Dogacan Tugrul

Game Designer & Product Manager, Mid-Core at Panteon
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Contact Information
us****@****om
(386) 825-5501
Location
TR
Languages
  • Türkçe Native or bilingual proficiency
  • İngilizce Full professional proficiency

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I worked with Dogacan on several project he is a quick learner and adaps to the the project needs. He has a deep understanding of different design methods and is able to communicate his decisions in an easy understandable way. I would gladly work with him again.

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Credentials

  • Computer Games Option Program
    Izmir University of Economics

Experience

    • Türkiye
    • Computer Games
    • 100 - 200 Employee
    • Game Designer & Product Manager, Mid-Core
      • Sep 2021 - Present

      - Work on an unannounced mobile strategy game as a Game Director.- Lead the game design.- Write GDD and maintain it.- Oversee the production process to be ensured the product quality.- Manage the outsource art team.- Manage the relationships between all involving parties.

    • Game Designer & Product Manager
      • Jan 2020 - Sep 2021

      - Worked on 150+ prototypes.- Worked on the global launch of six games with a total download of more than 200 Million.- Managed hyper-casual game design team.- Managed multiple production teams simultaneously.- Manage full product life cycle, from pre-productionto live ops.- Work closely with growth and creative teams to optimize ROAS.- Analysis of game data and design A/B tests to improve its performance.- Managed relationships with the outsource game development studios Show less

    • Game Designer
      • Jan 2019 - Jan 2020

    • Türkiye
    • Computer Games
    • Game Designer & Product Manager
      • Jul 2017 - Dec 2018

      - Design and produce mobile games. - Prepare extensive GDDs. - Manage full product life cycle, from pre-production to live ops. - Keep track of KPIs to increase games' performance. - Manage QA process. - Design and produce mobile games. - Prepare extensive GDDs. - Manage full product life cycle, from pre-production to live ops. - Keep track of KPIs to increase games' performance. - Manage QA process.

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Game Design Intern
      • Feb 2017 - Apr 2017

      - Designed and documented features for soft launch games. - Launched 2 prototypes. - Did game deconstructions. - Designed and documented features for soft launch games. - Launched 2 prototypes. - Did game deconstructions.

    • Canada
    • Computer Games
    • Game Designer
      • Aug 2015 - Aug 2016

      - Worked with a team of 20 people designing over 30 game prototypes. - Worked as Game Designer and Producer. - Was part of the development team that created an award-winning game. - Worked with a team of 20 people designing over 30 game prototypes. - Worked as Game Designer and Producer. - Was part of the development team that created an award-winning game.

Education

  • George Brown College
    Postgraduate, Game Design
    2015 - 2016
  • İzmir Ekonomi Üniversitesi
    Bachelor of Science (B.Sc.) Compter Games Option Program, Computer Engineer
    2009 - 2015

Community

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