Dylan Pharaoh-Whitney

Senior Graphic Designer at Caffe Vita
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Contact Information
Location
Seattle, Washington, United States, US
Languages
  • Japanese -

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5.0

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Trisha Williams

I've had the privilege of being both Dylan's Professor and Employer. He is a very driven individual and artist. Whether it is learning a new style, improving art pipelines, or self-management, Dylan always finds a smooth and timely solution. He has a relaxed nature and a good sense of design that works well within a team of any size. I highly recommend Dylan for a strong, lead artist role.

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Experience

    • United States
    • Food and Beverage Services
    • 1 - 100 Employee
    • Senior Graphic Designer
      • Apr 2023 - Present

      Design product lines for Caffe Vita across all locations nationwide Design advertising campaigns for ecommerce, retail, and wholesale clientele Manage vendor relationships for printing and production of physical goods Design product lines for Caffe Vita across all locations nationwide Design advertising campaigns for ecommerce, retail, and wholesale clientele Manage vendor relationships for printing and production of physical goods

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Graphic Design | Illustration | Concept Art | Visual Development
      • Feb 2011 - Jul 2023

      - Created designs and illustrations for brands, game companies, film and entertainment. - Utilized 2D and 3D tools to bring ideas to life. - Designed logos, packaging, environmental graphics, social media, and web presence. - Developed storyboards and sketches to visualize scenes for games and movies. - Created illustrations to bring new play experiences to audiences worldwide. - Worked with clients such as Marvel, Disney, Toho Studios, Atomo Coffee, and more. - Created designs and illustrations for brands, game companies, film and entertainment. - Utilized 2D and 3D tools to bring ideas to life. - Designed logos, packaging, environmental graphics, social media, and web presence. - Developed storyboards and sketches to visualize scenes for games and movies. - Created illustrations to bring new play experiences to audiences worldwide. - Worked with clients such as Marvel, Disney, Toho Studios, Atomo Coffee, and more.

    • France
    • Computer Games
    • 700 & Above Employee
    • Concept Artist
      • Nov 2020 - Dec 2021

      - Developed images to define the look and feel of Tom Clancy's XDefiant. - Utilized 2D and 3D tools to create highly polished images for internal presentations. - Coordinated multiple series of images based around abstract ideas. - Worked remotely with the team in sprint phases, with regular check-ins. - Work on AAA game title - Developed images to define the look and feel of Tom Clancy's XDefiant. - Utilized 2D and 3D tools to create highly polished images for internal presentations. - Coordinated multiple series of images based around abstract ideas. - Worked remotely with the team in sprint phases, with regular check-ins. - Work on AAA game title

    • United States
    • Consumer Goods
    • 700 & Above Employee
    • Graphic Design | Concept Art | Illustration
      • Sep 2019 - Nov 2020

      - Collaborated with multiple product teams to craft visual designs and illustrations. - Simultaneously developed multiple licensed IPs with very different styles. - Designed assets for 3D, print, and app pipelines. - Provided feedback and art direction for remote illustrators and sculptors. - Work with licensors including WB, Universal, Marvel, and Disney - Collaborated with multiple product teams to craft visual designs and illustrations. - Simultaneously developed multiple licensed IPs with very different styles. - Designed assets for 3D, print, and app pipelines. - Provided feedback and art direction for remote illustrators and sculptors. - Work with licensors including WB, Universal, Marvel, and Disney

    • United States
    • Book and Periodical Publishing
    • Graphic Design | Concept Art | Illustration
      • Jul 2016 - Sep 2018

      - Designed packaging for game boxes, rulebooks, game bits, and tokens. - Created print and web ads for products, trade shows, and conventions. - Compiled, shot, animated, and edited videos for Kickstarter and YouTube. - Designed company web store and website. - Designed packaging for game boxes, rulebooks, game bits, and tokens. - Created print and web ads for products, trade shows, and conventions. - Compiled, shot, animated, and edited videos for Kickstarter and YouTube. - Designed company web store and website.

    • United States
    • Software Development
    • Art Director | Production Artist
      • Feb 2011 - Feb 2014

      - Directed and oversaw development of all art for new IP. - Managed pipeline and career development of the art team. - Managed art outsourcing (design house and independent freelancers). - Streamlined studio art process through interdepartmental communication. - Developed art style guides, key assets, and UI for mobile and web games. - Directed and oversaw development of all art for new IP. - Managed pipeline and career development of the art team. - Managed art outsourcing (design house and independent freelancers). - Streamlined studio art process through interdepartmental communication. - Developed art style guides, key assets, and UI for mobile and web games.

    • Online Audio and Video Media
    • 1 - 100 Employee
    • Art Lead
      • Oct 2012 - Jul 2013

      - Manage communications with external art resources- Create production art at high volume using proprietary game engine and tools- Develop ongoing challenge leagues for MMORPG community- Field community reactions to game content- Interdepartmental coordination and development of new tools

    • Production Artist
      • Feb 2012 - Oct 2012

      - Create production art at high volume using proprietary game engine and tools- Develop visual target and look for all-new fantasy mid-core MMORPG IP- Interdepartmental coordination and development of new tools

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Art Intern
      • Nov 2011 - Feb 2012

      - Create viking-themed art assets for online puzzle game - Work closely with art director and producers to develop asset library - Create viking-themed art assets for online puzzle game - Work closely with art director and producers to develop asset library

    • Freelance Grip/Electric and Production Assistant
      • Mar 2008 - Feb 2012

      - Clients include KFC, Ben Bridge, Taco Time to create short films, commercials, music videos - Handle lights and support equipment at the direction of industry-leading professionals - Working knowledge of lighting and setup to troubleshoot and solve lighting problems on-set - Coordinate with production to move and haul equipment and props on production timeline - Clients include KFC, Ben Bridge, Taco Time to create short films, commercials, music videos - Handle lights and support equipment at the direction of industry-leading professionals - Working knowledge of lighting and setup to troubleshoot and solve lighting problems on-set - Coordinate with production to move and haul equipment and props on production timeline

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Shop Assistant, Web Designer
      • Apr 2010 - Jan 2011

      - Develop web content for official website, including pictures of artwork, photo edits and splices - Draw and print stencils for tattoos - Develop web content for official website, including pictures of artwork, photo edits and splices - Draw and print stencils for tattoos

Education

  • The Art Institutes
    Game Art and Design, Concept Art
    2007 - 2011

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