Dmitrii Gruzdev

Gameplay Scripter at Larian Studios
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Barcelona, Catalonia, Spain, ES
Languages
  • English Professional working proficiency
  • Russian Native or bilingual proficiency
  • German Elementary proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
    Udemy
    Dec, 2022
    - Nov, 2024
  • RPG Core Combat Creator: Learn Intermediate Unity C# Coding
    Udemy
    Jan, 2022
    - Nov, 2024

Experience

    • Belgium
    • Computer Games
    • 300 - 400 Employee
    • Gameplay Scripter
      • Jul 2022 - Present

      Working on Baldur's Gate 3 Working on Baldur's Gate 3

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Jan 2022 - May 2022

      Project Minerva (ARPG currently in development):- Core combat design- Encounter design- Prototyping combat gameplay in unreal blueprints- Creating and tuning player/enemy abilities with unreal Gameplay Abilities System- Creating and tuning enemy AI behaviors via scripting utility AI scoring algorithms- Co-leading a multidisciplinary team (code, animation, design) to deliver first combat prototype

    • Content Designer/Scripter
      • Jul 2020 - Dec 2021

      Projects: SpellForce 3 Journey Mode, Arena Mode, Reforced Campaign (RTS/RPG released on PC, last-gen and next-gen consoles)SpellForce 3: Journey Mode (Role: Lead Content Designer & Scripter):- Designed and scripted all Journey Mode levels (10 missions + 1 big city-HUB) and gameplay systems- Implemented technical setup for all Journey Mode quests and dialogues- Technical level design for all Journey maps - Tuning player progression (experience gain from quests, loot distribution on levels)- Additional writing SpellForce 3: Arena Mode (Role: Co-Lead Content Designer & Scripter, Game Designer):- Balancing player progression from the ground-up- Balancing Encounters and their scaling- Scripting unique arena mode mechanics- Iterating on the mode based on feedback from beta-testers- Writing all Arena Mode specific in-game texts- Collaboratively improving initial level designs of Arena levels together with level designersSpellForce 3: Reforced Campaign (Role: Content Designer & Scripter):- Completely rewriting old scripts of major story-heavy levels, facilitating more enjoyable and bugs-free gameplay- Restructuring quests and dialogues of major story-heavy levels to improve pacing and narrative- Fixing dialogues and quest setup in Articy to eliminate bugs- Creating and fine-tuning cutscenes- Designing and scripting new side content- Fixing in-game texts of dialogues and quests Show less

    • Hungary
    • Computer Games
    • 100 - 200 Employee
    • Game Designer
      • Apr 2019 - Jun 2020

      Projects: Enlisted; Cuisine Royale (FPSs available on PC, last-gen and next-gen consoles) Enlisted (Role: Game Designer - Systems & Content): Design, tuning and implementation in game data: - Playable characters: unique soldier classes that composed various squads, offering different gameplay to players. - Game mechanics (eg. artillery strike, mobile mortars and molotov cocktails): driving new features from initial concept to final polish through coordination of programmers, artists and animators followed by an iterative balancing - Progression systems: various unlockable soldier perks (higher jump height, less vertical recoil, faster crouch movement, etc.), unique squad upgrades (new weapons and soldier classes that could be unlocked by levelling the squad), meta-progression through which players unlocked new squads and in-game shop where players could buy new weapons and soldiers. - Weapons: choice of new weapons to be added based on real WW II weaponry and further fine-tuning in the game, coordination of artists and animators to keep realistic feel to the weapons Gunplay tuning: - vertical and horizontal recoil - rate of fire - damage and its reduction in relation to the distance flown by bullet - reload time - used ammunition and its default amount per weapon - available modifications (sniper scopes, bayonets, grenade throwers) Cuisine Royale (Role: Game Designer - Systems & Content): - Rebalancing of damage and recoil for all weapons, went live with Black Sun update - Choice and balance of new weapons to be added with Black Sun and Heaven's Wrath updates, and integration of them in the existing battle royale weapons drop system - Data management of scopes and weapons Show less

    • Russian Federation
    • Advertising Services
    • 1 - 100 Employee
    • Web Content Manager
      • Oct 2018 - Dec 2018

      My work was focused on official BMW Group websites on the territory of Russian Federation: - Content management (images, videos, texts, links) through a CMS - SEO-optimisation of advertisement texts - Quality monitoring of external contractors work My work was focused on official BMW Group websites on the territory of Russian Federation: - Content management (images, videos, texts, links) through a CMS - SEO-optimisation of advertisement texts - Quality monitoring of external contractors work

    • Retail
    • 1 - 100 Employee
    • Sales Manager
      • May 2017 - Aug 2017

      Responsibilities: - Face to face sales of used cars - Admission of trade-in cars (price evaluation and mutual approval with a customer) - Placing sales offers of used cars on online market platforms Responsibilities: - Face to face sales of used cars - Admission of trade-in cars (price evaluation and mutual approval with a customer) - Placing sales offers of used cars on online market platforms

Education

  • Abertay University
    Professional Masters, Games Development
    2019 - 2020
  • Higher School of Economics
    Bachelor's degree, International Management
    2015 - 2019
  • Frankfurt School of Finance & Management
    Exchange student, International Management
    2018 - 2018

Community

You need to have a working account to view this content. Click here to join now