Edwin Chan
Senior Experience Designer at ILM Immersive- Claim this Profile
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Bio
Morris Seng
With his in-depth knowledge with the Unity platform, Edwin proves that he is more than just a level designer; he is a wonderful colleague to work with and a fun-loving and eager-to-learn attitude makes him a valuable asset to any company or studio.
Morris Seng
With his in-depth knowledge with the Unity platform, Edwin proves that he is more than just a level designer; he is a wonderful colleague to work with and a fun-loving and eager-to-learn attitude makes him a valuable asset to any company or studio.
Morris Seng
With his in-depth knowledge with the Unity platform, Edwin proves that he is more than just a level designer; he is a wonderful colleague to work with and a fun-loving and eager-to-learn attitude makes him a valuable asset to any company or studio.
Morris Seng
With his in-depth knowledge with the Unity platform, Edwin proves that he is more than just a level designer; he is a wonderful colleague to work with and a fun-loving and eager-to-learn attitude makes him a valuable asset to any company or studio.
Experience
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ILM Immersive
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United States
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Entertainment Providers
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1 - 100 Employee
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Senior Experience Designer
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Oct 2022 - Present
Projects worked on include first-of-kind unreleased immersive experiences, involving major IPs Projects worked on include first-of-kind unreleased immersive experiences, involving major IPs
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Ubisoft Singapore
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Singapore
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Computer Games
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400 - 500 Employee
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Lead Level Designer
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Feb 2022 - Dec 2022
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Senior Level Designer
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Jul 2020 - Feb 2022
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Sandbox VR
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United States
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Entertainment Providers
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100 - 200 Employee
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Acting Studio Director
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Dec 2019 - Jun 2020
- Collaborating with HR in Hong Kong to ensure paperwork for Singapore studio is completed correctly - Worked with HR to ensure smooth transition and integration of Singapore Studio into SandboxVR’s HR system - Making sure the Singapore studio has the required hardware and software needed to perform day to day tasks - Worked with Executive Producer for budget requirements for Singapore Studio - Ensuring office space and hardware is kept in orderly fashion
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Lead Designer
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Oct 2019 - Jun 2020
- Lead collaborative effort between Singapore studio and Hong Kong studio - Implemented and conducted daily scrum meetings and coordinated effort and tasks between disciplines - Created detailed minute to minute flow of VR experience with Creative Director and worked with team to implement it - Prototyped and iterated on VR game mechanics with Junior Designer to fulfill game design vision - Keeping team aligned with the creative vision and design pillars of the project
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Avalanche Studios Group
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Sweden
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Computer Games
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400 - 500 Employee
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Senior World Designer
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Mar 2019 - Sep 2019
Second Extinction - Create world logic and narrative to work with game mechanics and mission flow - Craft story elements and timeline for fellow designers to reference - Work with mission designer and level artist to create mission flow and level to showcase vertical slice of gameplay - Document tools pipeline with programmer to smoothen work pipeline and fix bugs in game engine - Pitched and documented design concept, design elements and feedback for team to reference Second Extinction - Create world logic and narrative to work with game mechanics and mission flow - Craft story elements and timeline for fellow designers to reference - Work with mission designer and level artist to create mission flow and level to showcase vertical slice of gameplay - Document tools pipeline with programmer to smoothen work pipeline and fix bugs in game engine - Pitched and documented design concept, design elements and feedback for team to reference
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Ubisoft Singapore
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Singapore
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Computer Games
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400 - 500 Employee
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World Designer
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Jan 2015 - Mar 2019
Game Worked On: Skulls and Bones - Tutorial Designer (E3 2018) - Crafted a flow to instruct the player in the basics of navigation, camera controls and combat controls - Streamlined and refined flow of instructions appearing towards the player, scripting them to appear at contextual moments when the player needs them
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Mission Designer
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Jun 2016 - Aug 2017
Game Shipped: Assassin's Creed Origins - Created Feeding Faiyum and Murder in the Temple side quests on Assassin's Creed Origins.
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Level Designer
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Apr 2014 - Dec 2014
Game Shipped: Assassin's Creed Rogue - Followed lead designer's requirements to place soft gates in the world so as to further refine the player's experience - Created one off experiences for players visiting different locations in the world - Crafted unique narrative environment story telling experiences in the world using pre-existing assets
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Unity Developer
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Oct 2013 - Mar 2014
- To develop and script a casual Facebook game in Unity. - Handled the front end development of title and worked to integrate existing code which was already developed into the current code - Worked with colleague to handle JSON messages passing from server and client to create a multiplayer feature in the game. - To develop and script a casual Facebook game in Unity. - Handled the front end development of title and worked to integrate existing code which was already developed into the current code - Worked with colleague to handle JSON messages passing from server and client to create a multiplayer feature in the game.
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Wunderfauks
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Singapore
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Advertising Services
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1 - 100 Employee
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Co-Founder / Partner
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Apr 2013 - Oct 2013
- Handled administrative duties as well as the accounting of the company - Helped work on company branding and direction - Headed the Mobile and Games Development Branch of the Company. - Handled administrative duties as well as the accounting of the company - Helped work on company branding and direction - Headed the Mobile and Games Development Branch of the Company.
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Chorus Games Pte Ltd
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Katong Junction
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Level Design Intern
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Jan 2013 - Apr 2013
- Building of levels in Unity3D with existing art assets, scripted it using uScript for an educational game. - Building of levels in Unity3D with existing art assets, scripted it using uScript for an educational game.
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Texture Artist
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Sep 2007 - Dec 2007
Created texture maps for a rhythm dancing game, Bao Bao Tang. Painted character faces for users to choose from in Immortals MMO. Tested and documented bugs for Immortals MMO. Created texture maps for a rhythm dancing game, Bao Bao Tang. Painted character faces for users to choose from in Immortals MMO. Tested and documented bugs for Immortals MMO.
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Education
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Digipen Institute of Technology
Bachelor of Arts (B.A.), Games Design -
Nanyang Polytechnic
Diploma, Digital Media Design (Games Design)