Denis Vinogradsky
Senior Program Specialist at Artificial Core- Claim this Profile
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Bio
Experience
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Artificial Core
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Netherlands
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Computer Games
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1 - 100 Employee
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Senior Program Specialist
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Jun 2017 - Present
I'm working on an AAA class online game, on Unity, in the position of a senior. I am engaged in game logic (combat system, craft system, skills, etc.), both on the server side and on the client side. Developed an artificial intelligence system with nodes, a scripting system for visual effects and animation scenes. I also made game editors and material editors for complex shaders. I'm working on an AAA class online game, on Unity, in the position of a senior. I am engaged in game logic (combat system, craft system, skills, etc.), both on the server side and on the client side. Developed an artificial intelligence system with nodes, a scripting system for visual effects and animation scenes. I also made game editors and material editors for complex shaders.
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Developer
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2016 - 2017
Development of small mobile and web games on Unity. For two months, 36 games for kids, highly optimized for system requirements - build under WebGL which should work in the browser on the iPad. Everything itself, including animations, except for graphic content. Automatic assembly system. Development of small mobile and web games on Unity. For two months, 36 games for kids, highly optimized for system requirements - build under WebGL which should work in the browser on the iPad. Everything itself, including animations, except for graphic content. Automatic assembly system.
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STELLA GAMES
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Computer Games
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1 - 100 Employee
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Team lead, Sesior developer and Game design
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2007 - 2016
Development mobile, flash, social and casual games. C#, Direct X, Open GL, C++, own cross-platform engine, development tools, ActionScript, Flash, Unity3D, Cocos Engine. Development mobile, flash, social and casual games. C#, Direct X, Open GL, C++, own cross-platform engine, development tools, ActionScript, Flash, Unity3D, Cocos Engine.
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Lucky Soft LLC
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Computer Games
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1 - 100 Employee
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Team lead, Sesior developer and Game design.
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2002 - 2007
The client-server application for accounting of investments in funds (quotations, schedules, growth forecasting) (PowerBuilder, c ++, sql anywere) Development of the websites and online stores (PhP, MySQL) Development 3D MMORPG Ragnesis (C++, Managed C ++, C#, DirectX, a management system effects, Particle System, AI, RPG System, a editor of levels and other tools) The client-server application for accounting of investments in funds (quotations, schedules, growth forecasting) (PowerBuilder, c ++, sql anywere) Development of the websites and online stores (PhP, MySQL) Development 3D MMORPG Ragnesis (C++, Managed C ++, C#, DirectX, a management system effects, Particle System, AI, RPG System, a editor of levels and other tools)
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From Developer to CTO
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1997 - 2002
Development of accounting systems for the entities (JSC DZHR, PJSC Vinter, ZhEO of the central (Voroshilovsky) district Donetsk) (PowerBuilder, c ++, sql anywere, creation of own integrated environment of development) Development of accounting systems for the entities (JSC DZHR, PJSC Vinter, ZhEO of the central (Voroshilovsky) district Donetsk) (PowerBuilder, c ++, sql anywere, creation of own integrated environment of development)
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Education
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Donetsk University Of Artificial Intelligence Donetsk Ukraine
-, Systems analysis and automation