Dennis Ries

Director of Publishing and Licensing, Games Expansion at Mojang Studios
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Location
Redmond, Washington, United States, US

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Sergey Rakmanov

I had the pleasure of working with Dennis to bring Halo: Combat Evolved Anniversary and Halo: The Master Chief Collection to Xbox over the course of 2011 and 2014. He is passionate about the projects he oversees and always does to ensure that the project is on time and is the best it can be from a production and quality perspective and all of the teams are happy with their work. His extensive knowledge of the development process, his proactive, sharp mind easily make him one of the best managers I've had the chance to work with. Russian version: У меня была прекрасная возможность работать вместе с Деннисом над такими играми как Halo: Combat Evolved Anniversary и Halo: The Master Chief Collection в период с 2011 по 2014 Деннис всегда с большим трепетом относиться к каждой области проекта, будь это программирование ,дизайн , арт или продакшн . И у него всегда получаеться настроить вокруг себя команды которые работают слажено и добиваться высоких результатов , А итог игры отличного качества и сданы в намеченные сроки! Он имеет огромный опыт в разработках различных AAA игр и это помогает ему не только легко находить общий язык с абсолютно всеми ребятами в команде но и принимать правильные решения в важнейшие периоды развития проекта . Я с большим удовольствием буду рекомендовать Дениса другим командам ,и считаю его одним из лучших продюсеров с которым мне доводилось работать

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Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Director of Publishing and Licensing, Games Expansion
      • Jun 2023 - Present

    • Executive Producer - Minecraft Games Publishing
      • Jan 2018 - Sep 2023

    • Sr. Business Development Manager - Minecraft Franchise
      • Mar 2016 - Jan 2018

      - Implemented process for identifying, evaluating and managing new business opportunities for the Minecraft Franchise management. - Drove RFP, negotiation, and execution of license agreements ranging from large corporate partners to individuals. - Directed profitability analysis and presentation of potential opportunities. - Collaborated with Management, Marketing, Finance, Production, and creative to ensure strategic positive results. - Managed key strategic partnerships with focus… Show more - Implemented process for identifying, evaluating and managing new business opportunities for the Minecraft Franchise management. - Drove RFP, negotiation, and execution of license agreements ranging from large corporate partners to individuals. - Directed profitability analysis and presentation of potential opportunities. - Collaborated with Management, Marketing, Finance, Production, and creative to ensure strategic positive results. - Managed key strategic partnerships with focus on digital development.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Lead Publishing Producer, 343 Industries
      • Sep 2010 - Mar 2016

      - Established and led all aspects of external product development for AAA Halo game experiences. - Created, maintained and enforced overall project plan containing all key milestones and associated deliverables in conjunction with external production partners and project leads. - Drove communication with multiple stakeholders as required, including external teams in Marketing, PR, Test, Localization, MS executives, etc. - Ensured milestones were delivered as expected, the project… Show more - Established and led all aspects of external product development for AAA Halo game experiences. - Created, maintained and enforced overall project plan containing all key milestones and associated deliverables in conjunction with external production partners and project leads. - Drove communication with multiple stakeholders as required, including external teams in Marketing, PR, Test, Localization, MS executives, etc. - Ensured milestones were delivered as expected, the project remained on-budget and complete as per the agreed plan. - Supported various post-launch support efforts to maintain community and management expectations of the game. - Public relations spokesperson for managed Halo titles encompassing game demonstrations, press interviews, and general marketing efforts.

    • Business & Strategy Development Manager - 343 Industries
      • Apr 2008 - Sep 2010

      - Managed business relationship of Bungie Studios spin-off from Microsoft. - Worked closely with management team to build Finance plan for internal game development studio for future AAA Halo titles. - Conducted multiple due-diligence trips for the evaluation of potential game development partners. - Oversaw game financials for Halo 3, Halo 3: ODST, Halo Wars, and Halo Reach.

    • United States
    • Software Development
    • 200 - 300 Employee
    • Finance Manager - 1st Party Games
      • Jan 2006 - Apr 2008

      - Supported the Corporate Vice President of Microsoft 1st Party Games and his leadership team with financial analysis. - Monitored and analyzed financial, statistical, and operational data trends. - Consolidated financial data and materials for key leadership meetings.

    • Royalty Accounting Manager
      • Feb 2001 - Jan 2006

      - Managed the development of a Royalty Accounting tool to automate the administration of nearly 4,000 license agreements. - Directed a team of accountants and paralegals to administer all of Microsoft’s outgoing royalties.

    • Senior Royalty Accountant
      • Jan 1998 - Feb 2001

    • United States
    • Transportation, Logistics and Storage
    • 1 - 100 Employee
    • Senior Intercompany Accountant
      • Sep 1996 - Jan 1998
    • United States
    • Food and Beverage Services
    • 1 - 100 Employee
    • Staff Accountant
      • Sep 1995 - Sep 1996

Education

  • Central Washington University
    BS, Accounting
    1997 - 1998
  • Western Washington University
    BA, Finance
    1990 - 1994
  • Cascade High School
    1986 - 1990

Community

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