Dustin Kaban
Software Engineer at The Galileo Project- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
The Galileo Project
-
United States
-
Higher Education
-
1 - 100 Employee
-
Software Engineer
-
Apr 2023 - Present
Used: Python, Linux, YOLOv8 Working with the Computing Team to solve challenges related mainly to UAP detection. Also helping out on the project management side with various tasks. Used: Python, Linux, YOLOv8 Working with the Computing Team to solve challenges related mainly to UAP detection. Also helping out on the project management side with various tasks.
-
-
-
East Side Games
-
Canada
-
Computer Games
-
100 - 200 Employee
-
Solutions Engineer
-
Dec 2022 - Present
Used: C#, Unity, SQL, Docker, Nakama Working with partners to create games using an internal SDK. Coordinating between disciplines to find solutions to a wide range of technical challenges. Used: C#, Unity, SQL, Docker, Nakama Working with partners to create games using an internal SDK. Coordinating between disciplines to find solutions to a wide range of technical challenges.
-
-
-
Voodoo
-
France
-
Technology, Information and Internet
-
300 - 400 Employee
-
Unity Developer
-
Jun 2021 - Nov 2022
Used: C#, Git, Docker, Unity, Bash, CircleCi, Nakama Working as a client side developer, helping support game teams. Assisting with debugging, problem solving, and establishing coding standards for internal and external game studios. Also helped develop universal tools and game features for studios to add to their projects. Experience working as a Solutions Engineer. Helping develop an SDK for Voodoo's publishing platform to help studios test their games more efficiently. Used: C#, Git, Docker, Unity, Bash, CircleCi, Nakama Working as a client side developer, helping support game teams. Assisting with debugging, problem solving, and establishing coding standards for internal and external game studios. Also helped develop universal tools and game features for studios to add to their projects. Experience working as a Solutions Engineer. Helping develop an SDK for Voodoo's publishing platform to help studios test their games more efficiently.
-
-
-
Freelance
-
Vancouver, British Columbia, Canada
-
Software Developer
-
Feb 2020 - Jun 2021
Used: C#, Python, Java, WinForms, ASP.Net, Unity Used: C#, Python, Java, WinForms, ASP.Net, Unity
-
-
-
-
Co-Founder / Programmer
-
Sep 2016 - Feb 2020
Used: Javascript, CSS, HTML, C# Worked on developing the website for the Tea subscription service system through Shopify. Built a website based on a Wordpress theme and highly modified it using Javascript, HTML, and CSS. Did heatmap testing on the site as well as A/B testing for SEO purposes. Used: Javascript, CSS, HTML, C# Worked on developing the website for the Tea subscription service system through Shopify. Built a website based on a Wordpress theme and highly modified it using Javascript, HTML, and CSS. Did heatmap testing on the site as well as A/B testing for SEO purposes.
-
-
-
Eleventh Level Interactive
-
Vancouver, Canada Area
-
Founder / Game Programmer
-
Oct 2012 - Jun 2016
Used: C# and Unity Developed mobile applications for iOS and Android devices. Released several game projects that ranged from simple single screen mobile applications to larger scale IAP projects developed by a team of 5+. At peak we were running a team of 10 people working on multiple projects. Used: C# and Unity Developed mobile applications for iOS and Android devices. Released several game projects that ranged from simple single screen mobile applications to larger scale IAP projects developed by a team of 5+. At peak we were running a team of 10 people working on multiple projects.
-
-
-
Blackbird Interactive
-
Canada
-
Computer Games
-
200 - 300 Employee
-
Programmer
-
Mar 2011 - Oct 2012
Used: C#, Unity, Processing, Java, Git Worked on tool development to assist designers in world creation. The tool was built initially in Processing to utilize the Voronoi libraries, but later the tool was brought over to C# and integrated into Unity. Worked on the programming team building tools, but also helped out on the design team and did a little bit of QA. Used: C#, Unity, Processing, Java, Git Worked on tool development to assist designers in world creation. The tool was built initially in Processing to utilize the Voronoi libraries, but later the tool was brought over to C# and integrated into Unity. Worked on the programming team building tools, but also helped out on the design team and did a little bit of QA.
-
-
Education
-
Thompson Rivers University
Bachelor's degree, Computer Science -
British Columbia Institute of Technology
Financial Management -
Vancouver Film School
Diploma, Game Design -
Vancouver Film School
Diploma, Foundation Visual Arts & Design -
Northern Alberta Institute of Technology
Applied Degree, Computer Systems Technology