David Yingling
Senior Audio Designer at Insomniac Games- Claim this Profile
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Bio
Ashton Andersen
David is one of the most well-rounded audio designers we've ever had on our team. I can come to him with virtually anything related to audio and he will be able to help, whether it is adding an extra layer of detail to a trailer, or bringing a game environment to life. David also responds to critique very well, which is exactly what you want out of any professional. He is incredibly passionate about his work, and will continue to work and tweak his current project until he gets it right. We always get the most out of David, top notch work every time he does a project with us. He is very dedicated to his work, it becomes evident even before you begin working with him. David also has an amazing ability to self manage himself, we never have to bug him to stay on task. In other words, he's everything we could possibly ask for in an audio designer. We expect him to go far in any industry he lends his hand to.
Jeremy Friesen
David is a very versatile and "can do" sound design guy, and I've been happy to work with him on our project. When our external sound contractor fell through, David was able to pick up the pieces and match the existing style while creating new content. I would be happy to work with David on any sound or music project.
Ashton Andersen
David is one of the most well-rounded audio designers we've ever had on our team. I can come to him with virtually anything related to audio and he will be able to help, whether it is adding an extra layer of detail to a trailer, or bringing a game environment to life. David also responds to critique very well, which is exactly what you want out of any professional. He is incredibly passionate about his work, and will continue to work and tweak his current project until he gets it right. We always get the most out of David, top notch work every time he does a project with us. He is very dedicated to his work, it becomes evident even before you begin working with him. David also has an amazing ability to self manage himself, we never have to bug him to stay on task. In other words, he's everything we could possibly ask for in an audio designer. We expect him to go far in any industry he lends his hand to.
Jeremy Friesen
David is a very versatile and "can do" sound design guy, and I've been happy to work with him on our project. When our external sound contractor fell through, David was able to pick up the pieces and match the existing style while creating new content. I would be happy to work with David on any sound or music project.
Ashton Andersen
David is one of the most well-rounded audio designers we've ever had on our team. I can come to him with virtually anything related to audio and he will be able to help, whether it is adding an extra layer of detail to a trailer, or bringing a game environment to life. David also responds to critique very well, which is exactly what you want out of any professional. He is incredibly passionate about his work, and will continue to work and tweak his current project until he gets it right. We always get the most out of David, top notch work every time he does a project with us. He is very dedicated to his work, it becomes evident even before you begin working with him. David also has an amazing ability to self manage himself, we never have to bug him to stay on task. In other words, he's everything we could possibly ask for in an audio designer. We expect him to go far in any industry he lends his hand to.
Jeremy Friesen
David is a very versatile and "can do" sound design guy, and I've been happy to work with him on our project. When our external sound contractor fell through, David was able to pick up the pieces and match the existing style while creating new content. I would be happy to work with David on any sound or music project.
Ashton Andersen
David is one of the most well-rounded audio designers we've ever had on our team. I can come to him with virtually anything related to audio and he will be able to help, whether it is adding an extra layer of detail to a trailer, or bringing a game environment to life. David also responds to critique very well, which is exactly what you want out of any professional. He is incredibly passionate about his work, and will continue to work and tweak his current project until he gets it right. We always get the most out of David, top notch work every time he does a project with us. He is very dedicated to his work, it becomes evident even before you begin working with him. David also has an amazing ability to self manage himself, we never have to bug him to stay on task. In other words, he's everything we could possibly ask for in an audio designer. We expect him to go far in any industry he lends his hand to.
Jeremy Friesen
David is a very versatile and "can do" sound design guy, and I've been happy to work with him on our project. When our external sound contractor fell through, David was able to pick up the pieces and match the existing style while creating new content. I would be happy to work with David on any sound or music project.
