Dimitri Shimanovskiy

3D Technical Artist (Experienced, Craft Lead) at Avalanche Studios Group
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Location
Stockholm County, Sweden, SE
Languages
  • Deutsch Native or bilingual proficiency
  • Englisch Full professional proficiency
  • Russisch Limited working proficiency
  • Französisch Elementary proficiency

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Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • 3D Technical Artist (Experienced, Craft Lead)
      • Jun 2021 - Present

      As Craft Lead I have taken on administrative duties next to my regular tool development work.

    • 3D Technical Artist (Experienced)
      • May 2019 - Present

    • United States
    • Retail
    • 3D Technical Artist
      • May 2017 - Apr 2019
    • Netherlands
    • Industrial Machinery Manufacturing
    • 1 - 100 Employee
    • 3D Technical Artist
      • Nov 2015 - Apr 2017

      Worked with UE4 Blueprints, Houdini and Maya. Made tools, did performance optimization, VFX, prototype gameplay elements, and a whole bunch of other things. Worked with UE4 Blueprints, Houdini and Maya. Made tools, did performance optimization, VFX, prototype gameplay elements, and a whole bunch of other things.

    • Netherlands
    • Book and Periodical Publishing
    • 3D Artist
      • Oct 2014 - Nov 2015

      Helped to make Rise of the Tomb Raider shine on Xbox 360. http://cargocollective.com/dimitrisCG/Rise-of-the-Tomb-Raider Helped to make Rise of the Tomb Raider shine on Xbox 360. http://cargocollective.com/dimitrisCG/Rise-of-the-Tomb-Raider

    • 3D Environment Artist
      • Sep 2013 - Jan 2014

      Time in the Box is an early adopter of modern VR technology. They also use data from recently developed 3D laser scanners to digitize museum pieces and digitally immortalize historicaly signifiacnt sights and objects. You can see a part of the work I did during my internship at Time in the Box on: http://cargocollective.com/dimitrisCG/Andechs-Church Time in the Box is an early adopter of modern VR technology. They also use data from recently developed 3D laser scanners to digitize museum pieces and digitally immortalize historicaly signifiacnt sights and objects. You can see a part of the work I did during my internship at Time in the Box on: http://cargocollective.com/dimitrisCG/Andechs-Church

Education

  • NHTV Internationale Hogeschool Breda
    30th October, 3D Visual Art
    2010 - 2014
  • Technische Universität München / TU Munich
    Elektro- und Informationstechnik
    2008 - 2009

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