Dima Galitskov
VFX Artist at Avalanche Studios Group- Claim this Profile
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English Full professional proficiency
Topline Score
Bio
Dohee Kim
I worked with Dima for RuneScape as a peer senior game designer. He's always the one with the ideas, definitely one of the most motivated and proactive people who looks for a way to improve all the time. He is one of the few people who can truly think outside of the box and can also be reasonable and strategic about it. His total versatility will be helpful to any creative team, and of course, his outstanding communication skills and problem solving skills too.
Dohee Kim
I worked with Dima for RuneScape as a peer senior game designer. He's always the one with the ideas, definitely one of the most motivated and proactive people who looks for a way to improve all the time. He is one of the few people who can truly think outside of the box and can also be reasonable and strategic about it. His total versatility will be helpful to any creative team, and of course, his outstanding communication skills and problem solving skills too.
Dohee Kim
I worked with Dima for RuneScape as a peer senior game designer. He's always the one with the ideas, definitely one of the most motivated and proactive people who looks for a way to improve all the time. He is one of the few people who can truly think outside of the box and can also be reasonable and strategic about it. His total versatility will be helpful to any creative team, and of course, his outstanding communication skills and problem solving skills too.
Dohee Kim
I worked with Dima for RuneScape as a peer senior game designer. He's always the one with the ideas, definitely one of the most motivated and proactive people who looks for a way to improve all the time. He is one of the few people who can truly think outside of the box and can also be reasonable and strategic about it. His total versatility will be helpful to any creative team, and of course, his outstanding communication skills and problem solving skills too.
Credentials
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Product Management
GoPractice, IncApr, 2020- Nov, 2024
Experience
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Avalanche Studios Group
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Sweden
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Computer Games
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400 - 500 Employee
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VFX Artist
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2023 - Present
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Senior Game Designer
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2022 - Present
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Jagex
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United Kingdom
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Computer Games
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400 - 500 Employee
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Senior Monetization Designer
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2021 - 2022
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Scorewarrior
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Cyprus
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Computer Games
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1 - 100 Employee
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Principal Game Developer
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Oct 2015 - 2021
- Drove the prototyping phase for a mobile RPG. Playtested the builds until narrowing down a single MVP build using Unity and C# with a team of 15 people.- Successfully launched and then was overseeing the live-ops support for a mobile 4X RPG Total Battle.- Mentored the game design team. - With the team, developed the game systems and the monetization.- Lead the starting experience redesign with a team of 8 people.
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Game Developer
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Aug 2014 - Oct 2015
- Together with the Lead Designer, developed a city builder game economy and monetization model from scratch. This resulted in a successful game launch on Facebook and post-launch support. This was my second released game.
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Associate Game Developer
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Sep 2013 - Aug 2014
- Took care of QA for an RPG game. Worked with the development team to ensure quality. This resulted in a successful game launch on Facebook and post-launch support.
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Software Engineer C++
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Apr 2013 - Nov 2013
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Physics Engineer
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Jul 2012 - Dec 2012
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Education
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National Research Nuclear University MEPhI (Moscow Engineering Physics Institute)
Specialist, Engineering Physics