Dennis K.
Quality Assurance Tester at Clipwire Games- Claim this Profile
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Experience
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Clipwire Games
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Canada
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Entertainment Providers
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1 - 100 Employee
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Quality Assurance Tester
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Apr 2021 - Present
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Figure 1
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Canada
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Hospitals and Health Care
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1 - 100 Employee
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Quality Assurance Analyst
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Feb 2015 - Oct 2017
As Quality Assurance Analyst, my duties included creating and maintaining test cases/test plans as well as working closely with the Development team. Which included publishing to the Apple Store and Google play store, maintaining GitHub repositories and becoming familiar with both Android Studio and Xcode. This allowed me to be able to identify performance issues, crashes and to properly address them creating a better overall user experience. As Quality Assurance Analyst, my duties included creating and maintaining test cases/test plans as well as working closely with the Development team. Which included publishing to the Apple Store and Google play store, maintaining GitHub repositories and becoming familiar with both Android Studio and Xcode. This allowed me to be able to identify performance issues, crashes and to properly address them creating a better overall user experience.
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Electronic Arts
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Brazil
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Software Development
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Senior Quality Assurance
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Jun 2011 - Jun 2013
As Senior Quality Assurance for Electronic Arts Montreal, my duties included working as part of the Systems Development Team for Army of Two: The Devil's Cartel. During the development phase I became comfortable with the Frostbyte Engine, which is known for the Battlefield franchise. Working within the engine allowed me to accurately track and analyze the games performance and stability. Being able to identify performance issues and properly address them, creating a better overall experience… Show more As Senior Quality Assurance for Electronic Arts Montreal, my duties included working as part of the Systems Development Team for Army of Two: The Devil's Cartel. During the development phase I became comfortable with the Frostbyte Engine, which is known for the Battlefield franchise. Working within the engine allowed me to accurately track and analyze the games performance and stability. Being able to identify performance issues and properly address them, creating a better overall experience for the end user. Identifying product deficiencies and providing suggestions for improvement are skills that I have mastered during the duration of the project. The extensive use of gaming software such as Drone, Perforce, Devtrack, Devtest and Target Manager provided me with the tools needed to pinpoint and decipher issues at a moments notice. Show less As Senior Quality Assurance for Electronic Arts Montreal, my duties included working as part of the Systems Development Team for Army of Two: The Devil's Cartel. During the development phase I became comfortable with the Frostbyte Engine, which is known for the Battlefield franchise. Working within the engine allowed me to accurately track and analyze the games performance and stability. Being able to identify performance issues and properly address them, creating a better overall experience… Show more As Senior Quality Assurance for Electronic Arts Montreal, my duties included working as part of the Systems Development Team for Army of Two: The Devil's Cartel. During the development phase I became comfortable with the Frostbyte Engine, which is known for the Battlefield franchise. Working within the engine allowed me to accurately track and analyze the games performance and stability. Being able to identify performance issues and properly address them, creating a better overall experience for the end user. Identifying product deficiencies and providing suggestions for improvement are skills that I have mastered during the duration of the project. The extensive use of gaming software such as Drone, Perforce, Devtrack, Devtest and Target Manager provided me with the tools needed to pinpoint and decipher issues at a moments notice. Show less
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VMC
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Russian Federation
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Software Development
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1 - 100 Employee
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Quality Assurance
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2008 - 2011
Worked on multiple Microsoft and Sony software which included Batman: Arkham Asylum, Just cause 2, Kane & Lynch and Sony Playstation Home. I was responsible for accurate data capture for issues inside the software. My extensive knowledge of video games allowed me to guide others with tasks as well as provide feedback on each games controls, mechanics and quality to ensure a stable product. Worked on multiple Microsoft and Sony software which included Batman: Arkham Asylum, Just cause 2, Kane & Lynch and Sony Playstation Home. I was responsible for accurate data capture for issues inside the software. My extensive knowledge of video games allowed me to guide others with tasks as well as provide feedback on each games controls, mechanics and quality to ensure a stable product.
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