Dmitry P.
Environment Artist at Gaijin Entertainment- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Русский Native or bilingual proficiency
-
Английский Limited working proficiency
Topline Score
Bio
Experience
-
Gaijin Entertainment
-
Hungary
-
Computer Games
-
100 - 200 Employee
-
Environment Artist
-
Jan 2023 - Present
-
-
-
Фриланс
-
Казахстан
-
Senior Interior Designer
-
Feb 2020 - Present
Development of working drawings in Autocad for design projects Departure to objects, measurements, clarification of those conditions, field supervision Negotiations with clients 3D rendering in Unreal Engine Development of working drawings in Autocad for design projects Departure to objects, measurements, clarification of those conditions, field supervision Negotiations with clients 3D rendering in Unreal Engine
-
-
-
DP Stage Design
-
Almaty
-
Stage Designer
-
Mar 2019 - Present
Development of scenography and technical specifications for concerts, corporate events and private events. Design and create floor plans, elevations, schematics, details, sketches and 3D modeling necessary to communicate design vision in partnership with team collaborators, agencies and internal departments. Creative, and individual development of events. Development stage decor projects. 3D modeling and texturing of project components for development. Development and selection of the visual style of the project. Stage & Set Design. Show less
-
-
-
KDV Show Service
-
Казахстан
-
Stage Designer
-
Oct 2018 - Present
Development of scenography and technical specifications for concerts, corporate events and private events. Creative, and individual development of events. Development stage decor projects. 3D modeling and texturing of project components for development. Development and selection of the visual style of the project. Development of scenography and technical specifications for concerts, corporate events and private events. Creative, and individual development of events. Development stage decor projects. 3D modeling and texturing of project components for development. Development and selection of the visual style of the project.
-
-
-
RedPad Games
-
Kazakhstan
-
Computer Games
-
1 - 100 Employee
-
Lead Level Designer
-
May 2021 - Dec 2022
Art lead: Leading a fully-remote production group (17 people, full cycle of 3D character production / level props (Nanite system UE5) production: 2D, 3D, render, animation, UI) Providing feedback to the art department. Design NPC development and mechanics are completely with the GD department. Lead level Designer: Designing, creating and testing levels. Development and work with lighting on locations to create an atmosphere. Development of player behavior models and game balance of levels. Generation of additional content and features to create an interesting and varied passage of locations. Creation of project documentation: technical specifications, concepts. Experience in optimizing shaders and working with a profiler. Creating your own master materials for assets. Assembling a location from ready-made assets. Setting up lighting and VFX effects in the location. Creation of a landscape level in the World Creator. Development of the concept map 32km2. Development of location concepts. Level blockout creation. Team management. Show less
-
-
-
7Rivrers Studio
-
Алматы, Казахстан
-
Level Artist | Level Designer
-
Jun 2020 - Nov 2021
Designing, creating and testing levels. Development of player behavior models and game balance of levels. Generation of additional content and features to create an interesting and varied passage of locations. Creation of project documentation: technical specifications, concepts. Assembling a location from ready-made assets. Setting up lighting and VFX effects in the location. Creation of a landscape level in the World Creator. Development of location concepts. Level blockout creation. Show less
-
-
-
FeelFree Interactive
-
Санкт-Петербург, Россия
-
Level Designer at FeelFree Interactive
-
Aug 2020 - Sep 2021
Designing, creating and testing levels. Development of player behavior models and game balance of levels. Creation of project documentation: technical specifications, concepts. Assembling a location from ready-made assets. Setting up lighting and VFX effects in the location. Level blockout creation. Creating shaders in UE4. Work with Blueprints in UE4. Designing, creating and testing levels. Development of player behavior models and game balance of levels. Creation of project documentation: technical specifications, concepts. Assembling a location from ready-made assets. Setting up lighting and VFX effects in the location. Level blockout creation. Creating shaders in UE4. Work with Blueprints in UE4.
-
-
-
Frame Studio
-
Croatia
-
Construction
-
Visual Artist
-
Feb 2021 - May 2021
Development of artistic 3D visualization of exteriors - Residential complexes, office buildings, parks, private houses, Common areas Responsibilities: 3D modeling Texturing Lighting, composition Post-processing renders Knowledge of the programms: 3ds Max (Corona renderer) AutoCAD Sketch up Photoshop Development of artistic 3D visualization of exteriors - Residential complexes, office buildings, parks, private houses, Common areas Responsibilities: 3D modeling Texturing Lighting, composition Post-processing renders Knowledge of the programms: 3ds Max (Corona renderer) AutoCAD Sketch up Photoshop
-
-
-
Energy Nation
-
Алматы, Казахстан
-
Creative director | Stage Designer
-
Nov 2015 - Dec 2019
Development of scenography and technical specifications for concerts, corporate events and private events. Installation control for events. Creative, and individual development of events. Writing a script, developing decor projects and concepts for the evening. Preparation of presentations and proposals for clients. Design development of printing and industrial products. Development of scenography and technical specifications for concerts, corporate events and private events. Installation control for events. Creative, and individual development of events. Writing a script, developing decor projects and concepts for the evening. Preparation of presentations and proposals for clients. Design development of printing and industrial products.
-
-
-
Chameleon Games
-
Kazakhstan
-
Level Artist | Art lead
-
Apr 2016 - Feb 2019
General manager for creating interactive applications and video games. Development of the concept and project work plan. Development and selection of the visual style of the project. Full control over the development team, and solving problems at various levels (Technical, graphic, system). Creating concepts and working with the game balance. 3D modeling and texturing of project components for development. Set up game mechanics, create levels. General manager for creating interactive applications and video games. Development of the concept and project work plan. Development and selection of the visual style of the project. Full control over the development team, and solving problems at various levels (Technical, graphic, system). Creating concepts and working with the game balance. 3D modeling and texturing of project components for development. Set up game mechanics, create levels.
-
-
-
Californication
-
Kazakhstan
-
Interior designer
-
Nov 2013 - Mar 2014
Individual selection of furniture and interior according to the wishes of customers. Modeling and texturing interior elements. Individual selection of furniture and interior according to the wishes of customers. Modeling and texturing interior elements.
-
-
Education
-
KAZAKH LEADING ACADEMY OF ARCHITECTURE AND CIVIL ENGINEERING (KAZGASA)
Архитектура -
XYZ School
Modeling, Virtual Environments and Simulation