and models of female and male characters including clothing, optimized texture page, all inside of unity  Repair models in Maya, unwrap models for City of Titans game, 6-month project  Supervise client progress, assist with 1-1 coaching and tutoring (Wyzant) and setting up GitHub, Git LFS, fix pipeline issues; project lengths range from 1 hour to 6+ months, sometimes supervising a group or team Show less

    • Biotechnology Research
    • Augmented Reality Developer
      • Oct 2021 - Mar 2022

       Full-time contract role to create training and documentation for medical devices on the Scope AR application  Full-time contract role to create training and documentation for medical devices on the Scope AR application

    • United States
    • Movies and Sound Recording
    • 200 - 300 Employee
    • Asset Builder
      • May 2020 - Nov 2021

       Designed 5+ modeling kits for asset libraries on future movie and game projects  Updated 30+ models and materials for movie and game cinematics  Pre-visualization and model prep for placeholders to ready assets for Unreal engine  Designed 5+ modeling kits for asset libraries on future movie and game projects  Updated 30+ models and materials for movie and game cinematics  Pre-visualization and model prep for placeholders to ready assets for Unreal engine

    • United States
    • Software Development
    • Lead Technical Artist
      • Oct 2017 - Mar 2018

       Proficiently utilized Unreal Engine in creating lighting, levels, materials, textures, game models, post effects, and blueprint scripts, and in enhancing the game project  Used Maya in generating animations for hint widgets, character, model, quest icons, and 3D assets; as well as Substance Painter 2018 and Adobe Photoshop in designing characters and other 3D assets  Proficiently utilized Unreal Engine in creating lighting, levels, materials, textures, game models, post effects, and blueprint scripts, and in enhancing the game project  Used Maya in generating animations for hint widgets, character, model, quest icons, and 3D assets; as well as Substance Painter 2018 and Adobe Photoshop in designing characters and other 3D assets

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Environment Artist (Intern)
      • Sep 2015 - Jan 2016

       Designed 3D buildings and props according to specifications from Art Director  Unwrapped 50+ models using Headus UVLayout; textured assets using Substance Painter; offered texture variations on 6 props and 6 environment pieces weekly  Designed 3D buildings and props according to specifications from Art Director  Unwrapped 50+ models using Headus UVLayout; textured assets using Substance Painter; offered texture variations on 6 props and 6 environment pieces weekly

Education

  • Gnomon School of Visual Effects, Games + Animation
    2019 -
  • The Art Institute of California-Los Angeles
    Bachelor of Science (B.S.), Game Art and Design
  • Lynn University
    Bachelor of Science (BS), 3D Computer Animation/ Illrustration

Community

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