James Deschenes

Technical Director at Jam Filled
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Location
Toronto, Ontario, Canada, CA
Languages
  • English Native or bilingual proficiency
  • French Elementary proficiency

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Jos'h Fuller

I worked with James while we were both at Arc Productions. James was a very thoughtful and efficient programmer. We were able to collaborate on several projects that greatly improved Asset tracking and artist workflow. He was a real pleasure to work with and my designs were always improved after discussion with him.

Kartik Hariharan

James is always the go-to-guy when you have a tough problem to solve, cool apps to build, or a complex workflow to design. He is always analytical and extremely organized. To top it all off, he is also extremely creative, not only in his coding and problem solving, but also UI and design. He is a huge wealth of knowledge in Maya, Python, assets, and almost any part of a studio production pipeline, and he is always there to help out and mentor. I was fortunate to collaborate and work with him on cool projects. He was an inspiring leader and programmer. I learned a lot from him during my time at Arc. Any studio would be more than lucky to have him on board building cool stuff and fixing problems. I am glad to have had an opportunity to work with him and hope to work with him again in future. I wish him the best in all his endeavours.

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Experience

    • Canada
    • Entertainment
    • 300 - 400 Employee
    • Technical Director
      • Nov 2016 - Present
    • Canada
    • Animation
    • 200 - 300 Employee
    • Technical Director
      • Aug 2016 - Nov 2016

      Pipeline Technical Director • Worked with team to design workflows and develop tools meet the needs of the production. • Developed custom XGen culling and LOD system for RedShift based projects. • Developed asset culling system. • Prototyped simple crowd system. • Debugged and optimized legacy code. Pipeline Technical Director • Worked with team to design workflows and develop tools meet the needs of the production. • Developed custom XGen culling and LOD system for RedShift based projects. • Developed asset culling system. • Prototyped simple crowd system. • Debugged and optimized legacy code.

    • Canada
    • Animation and Post-production
    • 1 - 100 Employee
    • Lead Technical Director
      • Sep 2014 - Aug 2016

      Developed pipeline and tools while supporting both developers and artists across multiple departments (Modeling, Rigging, Surfacing, Final Layout, Lighting)Highlights Include:• Authored validation tools and check suites for modeling, rigging, and surfacing departments. Check suites identified problems, provided documentation, and optional automatic corrections for the issues.• Developed asset version control for modeling, rigging, and surfacing departments. Rigging and surfacing components can updated in independently and merged together when approved.• Co-developed Arc’s model-sync process which is based on Alembic technology. This automated the tracking of model changes to assets, so that artists stayed in sync while working in a parallel workflow between modeling, rigging and surfacing.• Created the surfacing look management tools used for all shows. The tool provided a unified interface across all available renders for artists to save, validate, and publish sets of shading networks, textures, attributes, and connections. This allowed one asset to be easily be switched between multiple "looks" without having to build another asset.• Created tools for transferring render, shader, and texture setups between assets for reuse. Used to greatly cut down the surfacing time for similar assets.• Maintained tools and processes for integrating our proprietary fur-system into the asset pipeline.• Created a unified interface for artists to build and publish pre-cached stand-ins for multiple renderers (Arnold, Mental-Ray, and RenderMan)• Developed tools for, supported, and debugged the cache and render pipelines for three major renderers (Arnold, Mental-Ray, and RenderMan)• Created UV import/export library and tools to allow artists to update UVs for assets at any time.• Led training sessions and mentored junior developers.• Maintained, refactored, and debugged legacy code.• Developed for toolset deployments across multi-platforms (Windows / Linux). Show less

    • Technical Director
      • Dec 2010 - Sep 2014

      Developed pipeline, tools and handled support for surfacing, modeling, and rigging departments.

