Ed Paradis

Entrepreneur in Residence at 360 Social Impact Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Seattle, Washington, United States, US

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5.0

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Michael Giambalvo

I've known Ed for decades, and we frequently talk about software engineering, leadership, and design. He's an empathetic, thoughtful leader with a strong technical background.

Lemon Garrett

When I was still at WEconnect, Ed was a huge breath of fresh air. Pragmatic, empathetic, supportive and took the time to teach. As a junior dev at the time, I learned a lot from working alongside him -- he always advocated for his team, took time to understand different perspectives, and brought a really delightful energy to every interaction. What a gem.

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Experience

    • United States
    • Business Consulting and Services
    • 1 - 100 Employee
    • Entrepreneur in Residence
      • Dec 2022 - Present

      I advise startups in the 360SIS incubator to help them be more successful. I specialize in startups using technology to create products that help improve peoples' lives, capitalizing on my experience in the software industry, a MS in Human-Centered Design and Engineering, and roles up and down the leadership chain of several mission-based EduTech and HealthTech organizations. I also provide mentorship to the founders to navigate the complicated process of building a team to execute an idea. This includes balancing team dynamics and skills, establishing an effective development process, and navigating unexpected challenges. Show less

    • United States
    • Technology, Information and Media
    • Founder
      • Aug 2022 - Present

      Spending Spotlight is a way for everyday people to learn how their spending is supporting or undermining the important social issues they care about. With it you can understand "Which home improvement store is funding anti-abortion causes?" and "By buying this brand of bike helmet am I contributing to the gun violence crisis in our country?". I co-developed the product concept using journey mapping, Figma mockups, and prototypes. I am also the technical co-founder, using React and Firebase to quickly iterate our MVP. Show less

    • United States
    • Health, Wellness & Fitness
    • 1 - 100 Employee
    • Director Of Engineering
      • Jan 2020 - Aug 2022

      - Led both the Engineering and Data Teams while working closely with the Director of Product and Director of Operations. - Continued the software engineering process improvements I began as Interim Director.- Grew team size by developing a modern hiring practice designed to focus on the diverse skills people can bring to the team.- Began transformation of Data team from one focused on reporting to one poised to provide actionable business insights to company leadership.- Worked closely with senior engineering staff to architect a more flexible and scalable software architecture.- Managed the reduction of technical debt from before my time with the company through a multi-year set of projects while simultaneously improving feature delivery times and increasing user base.- Successfully advocated for and taught user-centered design principles and techniques Show less

    • Interim Director of Engineering
      • Oct 2019 - Jan 2020

      - Began the transition from waterfall to agile software development.- Reduced feature delivery cycle time from 2-3 months to 2-3 days.

    • Senior Software Engineer
      • Feb 2019 - Jan 2020

      - As the most experienced software engineer on the team, I mentored other engineers in software engineering principles such as SOLID and design patterns.- I worked closely with designers and product managers to improve the quality of our product specifications and reduce bugs.- I worked primarily in Typescript and React Native, but also used other technologies as required.

    • United States
    • Research
    • Software Engineer
      • Mar 2017 - Feb 2019

      - Developed front-end and back-end software for the crowd-sourced science game, Mozak. - Transitioned legacy jQuery-based front-end to modern React.js implementation which greatly sped up feature implementation time and reduced bugs. - Mentored junior team members and interns on software engineering best practices and skills such as software architecture, design patterns, agile feature implementation, and dev ops. - Guided team in scrum project organization methodologies when they were introduced by project managers. - Advocated for practices to improve feature implementation times such as automated testing, continuous integration, and continuous deployment. - Advocated for User-centered Design approaches: user testing, iteration with mockups and prototypes, scenario creation, etc. Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Software Engineer
      • Jun 2014 - Dec 2016

