Dennis Kavak

Junior Project Manager at Chimera Entertainment
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Munich, Bavaria, Germany, DE
Languages
  • Englisch Professional working proficiency
  • Deutsch Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • IPMA® Level D - Certified Project Management Associate
    GPM Deutsche Gesellschaft für Projektmanagement e. V.
    Jan, 2020
    - Nov, 2024

Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Junior Project Manager
      • Dec 2021 - Present

      Working closely with artists and designers from all disciplines with the goal to make them exceed creatively. Making room for the team, in a difficult and complex environment, to make cool stuff.

    • Trainee Project Manager
      • May 2020 - Nov 2021

      Focusing on learning the craft. Assisting the team and project leads.

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Producer
      • Sep 2019 - Mar 2020

      Supporting a young team of students and hobby developers on the way to their first game. Providing support with knowledge from previous projects and helping to identify clear goals to acutally make it through. Supporting a young team of students and hobby developers on the way to their first game. Providing support with knowledge from previous projects and helping to identify clear goals to acutally make it through.

    • Germany
    • Professional Training and Coaching
    • 100 - 200 Employee
    • Weiterbildung
      • Oct 2019 - Feb 2020

      IPMA Level D -- ITIL -- PRINCE2 IPMA Level D -- ITIL -- PRINCE2

    • Germany
    • Computer Games
    • Lead Artist - Producer
      • Apr 2018 - Sep 2019

      Beeing responsible and involved in the production cycle of most our products, and attending by every step from mockups to testing the functional and non-function features in later stages, I've grown in a product centric position.Working closer with my colleagues and aligning assigments through reagual dialogue, to match all requirements needed for a high quality product, is something I really enjoy doing.

    • 3D Artist
      • Mar 2014 - Sep 2019

    • Student
      • Sep 2011 - Sep 2014

      3D Art, Game-Design 3D Art, Game-Design

    • 3D Artist Intern
      • Jan 2014 - Feb 2014

Education

  • Designschule Schwerin
    Game Design - Spezialisiert auf 3D
    2011 - 2014

Community

You need to have a working account to view this content. Click here to join now