Dominic Parrott

Senior Programmer at Supermassive Games Ltd
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Location
Kingston upon Thames, England, United Kingdom, UK

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior Programmer
      • Jul 2017 - Present
    • United Kingdom
    • 1 - 100 Employee
    • Principal Programmer
      • Jul 2011 - Mar 2016

      SingStar (PS3 & PS4): • HTML and CSS based UI system with basic support for scripting and string template formatting • Prototyped features of the UI in JavaScript (running in a browser) and ported to C++ so that the same HTML/CSS worked in the game and in a browser • JSON data paging system for accessing and merging large local or remote datasets • UI widgets for grid and list data views • UI templates and UI pages/content • Performance/gameplay streaming system (pitch detection, scoring, and UI data)DanceStar (PS3): • Lead gameplay programmer. Gameplay, game modes, and gameplay UI. Show less

    • Senior Programmer
      • Aug 2005 - Jul 2011

      SingStar +Dance (PS3): • Led a small team adding dance gameplay functionality into SingStar.SingStar (PS3): • Front-end and in-game UI content, 2D rendering, and XML schema validation.World Tour Soccer 2 (PSP): • Updated and optimised UI system, 2D renderers and UI content.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Senior Programmer
      • May 1999 - Aug 2005

      Burnout Revenge (PS2 & Xbox): Lead presentation programmer. 2D rendering system & tools, UI system (back-end to Flash), and HUD. Burnout 3 (PS2 & Xbox): Lead front-end programmer. UI content, UI & HUD systems, and 2D rendering. Burnout 2 ports (Xbox & GameCube): Lead Xbox programmer, ported rendering to Xbox, and 2D renderers both platforms. Burnout 2 (PS2): UI and HUD content. Other games: Airblade (PS2), and Deep Fighter (PC & DC). Burnout Revenge (PS2 & Xbox): Lead presentation programmer. 2D rendering system & tools, UI system (back-end to Flash), and HUD. Burnout 3 (PS2 & Xbox): Lead front-end programmer. UI content, UI & HUD systems, and 2D rendering. Burnout 2 ports (Xbox & GameCube): Lead Xbox programmer, ported rendering to Xbox, and 2D renderers both platforms. Burnout 2 (PS2): UI and HUD content. Other games: Airblade (PS2), and Deep Fighter (PC & DC).

    • Staffing and Recruiting
    • Programmer
      • Sep 1998 - Mar 1999

      Micro Maniacs (PS1): Graphical effects, file system/file compression, controller library, and font system. Micro Maniacs (PS1): Graphical effects, file system/file compression, controller library, and font system.

    • United States
    • Computer Hardware Manufacturing
    • 1 - 100 Employee
    • Software Developer
      • Jul 1996 - Sep 1997

      EDI Product: Tools and scripts for testing EDI software and data. EDI Product: Tools and scripts for testing EDI software and data.

Education

  • University of the West of England
    Bachelor of Science (BSc), Software Engineering
    1994 - 1998
  • University of Bristol
    1993 - 1994
  • Cricklade College
    1991 - 1993
  • Test Valley School
    1986 - 1991

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