      Contributed to several projects as a Software Engineer by pair programming in a fully XP+Agile shop Cross-platform adaptive curriculum system for creating educational sequences optimized to reduce time required for topic remediation and strengthen understanding (C#, Xamarin, AWS Elastic Beanstalk, Microsoft SQL) Tablet-based educational game backend which aimed to present students with problems to instruct each misconception individually; Supported several presentation technologies (Xamarin, Android, Unity, Adobe Air, Java) Single-page web app learning activity for teaching how to solve linear equations; Isolated student actions to model student cognitive processes (TypeScript, CSS, HTML, .NET MVC, gulp) Tablet-based educational content system enabled whole-classroom experience with interconnected tablets for teacher and students; Student performance visualization for teacher gave immediate feedback on which concepts should be targeted for additional instruction (Xamarin, Android, d3.js) Single-page web app data visualization prototype displayed graphic representation of cognitive process relationships required to solve different families of linear equations; (Python, Flask, AWS Elastic Beanstalk) Continuous integration traffic light gave immediate and unambiguous notification of build, prompting discussion and quick response to failures; Full-sized traffic light controlled by GPIO (Raspberry Pi, Linux, Python, Jenkins) Observed teachers in the classroom to better understand their needs and note possible improvements to our product Show less

    • United States
    • Staffing and Recruiting
    • 1 - 100 Employee
    • Serious Game Developer / Contractor
      • Feb 2013 - Feb 2014

      Contracted to Studio14b to create a Serious Game to train military personnel in setup and tear down of equipment. Successfully delivered Windows desktop prototype and final iOS (iPad) implementation to end clients. Researched and developed prototype augmented reality and virtual reality simulations using Oculus Rift, Vuzix, and Epson head-mounted displays and Unity 4.x. Created a prototype in Unity 4.x to communicate training software's capabilities and to secure further contract with stakeholders. Worked closely with point of contact and brought Unity engine experience to the team. Contributed to proposal-writing by providing software organization framework and development timelines. Show less

    • Technical Co-Founder / Mobile Game Developer
      • Feb 2012 - Nov 2012

      Created inspired creative games showcasing our state-of-the-art cross-platform motion control platform - Led development of cross-platform interactive motion API (C#) - Created family drawing game for iPhone & iPad using Unity 3D for iOS (C#) - Integrated third-party libraries: TestFlight/AutoPilot, Prime31 - Created technology demos with the Microsoft Kinect and XNA 4.0 (C#) - Performed “all hands on deck” tasks prevalent in start-up atmosphere Draw On The Table - iOS game available on iTunes App Store, http://goo.gl/F8Ryc Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Senior Research Programmer / Game Developer
      • Aug 2010 - May 2012

      Led a team to rapidly develop a 3D simulator for educational robotics - Technical Lead of Robotic Virtual Worlds product (C#) - Led a team of artists and game developers - Created 3D simulator for educational robots, including motor, sensor, and physics modeling (C#) - Developed product from conception through multiple content releases Robot Virtual Worlds - educational robotics simulator and game, http://goo.gl/OK6dO Led a team to rapidly develop a 3D simulator for educational robotics - Technical Lead of Robotic Virtual Worlds product (C#) - Led a team of artists and game developers - Created 3D simulator for educational robots, including motor, sensor, and physics modeling (C#) - Developed product from conception through multiple content releases Robot Virtual Worlds - educational robotics simulator and game, http://goo.gl/OK6dO

  • Phase Dynamics, Inc.
    • Richardson, TX
    • Electrical Engineer
      • Apr 2007 - Jun 2010

      Designed and wrote process control software to control conditions inside a hydrocarbon analyzer calibration loop - Developed process control software to calibrate hydrocarbon analyzers (C) - Maintained software for industrial embedded systems (C) - Traveled on-site to oil wells to assist customers and product installations - Improved production efficiency by analyzing bottlenecks and implementing solutions Designed and wrote process control software to control conditions inside a hydrocarbon analyzer calibration loop - Developed process control software to calibrate hydrocarbon analyzers (C) - Maintained software for industrial embedded systems (C) - Traveled on-site to oil wells to assist customers and product installations - Improved production efficiency by analyzing bottlenecks and implementing solutions

    • Hong Kong
    • Mechanical Or Industrial Engineering
    • 1 - 100 Employee
    • Robot Toy Developer / Contractor
      • Aug 2009 - Oct 2009

      Prototyped electro-mechanical solutions for humanoid biped robot product Prototyped electro-mechanical solutions for humanoid biped robot product

Education

  • University of Washington
    Master's degree, Human Centered Design and Engineering (HCDE)
    2019 - 2022
  • University of Washington
    Certificate, User-Centered Design
    2017 - 2018
  • The University of Texas at Dallas
    Bachelor of Science (BS), Electrical and Electronics Engineering
    2001 - 2005

Community

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