Experience
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Insomniac Games
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United States
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Computer Games
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300 - 400 Employee
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Senior Audio Designer
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Jan 2017 - Present
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Audio Designer
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Jul 2013 - Jan 2017
Past Projects:The UnspokenEdge of NowhereRatchet & Clank (PS4)Sunset OverdriveRatchet & Clank: Into the Nexus
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Lukewarm Media
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Computer Games
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1 - 100 Employee
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Lead Sound Designer
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Oct 2009 - Sep 2013
Lead Sound Designer for Primal Carnage Audio integration and audio scripting with Unreal Engine 3 Lead Sound Designer for Primal Carnage Audio integration and audio scripting with Unreal Engine 3
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Freelance Sound Designer
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Jan 2006 - Jul 2013
· Primal Carnage - Audio Direction, Sound Design, UE3 audio integration · Faunasphere by Big Fish Games - Sound Design, VO recording/editing · 100Rogues by Dinofarm Games - Sound Design · Ludicrous - Sound Design, VO recording/editing, Audio implementation · TinyTanks by Empower Games - Sound Design · Alpha Squad by Dragon Divide - Sound Design, VO recording/Editing · Primal Carnage - Audio Direction, Sound Design, UE3 audio integration · Faunasphere by Big Fish Games - Sound Design, VO recording/editing · 100Rogues by Dinofarm Games - Sound Design · Ludicrous - Sound Design, VO recording/editing, Audio implementation · TinyTanks by Empower Games - Sound Design · Alpha Squad by Dragon Divide - Sound Design, VO recording/Editing
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Software Test Engineer II
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Mar 2013 - Jun 2013
Part of Microsoft's Connected Experience strike team. Testing Microsoft published titles ranging from Win8, WinRT, WinPhone, and XBLA Part of Microsoft's Connected Experience strike team. Testing Microsoft published titles ranging from Win8, WinRT, WinPhone, and XBLA
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OMNI Audio (was Omni Interactive Audio)
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United States
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Computer Games
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Sound Designer / Sound Implementer
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Feb 2011 - Dec 2012
Past Projects: Amazon - Living Classics Insomniac Games - Outernauts U4ia - Offensive Combat Ubisoft ShangHai - NCIS The Game Microsoft - Interactive book prototype for kinect Sucker Punch Productions - Infamous 2 Festival of Blood C&A Labs, LLC - Cowboys & Aliens - Silver City Defense Turn 10 Studios - Forza 4 Airtight Games - Murdered: Soul Suspect, Art & Animation target En Masse Entertainment - Tera Online Sucker Punch Productions - Infamous 2 Airtight Games - Murdered: Soul Suspect, vertical slice Amazon - Amazon Santa App Show less
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Glu Mobile
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United States
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Computer Games
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200 - 300 Employee
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Game Tester
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May 2012 - Nov 2012
• Mobile games testing in the Fremium Games model • Testing in all Apple mobile devices (iPhone, iPad, iPod touch) • Conducted playtests and collected data for game balancing and monetization • Mobile games testing in the Fremium Games model • Testing in all Apple mobile devices (iPhone, iPad, iPod touch) • Conducted playtests and collected data for game balancing and monetization
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Big Fish Games
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United States
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Computer Games
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300 - 400 Employee
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Quality Assurance Engineer/ Content Design/ Sound Design
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Oct 2007 - Jan 2011
· Liaison between designers and 3rd party audio company · Created additional sound effects and music · In charge of creating and implementing test plans for assigned project and managing release deployments · Designed content such as: game missions, dialog, purchasable items, and pricing · Liaison between designers and 3rd party audio company · Created additional sound effects and music · In charge of creating and implementing test plans for assigned project and managing release deployments · Designed content such as: game missions, dialog, purchasable items, and pricing
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Test Associate II
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Jan 2007 - Oct 2007
· Carried out directed test cases promptly under deadline · Was in charge of carrying out all audio content test passes · Worked with proprietary test tools for Xbox 360 · Carried out directed test cases promptly under deadline · Was in charge of carrying out all audio content test passes · Worked with proprietary test tools for Xbox 360
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Kent School District
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United States
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Education Administration Programs
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700 & Above Employee
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Information Technology Intern
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Jun 2004 - Sep 2005
Summer of 2004 and 2005 Assisted in help desk duties and assistant at the Kent School District's network operations center. Summer of 2004 and 2005 Assisted in help desk duties and assistant at the Kent School District's network operations center.
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Education
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Full Sail University
AS, Recording Arts -
Highline College
A.A., Music -
Bellevue College
Music