Denis CARLUS

Ingénieur développement d’application at Touchline Interactive
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Contact Information
us****@****om
(386) 825-5501
Location
Grasse, Provence-Alpes-Côte d'Azur, France, FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Professional working proficiency
  • Espagnol Elementary proficiency

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Experience

    • France
    • Software Development
    • 1 - 100 Employee
    • Ingénieur développement d’application
      • Oct 2017 - Present

      Development of GooRoo Editor to create scenarios that can be played on tablets, etc. The scenarios are, for instance, made to explain step-by-step how to build items with new technologies such as augmented reality (interactive assembly instructions). Creation of a native plugin (C/C++) for encoding and decoding videos with libvpx inside a Unity application. Cross-compilation for running on Hololens 2 (UWP ARM64). Languages and frameworks: C++, Qt, QML, Qt3D, QtQuick3D, Unity… Show more Development of GooRoo Editor to create scenarios that can be played on tablets, etc. The scenarios are, for instance, made to explain step-by-step how to build items with new technologies such as augmented reality (interactive assembly instructions). Creation of a native plugin (C/C++) for encoding and decoding videos with libvpx inside a Unity application. Cross-compilation for running on Hololens 2 (UWP ARM64). Languages and frameworks: C++, Qt, QML, Qt3D, QtQuick3D, Unity (C#), OpenGL/GLSL Skills: 3D, GUI, Git, software architecture (view/model) Other: Docker, GitLab installation and management Show less Development of GooRoo Editor to create scenarios that can be played on tablets, etc. The scenarios are, for instance, made to explain step-by-step how to build items with new technologies such as augmented reality (interactive assembly instructions). Creation of a native plugin (C/C++) for encoding and decoding videos with libvpx inside a Unity application. Cross-compilation for running on Hololens 2 (UWP ARM64). Languages and frameworks: C++, Qt, QML, Qt3D, QtQuick3D, Unity… Show more Development of GooRoo Editor to create scenarios that can be played on tablets, etc. The scenarios are, for instance, made to explain step-by-step how to build items with new technologies such as augmented reality (interactive assembly instructions). Creation of a native plugin (C/C++) for encoding and decoding videos with libvpx inside a Unity application. Cross-compilation for running on Hololens 2 (UWP ARM64). Languages and frameworks: C++, Qt, QML, Qt3D, QtQuick3D, Unity (C#), OpenGL/GLSL Skills: 3D, GUI, Git, software architecture (view/model) Other: Docker, GitLab installation and management Show less

  • OPTIS Imagine
    • Sophia Antipolis, France
    • R&D Software Engineer
      • Oct 2014 - Oct 2017

      Development of VRX / VRX-ADAS and their API to allow customers implement their own softwares / algorithms. Languages and frameworks: C#, C++, Matlab/Simulink, WPF Skills: Networking, 3D engine, software architecture Development of VRX / VRX-ADAS and their API to allow customers implement their own softwares / algorithms. Languages and frameworks: C#, C++, Matlab/Simulink, WPF Skills: Networking, 3D engine, software architecture

Education

  • Polytech Marseille
    Diplôme d'ingénieur, Informatique, Réseaux et Multimédia
    2011 - 2014
  • Faculté des Sciences de Luminy
    Master 2 (M2), Bioinformatics, Structural biochemistry et Genomics
    2008 - 2010
  • Faculté des Sciences et Techniques de Saint Jérôme
    Licence, Biochemistry, Physiology and Neuroscience
    2005 - 2008

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