Dinis Pereira

Senior Gameplay Engineer at Blankhans
  • Claim this Profile
Online Presence
Contact Information
Location
Lisbon, Lisbon, Portugal, PT

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
Daniel Kociok

I have met Dinis at Acony, he was Programmer while I was QA Manager. We have been working together for 2 years. Dinis is highly professional and skilled, technically as well as socially. His technical skills are excellent, working on game play features and UI elements. Dinis is friendly and supportive, I have enjoyed working with him throughout the entire time, please notice my recommendation.

Paulo Gomes (Paulo J Games)

I hired Dinis for GameInvest programming team in 2007 and hired him again to Bigmoon Studios in 2010, without hesitating. Dinis is a great game programmer with an enormous capacity for problem solving. He quickly and effectively overcome all the challanges I introduce to to him.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Senior Gameplay Engineer
      • Jan 2023 - Present

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Senior Games Engineer
      • 2016 - Jan 2023

    • AI Programmer
      • Oct 2013 - Aug 2022

    • Programmer
      • 2011 - Mar 2013

      Generalist programmerMajor focus on Physics programming and Gameplay Generalist programmerMajor focus on Physics programming and Gameplay

    • Senior programmer
      • 2010 - 2011

      Gamedevelopment, Gameplay/physics/general programmer on the title:D-TEAM: The kidnapping of Professor Zig Gamedevelopment, Gameplay/physics/general programmer on the title:D-TEAM: The kidnapping of Professor Zig

    • Researcher/Programmer
      • 2010 - 2011

      Stereoscopy game development3D web games and Human interaction researchAugmented reality platform development Stereoscopy game development3D web games and Human interaction researchAugmented reality platform development

    • Founding Partner/Manager
      • 2008 - 2009

      Company managmentGame DesignProject planning and trackingLead programmer Company managmentGame DesignProject planning and trackingLead programmer

    • Software Development
    • Senior Programmer
      • Mar 2008 - Dec 2008

      Project Planning / Lead Programmer on the title World of Zellions Project Planning / Lead Programmer on the title World of Zellions

    • Founding Partner/Manager
      • 2003 - Mar 2008

      Company managmentProgrammerGame designProject planning and Traking Company managmentProgrammerGame designProject planning and Traking

    • Teacher
      • 2007 - 2007

      Organizing and lecturing two modules of the game developing course 'Masters in game development' : 3d game developing in C++/OpenGL and 3d game developing with XNA game studio. Organizing and lecturing two modules of the game developing course 'Masters in game development' : 3d game developing in C++/OpenGL and 3d game developing with XNA game studio.

Education

  • IST ( http://www.ist.utl.pt/ )
    Engineer's degree, Informatics engineering
    1994 - 2003

Community

You need to have a working account to view this content. Click here to join now