    • Stereoscopic Technical Director
      • Jun 2010 - Dec 2010

      • Stereoscopic Technical Director on the animated feature film "Gnomeo and Juliet".• Developed pipeline, tools and handled support for the films stereo-graphic production.• Performed data mining of existing comps, renders, and cached data for stereo reconstruction.• Co-developed all-in-one interface for managing stereo re-submssion renders.• Supported stereo compositing artists.IMDB Links:"Gnomeo and Juliet" - http://www.imdb.com/title/tt0377981/

    • Lighting Technical Director
      • May 2010 - Jun 2010

      Lighting Technical Director on animated feature film "Gnomeo and Juliet".• Created tools and handled support for the lighting department.• Provided solutions for mental-ray render artifacts, performance, and crashing issues.• Developed for and debugged the proprietary mental-ray cache and render pipeline.IMDB Links:"Gnomeo and Juliet" - http://www.imdb.com/title/tt0377981/

    • Surfacing Technical Director
      • Jan 2009 - May 2010

      Surfacing Technical Director on the feature film "Gnomeo and Juliet" and Christmas special "Yes, Virginia".• Developed pipeline, tools, and handled production / artist support.• Worked with surfacing supervisor to gather requirements and implement enhancements to surfacing workflow.• Provided render analytics and advice for asset optimization.• Maintained and updated legacy code-bases.IMDB Links:"Gnomeo and Juliet" - http://www.imdb.com/title/tt0377981/"Yes, Virginia" - http://www.imdb.com/title/tt1545330/ Show less

    • Lighting Technical Director
      • Jun 2008 - Jan 2009

      Lighting Technical Director on the animated feature films "9" and "Gnomeo and Juliet"Developed tools and handled production / artist support.IMDB Pages:"9" - http://www.imdb.com/title/tt0472033/"Gnomeo and Juliet" - http://www.imdb.com/title/tt0377981/

    • Canada
    • 1 - 100 Employee
    • Freelance Artist
      • Oct 2004 - Jun 2008

      Freelance artist for multiple Cartoon Conrad projects that covered mobile, television, and web-based spaces. Responsibilities included: • Drawing 2D backgrounds, props, and animated effects in Flash • Compositing of 2D elements and particle-effects in After Effects • Web-design and mock-up. • Mobile-focused content creation for 20th Century Fox Freelance artist for multiple Cartoon Conrad projects that covered mobile, television, and web-based spaces. Responsibilities included: • Drawing 2D backgrounds, props, and animated effects in Flash • Compositing of 2D elements and particle-effects in After Effects • Web-design and mock-up. • Mobile-focused content creation for 20th Century Fox

    • Lighting Artist
      • May 2007 - Dec 2007

      Lighting artist on Halifax Film's second CG kids show "Animal Mechanicals". Responsibilities included: • Lighting shots • Building light rigs for both characters and sets. • Maintained lighting MEL scripts/tools for artists to automate the lighting workflow. • Preparing shots for compositing with Discreet Combustion. Lighting artist on Halifax Film's second CG kids show "Animal Mechanicals". Responsibilities included: • Lighting shots • Building light rigs for both characters and sets. • Maintained lighting MEL scripts/tools for artists to automate the lighting workflow. • Preparing shots for compositing with Discreet Combustion.

    • Lighting Artist
      • Aug 2006 - Feb 2007

      Lighting artist on Halifax Film's first CG kids show "Bo on the Go". Responsibilities Included: • Lighting shots. • Building light rigs for both characters and sets. • Maintained several automation MEL scripts for lighting artists to quickly manage Maya render-layers and lights. • Preparing shots for compositing with Discreet Combustion. Lighting artist on Halifax Film's first CG kids show "Bo on the Go". Responsibilities Included: • Lighting shots. • Building light rigs for both characters and sets. • Maintained several automation MEL scripts for lighting artists to quickly manage Maya render-layers and lights. • Preparing shots for compositing with Discreet Combustion.

Education

  • The Davinci Institute
    2D Animation, 3D Animation
    2002 - 2004

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