Dylan MacDermid

VFX Artist at Gasket Games Corp.
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Contact Information
us****@****om
(386) 825-5501
Location
Maple Ridge, British Columbia, Canada, CA

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5.0

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Kent Noble

Dylan was the Character and VFX Artist on our final project team at Vancouver Film School. I have always been amazed by Dylan’s commitment to his art, as he would take it upon himself to learn and improve in whatever area he needed in order to do his best work. This dedication, paired with natural talent and a strong understanding of human anatomy, enables him to create incredible work. Dylan also possesses a talent for bringing out the best in his team. The fun, lighthearted energy he brings to work each day elevates the mood of any team he is on and allows each team member to do their best work.

Francisca C.

Throughout the project Dylan always demonstrated a strong capacity to learn, give and take constructive feedback and solve every problem that happened during production. Having Dylan on our team, made "Snowman's revenge" have great 3D characters due to his great modeling skills and knowledge of anatomy that we wouldn't be able to get without him. Until the end, Dylan demonstrated a great personality that cherished the whole team even on the hardest work days making the team grow even closer. I would be honored if I could work with him again in the future.

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Experience

    • Canada
    • Software Development
    • 1 - 100 Employee
    • VFX Artist
      • Mar 2022 - Present

  • Snowman's Revenge
    • Vancouver, British Columbia, Canada
    • 3D Modeler
      • Jun 2021 - Mar 2022

      In charge of all the character modelling for Snowman's Revenge; Main character and 3 enemy types. - Created high poly version in Zbrush - Optimized the topology polycount to be game ready in Maya. - Optimized all UV's in 0-1 Space Secondary Role; Tech Art, making the particles and shaders. In charge of all the character modelling for Snowman's Revenge; Main character and 3 enemy types. - Created high poly version in Zbrush - Optimized the topology polycount to be game ready in Maya. - Optimized all UV's in 0-1 Space Secondary Role; Tech Art, making the particles and shaders.

Education

  • Vancouver Film School
    Diploma, Game Design - 3D Modeling
    2020 - 2021

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