Yu Chieh Su

University Lecturer at Shih Hsin University
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Taipei–Keelung Metropolitan area, TW
Languages
  • English Professional working proficiency
  • Chinese Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Education Administration Programs
    • 100 - 200 Employee
    • University Lecturer
      • Aug 2023 - Present

  • LieDown VFX
    • New Taipei City, New Taipei City, Taiwan
    • Founder
      • May 2022 - Present

      we do 2D animation/ 3D animation/ post production/ concept arts. we do 2D animation/ 3D animation/ post production/ concept arts.

    • Taiwan
    • Higher Education
    • 200 - 300 Employee
    • Instructor
      • Feb 2021 - Jun 2023

      lectures - Fundamental Design 102 - Fantasy literature - creative stroy writing - 3D lighting lectures - Fundamental Design 102 - Fantasy literature - creative stroy writing - 3D lighting

    • United States
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Computer Graphic Artist
      • Dec 2019 - Feb 2020

    • United States
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Generalist
      • Jul 2019 - Oct 2019

    • United States
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • 3D Generalist
      • May 2019 - Jul 2019

    • Netherlands
    • Software Development
    • 1 - 100 Employee
    • 3D Artist
      • Mar 2018 - Mar 2019

      Retailer space 3D visualization for NIKE with 3ds Max and Vray, post-production with After Effects. Retailer space 3D visualization for Levi's with 3ds Max and Vray, post-production with After Effects. Design tool creation for Adidas with 3ds max and Nuke. Retailer space 3D visualization for NIKE with 3ds Max and Vray, post-production with After Effects. Retailer space 3D visualization for Levi's with 3ds Max and Vray, post-production with After Effects. Design tool creation for Adidas with 3ds max and Nuke.

  • Self-Emplyoyed
    • Portland, Oregon Area
    • Freelance 3D Artist
      • Sep 2017 - Feb 2018

    • United States
    • Computers and Electronics Manufacturing
    • 1 - 100 Employee
    • Freelance Compositor
      • Aug 2017 - Sep 2017

    • United States
    • Higher Education
    • 700 & Above Employee
    • Laboratory Technician
      • Feb 2017 - May 2017

      -Helped student for computer technical issue in 3D Animation and Visual Effects Department. -Answered student's questions regards to 3D modeling (MAYA) / Texturing (Mari/Mudbox) / Shaders set up (V-ray / Mental Ray) / Lighting and Rendering (V-ray / Mental Ray) / Matching moving (Nuke) / Compositing (Nuke /After Effects) -Helped student for computer technical issue in 3D Animation and Visual Effects Department. -Answered student's questions regards to 3D modeling (MAYA) / Texturing (Mari/Mudbox) / Shaders set up (V-ray / Mental Ray) / Lighting and Rendering (V-ray / Mental Ray) / Matching moving (Nuke) / Compositing (Nuke /After Effects)

  • Specimen
    • San Francisco Bay Area
    • 3D Generalist
      • 2016 - 2017

      » Designed environment and set up the scene » Modeled hard surface assets and edited UV for additional assets » Lighting designed and rendered using Chaos Group V-ray » Developed realistic look and created shades using Mari, Zbrush, Substance Designer and Painter » Composited in Nuke with 2D images and enhanced the final look » Designed environment and set up the scene » Modeled hard surface assets and edited UV for additional assets » Lighting designed and rendered using Chaos Group V-ray » Developed realistic look and created shades using Mari, Zbrush, Substance Designer and Painter » Composited in Nuke with 2D images and enhanced the final look

    • United States
    • Media Production
    • 1 - 100 Employee
    • Texture/ Lighting Artist
      • Jan 2015 - Aug 2016

      » Designed lighting and rim for characters based on master lighting » Provided troubleshooting for crowd simulation using alembic cache and randomizing animation » Optimized scene size for faster rendering » Composited in Nuke and enhanced the final look » Finalized the metal material and intentionally grimy material » Provided troubleshooting for flickering in scene » Composited in Nuke and enhanced final look » Color corrected multiple shots for final production » Established environment setting, resolved 3D modeling issues » Developed master lighting and rendered with V-ray » Assembled a texture team and unified the hand painted look Show less

    • 3D Generalist
      • Sep 2010 - Jun 2011

      collaborative with others for 3d animation La Luna. responsible for Lighting and rendering. dynamics and compositing. collaborative with others for 3d animation La Luna. responsible for Lighting and rendering. dynamics and compositing.

Education

  • Academy of Art University
    Master of Fine Arts - MFA, Animation and Visual Effects
    2013 - 2016
  • Ming Chuan University
    Bachelor of Fine Arts (BFA), Digital Media Design
    2008 - 2011

Community

You need to have a working account to view this content. Click here to join now