Dillon Thompson
Senior environment artist at WB Games / Avalanche- Claim this Profile
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Topline Score
Bio
Experience
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WB Games / Avalanche
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Computer Games
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1 - 100 Employee
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Senior environment artist
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Jun 2019 - 4 years 7 months
Salt Lake City, Utah
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Head of modeling
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Aug 2018 - Jun 2019
Greater Salt Lake City Area
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RED
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United States
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Advertising Services
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1 - 100 Employee
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Artist
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Mar 2017 - Jun 2018
Salt Lake City, Utah Environment artist/ Character artist
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Tafi
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United States
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Software Development
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1 - 100 Employee
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Character Artist
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Nov 2016 - Mar 2017
Salt Lake City, Utah Character artist
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Marketing artist
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Aug 2016 - Nov 2016
Greater Salt Lake City Area
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The Walt Disney Company
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United States
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Entertainment Providers
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700 & Above Employee
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Surface and Texture artist/ Environment artist
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May 2007 - Jul 2016
Greater Salt Lake City Area Sculpt and paint textures for rendering physically based game environments, objects and characters. Construct multi texture shader networks in Maya/ Substance designer/ in-house proprietary material editor. UV layout for tiling and 0-1 mapped textures. Match art styles defined by the art director\concept artist. Collaborate closely with 3D modelers and game designers. Work with graphics programmers and technical artists to support the development of new… Show more Sculpt and paint textures for rendering physically based game environments, objects and characters. Construct multi texture shader networks in Maya/ Substance designer/ in-house proprietary material editor. UV layout for tiling and 0-1 mapped textures. Match art styles defined by the art director\concept artist. Collaborate closely with 3D modelers and game designers. Work with graphics programmers and technical artists to support the development of new systems and techniques. Work with the tools team to convey the needs and generate tool requests intended to improve artists’ workflow. Manage texture and shader efficiency. Strong traditional drawing/painting skills. Ability to sculpt and paint highly detailed 3D and 2D images. Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types. Experience working with baking textures from high res to low res meshes. Strong Maya, Zbrush, Mudbox, Photoshop, Illustrator, Painter, Surface Designer. Show less
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3D/Texture/Concept artist
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Jan 2006 - Oct 2006
Orem Utah
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2D Artist/ 3D artist/ Animator
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Jun 2004 - Dec 2005
Greater Salt Lake City Area Worked as concept, and 2D pixle artist for Nintendo Game Boy Advanced titles. Worked as concept, texture and 3D artist for Nintendo 3DS titles.
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Education
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Utah Valley University
BFA, Illustration