Dustin Mellum
3D Generalist at Rock Paper Scissors LLC- Claim this Profile
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Topline Score
Bio
Sam Edwards
Dustin is a great 3D generalist. In TV you never know what's coming in the door, but you can rely on Dustin to pick up the ball and run with it. He has a great creative sense. You can rely on him to wrap his head around the technical challenges of a shot and also make it look cool. And making it look cool inspires everybody around him. He's also a very nice guy, who never lets the pressure get to him. Highly recommended.
Sam Edwards
Dustin is a great 3D generalist. In TV you never know what's coming in the door, but you can rely on Dustin to pick up the ball and run with it. He has a great creative sense. You can rely on him to wrap his head around the technical challenges of a shot and also make it look cool. And making it look cool inspires everybody around him. He's also a very nice guy, who never lets the pressure get to him. Highly recommended.
Sam Edwards
Dustin is a great 3D generalist. In TV you never know what's coming in the door, but you can rely on Dustin to pick up the ball and run with it. He has a great creative sense. You can rely on him to wrap his head around the technical challenges of a shot and also make it look cool. And making it look cool inspires everybody around him. He's also a very nice guy, who never lets the pressure get to him. Highly recommended.
Sam Edwards
Dustin is a great 3D generalist. In TV you never know what's coming in the door, but you can rely on Dustin to pick up the ball and run with it. He has a great creative sense. You can rely on him to wrap his head around the technical challenges of a shot and also make it look cool. And making it look cool inspires everybody around him. He's also a very nice guy, who never lets the pressure get to him. Highly recommended.
Experience
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Rock Paper Scissors LLC
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United States
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Media Production
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1 - 100 Employee
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3D Generalist
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Mar 2016 - Present
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Origin Digital Studios
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Burbank, CA
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3D Generalist
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Oct 2015 - Feb 2016
Modeling, texturing, lighting, animation, simulations, camera work Modeling, texturing, lighting, animation, simulations, camera work
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Logan.tv
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Movies, Videos, and Sound
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1 - 100 Employee
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3D Generalist
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Feb 2015 - May 2015
Modeling and texturing, uprez of existing models and textures, shading work Modeling and texturing, uprez of existing models and textures, shading work
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Digital Frontier FX, Inc.
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United States
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Entertainment Providers
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1 - 100 Employee
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3D Artist
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Aug 2014 - Jan 2015
Modeling/texture/lighting/Vray rendering Modeling/texture/lighting/Vray rendering
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Zoic Studios
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United States
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Movies, Videos, and Sound
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100 - 200 Employee
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3D Generalist
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Nov 2009 - Aug 2014
Model Environments, characters, set pieces and props in Maya. Shading and texturing on models, render setup(Vray and MentalRay) and monitoring jobs on the farm. Sculpting in Zbrush and Mudbox. Photoshop for texture painting. Model Environments, characters, set pieces and props in Maya. Shading and texturing on models, render setup(Vray and MentalRay) and monitoring jobs on the farm. Sculpting in Zbrush and Mudbox. Photoshop for texture painting.
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Ant Farm
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United States
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Entertainment
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1 - 100 Employee
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3D Generalist
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Jan 2012 - May 2012
Character model uprez, set modeling, lighting, camera animation and shading/lighting/rendering. Character model uprez, set modeling, lighting, camera animation and shading/lighting/rendering.
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Ember Lab
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United States
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Media Production
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1 - 100 Employee
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Freelance 3D artist
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2009 - 2012
Modeling and Shading, high resolution assets. Modeling and Shading, high resolution assets.
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Education
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The Illinois Institute of Art-Schaumburg
Bachelor of Arts (B.A.), Visual Effects + Motion graphics -
Waterford Union HS