David Lichtinger

Lead Environment Artist at IllFonic
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Location
Tacoma, Washington, United States, US

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Environment Artist
      • Jun 2022 - Present

    • Lead Environment Artist
      • Jun 2022 - Present

    • 3D Environment Artist
      • Jan 2019 - Jul 2022

    • United States
    • Medical Equipment Manufacturing
    • 1 - 100 Employee
    • 3D Artist
      • Feb 2016 - Dec 2017

      Responsible for developing 3D models of the internal organs and human body. On a small team upwards to 7 individuals working in a production style pipeline to ensure very little overlap between hundreds of unique models for the purpose of educating medical students before practicing surgery. Responsible for developing 3D models of the internal organs and human body. On a small team upwards to 7 individuals working in a production style pipeline to ensure very little overlap between hundreds of unique models for the purpose of educating medical students before practicing surgery.

    • United States
    • Financial Services
    • 700 & Above Employee
    • Data Entry
      • Aug 2015 - Feb 2016

      Responsible for sorting and entering large number of payments, in a production style pipeline. Responsible for sorting and entering large number of payments, in a production style pipeline.

    • 3D Scanner
      • Apr 2014 - Jan 2016

      Responsible for making 3D scans of shoes, to help online shoppers more accurately buy shoes in their size. Responsible for making 3D scans of shoes, to help online shoppers more accurately buy shoes in their size.

    • United States
    • Restaurants
    • Rec Leader
      • Dec 2014 - Aug 2015

      Task with developing and running of digital art programs for young children and seniors. As well as smaller art task such as development of logos, banners and short animations for the purpose of fundraising. Task with developing and running of digital art programs for young children and seniors. As well as smaller art task such as development of logos, banners and short animations for the purpose of fundraising.

    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Modeling Intern
      • Jun 2014 - Sep 2014

      Tasked with the development of environmental 3D models, for the sake of a military contract. Tasked with the development of environmental 3D models, for the sake of a military contract.

    • Lead Designer and Digital Editor
      • Apr 2013 - Nov 2013

      Developed concept and further ideation to teach children about building bridges and building friendships. We were able to develop a working trailer and game design document to be used for the purpose of gathering funding. Developed concept and further ideation to teach children about building bridges and building friendships. We were able to develop a working trailer and game design document to be used for the purpose of gathering funding.

    • Design Liaison
      • Apr 2013 - Jun 2013

      While working for McKenzie Illustrations, I was tasked with assassinating the design of a fun interactive game. Targeted to educate college level students on the circulatory system. We were able to build a basic prototype to showcase functionality. While working for McKenzie Illustrations, I was tasked with assassinating the design of a fun interactive game. Targeted to educate college level students on the circulatory system. We were able to build a basic prototype to showcase functionality.

    • United States
    • Advertising Services
    • Intern
      • Jan 2013 - Jun 2013

      Tasked with making medical models and animations used for educational applications. Tasked with making medical models and animations used for educational applications.

    • Ideation and Programming
      • Sep 2012 - Jan 2013

      Was tasked with a group of 20 others to design and develop mathematical games that would be used for high school students. Was personally tasked with developing and fleshing out an angle based game from concept to prototype. Was tasked with a group of 20 others to design and develop mathematical games that would be used for high school students. Was personally tasked with developing and fleshing out an angle based game from concept to prototype.

    • Storyboard Artist
      • 2011 - 2011

      Worked in a team of 7 others in developing a storyboard and animatic for a web episode of The Number Crunchers. Personally tasked with the development of the low and mid composition storyboards and helped oversee the production of of the high composition storyboard and the animatic. Worked in a team of 7 others in developing a storyboard and animatic for a web episode of The Number Crunchers. Personally tasked with the development of the low and mid composition storyboards and helped oversee the production of of the high composition storyboard and the animatic.

Education

  • Art Institute of Pittsburgh
    Bachelor's of Science, Game Art and Design
    2010 - 2013

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