Dennis "Fox" Bonilla

Co-Founder & Chief Technology Officer at Baltu Technologies
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Greater Seattle Area
Languages
  • English Native or bilingual proficiency
  • Spanish Full professional proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Mario de la Vega

Dennis is one of the most thoughtful collaborators I’ve ever had. He’s patient and generously shares his knowledge and expertise in innovation and technology. If you want to build the future you want Dennis on your team.

Jenn Gustetic

Dennis is my go-to guy for complex visualizations, graphics, and high priority products. He consistently creates design options that are creative, is incredibly responsive to client needs, and is a pleasure to work with! I highly recommend Dennis's work--it's world class.

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Co-Founder & Chief Technology Officer
      • Aug 2018 - Present

      At Baltu we are focused on creating tools that accelerate the development of a skilled workforce. I support all company activities related to technology development and distribution. Our team leverages immersive technologies (ie. machine learning, spatial computing, natural language processing, augmented reality, virtual reality, artificial intelligence, digital twins, mixed reality, metaverse) to create software which can train anyone to do anything. Our staff has extensive experience developing knowledge management systems, immersive training software for Fortune 500 companies, aerospace data visualization platforms, interactive installations, and award-winning simulation software for NASA. We regularly collaborate with private companies and labs to create effective and highly performant tools. Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Adjunct Faculty Member
      • Mar 2020 - Present

      Developed and teach AME 494 "Designing the Illusion of Reality". This course covers the development of experiential and interactive media systems, primarily focusing on video games. The class exposes students to the cross-disciplinary skills needed to create video games and immersive interactive applications. Screenings provide students with examples and historical context. Critical discussions allow students to engage in class. A game outline script and an interactive project demonstrates the student's comprehension of the course material. Show less

    • Immersive Media and Systems Advisor | Working Group Co-Chair
      • Dec 2020 - Present

      I co-chair the XRSI Privacy and Safety Framework working group and provide insight and guidance regarding XR industry best practices. The framework is a free, globally accessible baseline rulebook built by a diverse set of experts from various domains, including privacy and cybersecurity, cloud computing, immersive technologies, artificial intelligence, legal, artists, product design, and engineering. The framework sets a baseline set of standards, guidelines, and best, regulation-agnostic, practices. It incorporates privacy requirements drawn from the General Data Protection Regulations (GDPR), National Institute of Standards and Technology (NIST) guidance, Family Educational Rights and Privacy Act (FERPA), Children’s Online Privacy Protection Rule (COPPA), and other evolving laws. The framework is designed to adapt and include novel requirements as new regulations come into effect. XR Safety Initiative (XRSI) is a 501(c)(3) worldwide not-for-profit organization that promotes privacy, security, and ethics in the immersive environments industry (virtual reality, mixed reality, and augmented reality). Show less

    • Adjunct Faculty Member
      • Feb 2018 - Jan 2019

      New Media Innovation & Entrepreneurship Lab - Walter Cronkite School of Journalism As adjunct I worked in conjunction with the director and the lab's full-time developer to instruct the students on creating XR applications and informing them of industry trends and VR, AR, and AI best practices. New Media Innovation & Entrepreneurship Lab - Walter Cronkite School of Journalism As adjunct I worked in conjunction with the director and the lab's full-time developer to instruct the students on creating XR applications and informing them of industry trends and VR, AR, and AI best practices.

    • United States
    • IT Services and IT Consulting
    • Chief Technology Officer
      • Sep 2016 - Aug 2018

      Developed cutting-edge augmented reality (AR), virtual reality (VR), and cross-reality (XR) technologies. Our software was deployed on AR/VR/XR devices by Apple, Google, Samsung, HTC Vive, and Oculus. Our software was used to train employees on implicit bias, gender equality, and management techniques at Fortune 500 companies. Our content was shown in locations such as the White House, the UN General Assembly, and the World Economic Forum in Davos. Lead Unity 3D engine developer on The Last Goodbye, directed by Gabo Arora. The Last Goodbye was created in collaboration with Steven Spielberg's USC Shoah Foundation and the United Nations. This interactive experience premiered at the Tribeca Film Festival and travelled throughout North America to wide acclaim. Show less

    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • NASA Contractor - Senior Digital Strategist - Manager of Design
      • Dec 2007 - Aug 2016

      Supported the NASA Office of the Chief Technologist (OCT) and Space Technology Mission Directorate (STMD). Contributed to the development of an innovation accelerator (LAUNCH) which was a partnership between NASA, Nike, US State Department, and USAID. Developed digital twin pipelines using LIDAR and video game engines. Created data visualization, simulation, and social media software for NASA. Produced historic reports which informed President Barack Obama about options for the future of U.S. human spaceflight and the state of the space agency. Show less

    • NASA Contractor - User Experience and User Interface Designer
      • Mar 2004 - Dec 2007

      Supported the NASA Human Exploration and Operations Mission Directorate (HEOMD) through the development of award winning data visualization and simulation software. Produced software for the Department of Defense, NASA, and other U.S. federal agencies. Developed 3D/VR content workflows, multi-user applications, game engine technology, and decision support systems. Created software which produced patents.

    • Denmark
    • Photography
    • Senior Technical Director
      • May 2001 - Mar 2004

      Managed all Imageworks Studio web development operations. Served as technical lead on projects and liason to our technology partners. Managed all Imageworks Studio web development operations. Served as technical lead on projects and liason to our technology partners.

    • Mongolia
    • Media Production
    • Art Director
      • Aug 1999 - May 2001

      Managed all art development and graphic design. Developed automated workflows to increase output efficiency. Managed all art development and graphic design. Developed automated workflows to increase output efficiency.

Community

You need to have a working account to view this content. Click here to join now