Dylan Blair
Senior Gameplay Engineer at ILMxLAB- Claim this Profile
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Bio
Jeff Morris
Our sole animation engineer and king of the making the right tradeoffs at the right time. Deeply passionate about locomotion and networking, he was our north star for navigating how to make a fighting game lead animators dreams come true in the resource strapped world of MP unreal. God I’m going to miss working with Dylan.
Kento Kojima
It's been a real pleasure working closely with Dylan on player character’s animation effort for unannounced FPS project. He is extremely easy to work with, hard worker, honest team player, and a person you can trust when you want to be sure that important tasks will be completed in a systematic and precise way. Highly recommended.
Jeff Morris
Our sole animation engineer and king of the making the right tradeoffs at the right time. Deeply passionate about locomotion and networking, he was our north star for navigating how to make a fighting game lead animators dreams come true in the resource strapped world of MP unreal. God I’m going to miss working with Dylan.
Kento Kojima
It's been a real pleasure working closely with Dylan on player character’s animation effort for unannounced FPS project. He is extremely easy to work with, hard worker, honest team player, and a person you can trust when you want to be sure that important tasks will be completed in a systematic and precise way. Highly recommended.
Jeff Morris
Our sole animation engineer and king of the making the right tradeoffs at the right time. Deeply passionate about locomotion and networking, he was our north star for navigating how to make a fighting game lead animators dreams come true in the resource strapped world of MP unreal. God I’m going to miss working with Dylan.
Kento Kojima
It's been a real pleasure working closely with Dylan on player character’s animation effort for unannounced FPS project. He is extremely easy to work with, hard worker, honest team player, and a person you can trust when you want to be sure that important tasks will be completed in a systematic and precise way. Highly recommended.
Jeff Morris
Our sole animation engineer and king of the making the right tradeoffs at the right time. Deeply passionate about locomotion and networking, he was our north star for navigating how to make a fighting game lead animators dreams come true in the resource strapped world of MP unreal. God I’m going to miss working with Dylan.
Kento Kojima
It's been a real pleasure working closely with Dylan on player character’s animation effort for unannounced FPS project. He is extremely easy to work with, hard worker, honest team player, and a person you can trust when you want to be sure that important tasks will be completed in a systematic and precise way. Highly recommended.
Experience
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ILMxLAB
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United States
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Entertainment Providers
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1 - 100 Employee
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Senior Gameplay Engineer
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Dec 2018 - Present
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Sledgehammer Games
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United States
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Computer Games
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400 - 500 Employee
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Senior Gameplay Engineer
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Jun 2013 - Oct 2018
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Lucasfilm
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United States
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Entertainment Providers
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700 & Above Employee
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Programmer
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Mar 2007 - Apr 2013
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Software Engineer
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May 2005 - Mar 2007
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Sojourn Development
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Computer Games
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Programmer
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Jan 2004 - Dec 2004
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