Denis CARLUS
Ingénieur développement d’application at Touchline Interactive- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Français Native or bilingual proficiency
-
Anglais Professional working proficiency
-
Espagnol Elementary proficiency
Topline Score
Bio
Experience
-
Touchline Interactive
-
France
-
Software Development
-
1 - 100 Employee
-
Ingénieur développement d’application
-
Oct 2017 - Present
Development of GooRoo Editor to create scenarios that can be played on tablets, etc. The scenarios are, for instance, made to explain step-by-step how to build items with new technologies such as augmented reality (interactive assembly instructions). Creation of a native plugin (C/C++) for encoding and decoding videos with libvpx inside a Unity application. Cross-compilation for running on Hololens 2 (UWP ARM64). Languages and frameworks: C++, Qt, QML, Qt3D, QtQuick3D, Unity… Show more Development of GooRoo Editor to create scenarios that can be played on tablets, etc. The scenarios are, for instance, made to explain step-by-step how to build items with new technologies such as augmented reality (interactive assembly instructions). Creation of a native plugin (C/C++) for encoding and decoding videos with libvpx inside a Unity application. Cross-compilation for running on Hololens 2 (UWP ARM64). Languages and frameworks: C++, Qt, QML, Qt3D, QtQuick3D, Unity (C#), OpenGL/GLSL Skills: 3D, GUI, Git, software architecture (view/model) Other: Docker, GitLab installation and management Show less Development of GooRoo Editor to create scenarios that can be played on tablets, etc. The scenarios are, for instance, made to explain step-by-step how to build items with new technologies such as augmented reality (interactive assembly instructions). Creation of a native plugin (C/C++) for encoding and decoding videos with libvpx inside a Unity application. Cross-compilation for running on Hololens 2 (UWP ARM64). Languages and frameworks: C++, Qt, QML, Qt3D, QtQuick3D, Unity… Show more Development of GooRoo Editor to create scenarios that can be played on tablets, etc. The scenarios are, for instance, made to explain step-by-step how to build items with new technologies such as augmented reality (interactive assembly instructions). Creation of a native plugin (C/C++) for encoding and decoding videos with libvpx inside a Unity application. Cross-compilation for running on Hololens 2 (UWP ARM64). Languages and frameworks: C++, Qt, QML, Qt3D, QtQuick3D, Unity (C#), OpenGL/GLSL Skills: 3D, GUI, Git, software architecture (view/model) Other: Docker, GitLab installation and management Show less
-
-
-
OPTIS Imagine
-
Sophia Antipolis, France
-
R&D Software Engineer
-
Oct 2014 - Oct 2017
Development of VRX / VRX-ADAS and their API to allow customers implement their own softwares / algorithms. Languages and frameworks: C#, C++, Matlab/Simulink, WPF Skills: Networking, 3D engine, software architecture Development of VRX / VRX-ADAS and their API to allow customers implement their own softwares / algorithms. Languages and frameworks: C#, C++, Matlab/Simulink, WPF Skills: Networking, 3D engine, software architecture
-
-
Education
-
Polytech Marseille
Diplôme d'ingénieur, Informatique, Réseaux et Multimédia -
Faculté des Sciences de Luminy
Master 2 (M2), Bioinformatics, Structural biochemistry et Genomics -
Faculté des Sciences et Techniques de Saint Jérôme
Licence, Biochemistry, Physiology and Neuroscience