Donovin Peterman
Senior 3D Artist at Fast Effect- Claim this Profile
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Bio
Experience
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Fast Effect
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United States
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Advertising Services
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1 - 100 Employee
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Senior 3D Artist
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Jun 2023 - Present
- Managing and organizing a team to accomplish day-to-day goals - Designing/Creating 3D models, rigs, and animations for Unity applications and programs - Designing/Creating materials and textures for 3D models for various pipelines. - Mockup designs for products, environments, and applications - Working with and testing installed programs on touchscreen hardware -
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3D Generalist
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Apr 2022 - Present
- Managing a team to accomplish day-to-day goals - Designing/Creating 3D models, rigs, and animations - 2D Mockups and design - Working with and testing installed programs on touchscreen hardware
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3D Artist
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Apr 2018 - Present
3D modeling/texturing, retopology of 3D data.
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Freelance, self-employed
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Westland, Michigan
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Freelance 3D Generalist
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Sep 2016 - Present
- Creating 3D models for games/music videos - Creating 3D animations games/music videos - Retopology of data (CAD, high-poly meshes) for games, 3D print, automotive projects. - PBR Texturing and creation of materials - Video Editing/VFX - Character Rigging - Creating 3D models for games/music videos - Creating 3D animations games/music videos - Retopology of data (CAD, high-poly meshes) for games, 3D print, automotive projects. - PBR Texturing and creation of materials - Video Editing/VFX - Character Rigging
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Dyadic Games GmbH
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Austria
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Computer Games
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1 - 100 Employee
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Contract 3D Artist
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Feb 2017 - Feb 2019
Project: Sikanda - Character Modeler - Texture Artist - Rigging Artist - 3D Character Animator Project: Sikanda - Character Modeler - Texture Artist - Rigging Artist - 3D Character Animator
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Contract 3D Animator
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Mar 2017 - Apr 2018
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Virtual Xperience
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Real Estate
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1 - 100 Employee
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Contract 3D Artist
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Oct 2016 - Nov 2017
Creating 3D real estate properties within Unreal Engine. Asset creation, texturing, lighting via Maya and Unreal Engine. Project : Showtime's "Billions" - Environment Design, Environment Assembly, and Asset Creation on Season 2 Episode 9. Creating 3D real estate properties within Unreal Engine. Asset creation, texturing, lighting via Maya and Unreal Engine. Project : Showtime's "Billions" - Environment Design, Environment Assembly, and Asset Creation on Season 2 Episode 9.
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Kmart
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United States
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Retail
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700 & Above Employee
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Backroom Locator Specialist
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Nov 2014 - May 2017
• Ensures that all merchandise stored in the stockroom is properly logged into the Back Room Locator (BRL) system and any and all merchandise that is removed from the stockroom to the sales floor is removed from the Back Room Locator system. • Maintains cleanliness and organizational standards for all locations and bins where 'located' merchandise is stored. • Assists with standard back room functions but not as to take away from primary responsibilities.
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Hardlines Merchandiser
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Nov 2013 - Nov 2014
• Provides “World Class” Member Service by surprising and delighting our members every day. • Creates feature displays that maximize gross margin dollars. Uses visual merchandising presentation to drive sales. • Maintains unit integrity and pricing accuracy to prevent waste. Maintains ordering for maximum sales potential. Trains and coaches direct reports.
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Education
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The Art Institute of Michigan
Bachelor of Applied Science, Media Arts and Animation