Dustin Kaban

Software Engineer at The Galileo Project
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Contact Information
us****@****om
(386) 825-5501
Location
St Albert, Alberta, Canada, CA

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Experience

    • United States
    • Higher Education
    • 1 - 100 Employee
    • Software Engineer
      • Apr 2023 - Present

      Used: Python, Linux, YOLOv8 Working with the Computing Team to solve challenges related mainly to UAP detection. Also helping out on the project management side with various tasks. Used: Python, Linux, YOLOv8 Working with the Computing Team to solve challenges related mainly to UAP detection. Also helping out on the project management side with various tasks.

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Solutions Engineer
      • Dec 2022 - Present

      Used: C#, Unity, SQL, Docker, Nakama Working with partners to create games using an internal SDK. Coordinating between disciplines to find solutions to a wide range of technical challenges. Used: C#, Unity, SQL, Docker, Nakama Working with partners to create games using an internal SDK. Coordinating between disciplines to find solutions to a wide range of technical challenges.

    • France
    • Technology, Information and Internet
    • 300 - 400 Employee
    • Unity Developer
      • Jun 2021 - Nov 2022

      Used: C#, Git, Docker, Unity, Bash, CircleCi, Nakama Working as a client side developer, helping support game teams. Assisting with debugging, problem solving, and establishing coding standards for internal and external game studios. Also helped develop universal tools and game features for studios to add to their projects. Experience working as a Solutions Engineer. Helping develop an SDK for Voodoo's publishing platform to help studios test their games more efficiently. Used: C#, Git, Docker, Unity, Bash, CircleCi, Nakama Working as a client side developer, helping support game teams. Assisting with debugging, problem solving, and establishing coding standards for internal and external game studios. Also helped develop universal tools and game features for studios to add to their projects. Experience working as a Solutions Engineer. Helping develop an SDK for Voodoo's publishing platform to help studios test their games more efficiently.

  • Freelance
    • Vancouver, British Columbia, Canada
    • Software Developer
      • Feb 2020 - Jun 2021

      Used: C#, Python, Java, WinForms, ASP.Net, Unity Used: C#, Python, Java, WinForms, ASP.Net, Unity

    • Co-Founder / Programmer
      • Sep 2016 - Feb 2020

      Used: Javascript, CSS, HTML, C# Worked on developing the website for the Tea subscription service system through Shopify. Built a website based on a Wordpress theme and highly modified it using Javascript, HTML, and CSS. Did heatmap testing on the site as well as A/B testing for SEO purposes. Used: Javascript, CSS, HTML, C# Worked on developing the website for the Tea subscription service system through Shopify. Built a website based on a Wordpress theme and highly modified it using Javascript, HTML, and CSS. Did heatmap testing on the site as well as A/B testing for SEO purposes.

  • Eleventh Level Interactive
    • Vancouver, Canada Area
    • Founder / Game Programmer
      • Oct 2012 - Jun 2016

      Used: C# and Unity Developed mobile applications for iOS and Android devices. Released several game projects that ranged from simple single screen mobile applications to larger scale IAP projects developed by a team of 5+. At peak we were running a team of 10 people working on multiple projects. Used: C# and Unity Developed mobile applications for iOS and Android devices. Released several game projects that ranged from simple single screen mobile applications to larger scale IAP projects developed by a team of 5+. At peak we were running a team of 10 people working on multiple projects.

    • Canada
    • Computer Games
    • 200 - 300 Employee
    • Programmer
      • Mar 2011 - Oct 2012

      Used: C#, Unity, Processing, Java, Git Worked on tool development to assist designers in world creation. The tool was built initially in Processing to utilize the Voronoi libraries, but later the tool was brought over to C# and integrated into Unity. Worked on the programming team building tools, but also helped out on the design team and did a little bit of QA. Used: C#, Unity, Processing, Java, Git Worked on tool development to assist designers in world creation. The tool was built initially in Processing to utilize the Voronoi libraries, but later the tool was brought over to C# and integrated into Unity. Worked on the programming team building tools, but also helped out on the design team and did a little bit of QA.

Education

  • Thompson Rivers University
    Bachelor's degree, Computer Science
    2020 -
  • British Columbia Institute of Technology
    Financial Management
    2019 - 2019
  • Vancouver Film School
    Diploma, Game Design
    2010 - 2011
  • Vancouver Film School
    Diploma, Foundation Visual Arts & Design
    2009 - 2010
  • Northern Alberta Institute of Technology
    Applied Degree, Computer Systems Technology
    2007 - 2008

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