Douglas Koup
Vice President Of Development at Mikoverse- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
English -
Topline Score
Bio
Brendan Thorne
Doug pioneered the development of our scripting language at Carbine and pretty much drove the development of all the functionality. I had no idea how to script and the time, and Doug taught me how to use C++ in a way that made it understandable -- no small feat. He ended up pushing the development of a scripting tool and editor that made it simple for even a newbie content designer to put together really complex script functionality on just about anything in the game. I miss that tool, and I miss working with Doug.
Laura Kirton
Dedicated. Doug is the most dedicated employee I have ever had. Doug never complained about working long hours. Doug was the first to volunteer for the tasks no one else wanted. Doug thrives on the challenge of new and varied tasks, and will find his own solutions instead of seeking constant guidance. He has an infectious energy that keeps his co-workers upbeat and on their toes.
Brendan Thorne
Doug pioneered the development of our scripting language at Carbine and pretty much drove the development of all the functionality. I had no idea how to script and the time, and Doug taught me how to use C++ in a way that made it understandable -- no small feat. He ended up pushing the development of a scripting tool and editor that made it simple for even a newbie content designer to put together really complex script functionality on just about anything in the game. I miss that tool, and I miss working with Doug.
Laura Kirton
Dedicated. Doug is the most dedicated employee I have ever had. Doug never complained about working long hours. Doug was the first to volunteer for the tasks no one else wanted. Doug thrives on the challenge of new and varied tasks, and will find his own solutions instead of seeking constant guidance. He has an infectious energy that keeps his co-workers upbeat and on their toes.
Brendan Thorne
Doug pioneered the development of our scripting language at Carbine and pretty much drove the development of all the functionality. I had no idea how to script and the time, and Doug taught me how to use C++ in a way that made it understandable -- no small feat. He ended up pushing the development of a scripting tool and editor that made it simple for even a newbie content designer to put together really complex script functionality on just about anything in the game. I miss that tool, and I miss working with Doug.
Laura Kirton
Dedicated. Doug is the most dedicated employee I have ever had. Doug never complained about working long hours. Doug was the first to volunteer for the tasks no one else wanted. Doug thrives on the challenge of new and varied tasks, and will find his own solutions instead of seeking constant guidance. He has an infectious energy that keeps his co-workers upbeat and on their toes.
Brendan Thorne
Doug pioneered the development of our scripting language at Carbine and pretty much drove the development of all the functionality. I had no idea how to script and the time, and Doug taught me how to use C++ in a way that made it understandable -- no small feat. He ended up pushing the development of a scripting tool and editor that made it simple for even a newbie content designer to put together really complex script functionality on just about anything in the game. I miss that tool, and I miss working with Doug.
Laura Kirton
Dedicated. Doug is the most dedicated employee I have ever had. Doug never complained about working long hours. Doug was the first to volunteer for the tasks no one else wanted. Doug thrives on the challenge of new and varied tasks, and will find his own solutions instead of seeking constant guidance. He has an infectious energy that keeps his co-workers upbeat and on their toes.
Experience
-
MikoVerse
-
United States
-
Software Development
-
1 - 100 Employee
-
Vice President Of Development
-
Aug 2021 - Present
At Mikoverse, we're building the next generation of VTuber technology and a metaverse focused around content creation. Our mission is to build deeper connections between creators and their fans by promoting engagement in the virtual world. Viewers in the Mikoverse can directly impact the live content through gameplay, content creation, and financial support - all from the same platform. At Mikoverse, we're building the next generation of VTuber technology and a metaverse focused around content creation. Our mission is to build deeper connections between creators and their fans by promoting engagement in the virtual world. Viewers in the Mikoverse can directly impact the live content through gameplay, content creation, and financial support - all from the same platform.
-
-
-
CodeMiko Project LLC
-
Los Angeles, California, United States
-
Senior Unreal Developer
-
Jan 2021 - Present
• Designed and implemented monetized toys and minigames for Twitch chat to play with during live broadcasts in UE4, with a focus on user engagement, system stability, and ease of reuse. • Rapidly evaluated a large, preexisting Blueprint project and updated aspects of it – not only reducing bugs and improving performance, but allowing for faster development in the future. • Designed and implemented monetized toys and minigames for Twitch chat to play with during live broadcasts in UE4, with a focus on user engagement, system stability, and ease of reuse. • Rapidly evaluated a large, preexisting Blueprint project and updated aspects of it – not only reducing bugs and improving performance, but allowing for faster development in the future.
-
-
-
Skullbot Games
-
United States
-
Computer Games
-
Founder and Co-Lead Designer
-
May 2016 - Present
• Founded an indie studio with two other AAA friends to create Gone Viral – a 94% positively reviewed indie action game built in UE4 for Steam and consoles with heavy Twitch integration. • Worked on almost every major game system while taking point on many including AI, procedural level generation and decoration, dynamic lighting and shader work, and complex boss fights. • Quickly learned many new skills our team did not have direct access to like audio settings and controls, localization, managing social media, and data processing in Excel for marketing. • Evaluated and hired contractors, then provided support and gave feedback to get great results. Show less
-
-
-
Carbine Studios
-
United States
-
Computer Games
-
1 - 100 Employee
-
Lead Scripter
-
Jan 2012 - May 2016
• Formed then managed all aspects of the Scripting team which consistently achieved the highest levels of productivity, team member independence, and morale as it provided training, support, and even direct script implementation for a dozen other design and engineering teams.• Took charge of the UI team, identified the challenges they were facing, and worked with the existing team members to address the issues and drive the team to greater success.
-
-
Senior Scripter
-
Jan 2010 - Jan 2012
• Handled both rapid prototyping and final implementation for many major MMORPG systems including housing, Warplots (40v40 pvp maps w/ custom guild-built fortresses), hoverboard mounts, automated camera systems, and even some in-world multiplayer minigames.• Directed the development of our internal game scripting language from an initial prototype all the way to being a core content creation tool used regularly in every aspect of the game.
-
-
Scripter
-
2009 - Apr 2011
-
-
-
NCSOFT West
-
United States
-
Computer Games
-
700 & Above Employee
-
Associate Systems Designer
-
2007 - 2009
-
-
-
Blizzard Entertainment
-
United States
-
Entertainment Providers
-
700 & Above Employee
-
Specialist Game Master
-
2005 - 2007
• Provided advanced customer support from solving complex technical issues to tracking and resolving large, multi-faceted investigations while consistently exceeding employee metrics.• Built and updated several tools to streamline department tasks, track employee workloads, and generate reports, along with keeping several internal and external information pages updated.
-
-
Game Master
-
2004 - 2005
-
-
-
Bandai America
-
Consumer Goods
-
1 - 100 Employee
-
QA
-
2004 - 2004
• Handled all aspects of game testing including initial product evaluations, English language localization, general testing, as well as ESRB and game console certification. • Handled all aspects of game testing including initial product evaluations, English language localization, general testing, as well as ESRB and game console certification.
-
-
-
Alphalogix
-
Software Development
-
1 - 100 Employee
-
Intern
-
2003 - 2004
-
-
Education
-
University of Advancing Technology
BA, Game Design