Dylan Shadid
Director of Product Management at WB Games Boston- Claim this Profile
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Bio
Christopher Fidalgo
Dylan always sought the best version of the product, from a business standpoint, development standpoint, and player standpoint. When put in tough situations, he marched forward with a confident direction that led to endless returns. Dylan is also caring and kind of his coworkers and looks out for their wellbeing along the way.
Christopher Fidalgo
Dylan always sought the best version of the product, from a business standpoint, development standpoint, and player standpoint. When put in tough situations, he marched forward with a confident direction that led to endless returns. Dylan is also caring and kind of his coworkers and looks out for their wellbeing along the way.
Christopher Fidalgo
Dylan always sought the best version of the product, from a business standpoint, development standpoint, and player standpoint. When put in tough situations, he marched forward with a confident direction that led to endless returns. Dylan is also caring and kind of his coworkers and looks out for their wellbeing along the way.
Christopher Fidalgo
Dylan always sought the best version of the product, from a business standpoint, development standpoint, and player standpoint. When put in tough situations, he marched forward with a confident direction that led to endless returns. Dylan is also caring and kind of his coworkers and looks out for their wellbeing along the way.
Experience
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WB Games Boston
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United States
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Computer Games
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100 - 200 Employee
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Director of Product Management
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Feb 2023 - Present
(Unannounced title) (Unannounced title)
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Scopely
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United States
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Entertainment Providers
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700 & Above Employee
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Director of Product Management
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Aug 2021 - Feb 2023
(Kingdom Maker) Focused on roadmap and the structure of LOPs pre-WWL, then was primarily performance oriented. Managed a Live-Ops team and prioritized analytics. (Kingdom Maker) Focused on roadmap and the structure of LOPs pre-WWL, then was primarily performance oriented. Managed a Live-Ops team and prioritized analytics.
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WB Games Boston
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United States
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Computer Games
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100 - 200 Employee
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Lead Product Manager
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Apr 2021 - Aug 2021
(Game of Thrones: Conquest) Drove Product prioritization for future feature development. Managed 2 PM and 1 Consumer Insights direct reports.
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Senior Product Manager
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Jun 2020 - Mar 2021
(Game of Thrones: Conquest) Drove UA & Product partnership as SiP began to rollout nationwide, led Heroes development as a Product Owner (released 11/2020), and owned LOPs optimization within a cross disciplinary leadership group. Managed 2 PM and 1 Consumer Insights direct reports
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Product Manager
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Mar 2019 - May 2020
(Game of Thrones: Conquest) Worked on live-ops, new feature development, and client health. Managed 2 PM direct reports.
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Associate Product Manager
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Oct 2016 - Feb 2019
(Game of Thrones: Conquest) Worked on live-ops and owned A/B testing. Managed 1 PM direct report.
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User Acquisition Manager
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Jan 2016 - Oct 2016
Drove all of WB Games Boston’s user acquisition needs across mobile and desktop.
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User Acquisition Intern
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May 2015 - Dec 2015
Handled most of WB Games Boston’s MMO desktop acquisition and partnered on mobile UA.
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Irrational Games
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Computer Games
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1 - 100 Employee
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Marketing Intern
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Jul 2012 - Apr 2013
Helped coordinate marketing needs before and after the release of BioShock Infinite. Helped coordinate marketing needs before and after the release of BioShock Infinite.
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Education
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Northeastern University
Bachelor of Business Administration (BBA), Marketing