Edward Gorman
Game Programmer at Stormcloud Games- Claim this Profile
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Topline Score
Bio
Iain Moore
Although I only worked with Edward for a short time at Serious Parody it was clear from his first day that he would be a great asset to the team. Enthusiastic from the start, he required very little support and found his way around the complex codebase with ease. I would recommend Edward to anyone looking for a highly skilled and enthusiastic programmer and hope to work with him again sometime.
Iain Moore
Although I only worked with Edward for a short time at Serious Parody it was clear from his first day that he would be a great asset to the team. Enthusiastic from the start, he required very little support and found his way around the complex codebase with ease. I would recommend Edward to anyone looking for a highly skilled and enthusiastic programmer and hope to work with him again sometime.
Iain Moore
Although I only worked with Edward for a short time at Serious Parody it was clear from his first day that he would be a great asset to the team. Enthusiastic from the start, he required very little support and found his way around the complex codebase with ease. I would recommend Edward to anyone looking for a highly skilled and enthusiastic programmer and hope to work with him again sometime.
Iain Moore
Although I only worked with Edward for a short time at Serious Parody it was clear from his first day that he would be a great asset to the team. Enthusiastic from the start, he required very little support and found his way around the complex codebase with ease. I would recommend Edward to anyone looking for a highly skilled and enthusiastic programmer and hope to work with him again sometime.
Experience
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Stormcloud Games
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United Kingdom
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Computer Games
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1 - 100 Employee
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Game Programmer
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Aug 2018 - Present
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Serious Parody
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United Kingdom
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Computer Games
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1 - 100 Employee
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Programmer
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Nov 2017 - Mar 2018
Worked as a programmer in a small team of programmers, artists, designers and testers for a 3D wrestling game in development for the PlayStation 4 using Unity. Tasks included:* Reworked the AI wrestlers for the main game mode fixing a number of critical issues, including directional behaviours, decision making and specific move sequences.* Added ragdoll physics for use on impact moves including chokeslams and off-turnbuckle moves.* Complete update of wrestling ring rope physics to correctly respond to character collisions and deformation under weight of rigid bodies.* Used Inverse Kinematics to enable characters to reach/grab ropes to break pinfalls and submissions.*Reworked cinematic character entrances for enhanced functionality and improved timings, such as pyrotechnic synchronisation with character moves.
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xDesign.com
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Legal Services
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Unity 3d Developer
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Sep 2016 - Mar 2017
ScotlandVR - iOS, AndroidWorked as a Unity3D contractor for a mobile app developer based in Edinburgh. Work included:-Utilising Google Cardboard to augment the experience-Implementing UI and interactions throughout the app-Porting existing application to work with iOS-Optimising and adapting for many mobile devices-Tracking and debugging problems-Communicating with clients to gather feedback and direction ScotlandVR - iOS, AndroidWorked as a Unity3D contractor for a mobile app developer based in Edinburgh. Work included:-Utilising Google Cardboard to augment the experience-Implementing UI and interactions throughout the app-Porting existing application to work with iOS-Optimising and adapting for many mobile devices-Tracking and debugging problems-Communicating with clients to gather feedback and direction
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Self-Employed
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Real Estate
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1 - 100 Employee
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Independent Game Developer
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Aug 2014 - Aug 2016
Independently developed a game called Helion Strike using Unity3D. This was a Space flight simulator featuring shooting mechanics, AI, upgrade systems and asteroid mining. I created all aspects of the game, including the core logic in C#, HLSL shaders, plus all of the design, models, textures, animations and testing. This project was successfully greenlit in August 2016 by the Steam community for release at a future date.I also created an additional 2D scrolling game called BreakAway Bot for Mobile devices and launched on the Google play store in Feb 2015. Game featured a robot that splits in to 3 sections , allowing the player to navigate through various objects in the game world.
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Abertay University
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United Kingdom
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Higher Education
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400 - 500 Employee
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Dare To Be Digital - Promotional Team
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Sep 2012 - May 2013
Worked as part of a team to:-Establish a brand identity for the 2013 marketing campaign to promote Dare to be Digital and Dare ProtoPlay.-Develop a mobile game to promote the Dare to be Digital Competition and Dare ProtoPlay festival, using the Dare 2013 brand identity as a basis. Worked as part of a team to:-Establish a brand identity for the 2013 marketing campaign to promote Dare to be Digital and Dare ProtoPlay.-Develop a mobile game to promote the Dare to be Digital Competition and Dare ProtoPlay festival, using the Dare 2013 brand identity as a basis.
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Education
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Abertay University
Computer Games Technology (B.S.c), Computer Games and Programming Skills -
Monifieth High School