Drew Johnson
at University of Utah- Claim this Profile
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Bio
Experience
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University of Utah
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United States
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Higher Education
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700 & Above Employee
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Jul 2023 - Present
As a faculty member within the new Division of Games, I specialize in teaching technical art classes for undergraduate and graduate students. Classes I teach include Real-time VFX, Procedural Art, Asset Pipeline, and Alternative Game Development.
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Aug 2020 - Present
I teach undergraduate and graduate courses in Real-time VFX, Procedural Content Generation, Asset Pipeline, and Alternative Game Development.
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Freelance (Self employed)
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Salt Lake City, Utah, United States
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Technical FX Artist
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Jan 2020 - Present
Working remotely, I help studios with tools, VFX, pipeline management, and asset optimization. Working remotely, I help studios with tools, VFX, pipeline management, and asset optimization.
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Technical FX Artist
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Feb 2019 - Jul 2021
At Undertone FX, I worked with studios to create tools and VFX for their games. Titles I worked on include Where Cards Fall, Empire of Sin, New Noology Network, and more. At Undertone FX, I worked with studios to create tools and VFX for their games. Titles I worked on include Where Cards Fall, Empire of Sin, New Noology Network, and more.
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Genetic Science Learning Center
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Salt Lake City, Utah, United States
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Technical Artist
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Jul 2018 - Jan 2019
I worked to develop shaders and optimize assets for educational games targeted for web. I worked to develop shaders and optimize assets for educational games targeted for web.
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Education
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University of Utah
Bachelor of Arts - BA, Film & Media Design