Den Mikhailenko

Chief Technology Officer and Founder at Stemmy
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Location
Bulgaria, BG

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Experience

    • United States
    • Marketing Services
    • 1 - 100 Employee
    • Chief Technology Officer and Founder
      • Nov 2022 - Present

      CTO and founder, Complex Architecture of Web-Based Gamification Plugins, Team Leadership Stemmy is a Gamification service that turns websites onboarding into a game and boosts sales. Virtually every consumer-facing company worldwide needs help attracting and onboarding users. What if every website was as fun as Duolingo, Roblox, and Minecraft? As the CTO of Stemmy, I spearheaded the creation of a complex architecture for web-based gamification plugins. In this role, I am responsible for leading development teams and ensuring the successful implementation of our projects. Show less

    • United States
    • Venture Capital and Private Equity Principals
    • 500 - 600 Employee
    • XReadyLab Co-Founder
      • Jan 2023 - Feb 2023

      As the co-founder of XReadylab, a cutting-edge VR Edtech startup, I had the privilege of participating in an intensive acceleration program. As the co-founder of XReadylab, a cutting-edge VR Edtech startup, I had the privilege of participating in an intensive acceleration program.

    • Switzerland
    • Investment Management
    • 1 - 100 Employee
    • Stemmy Founder in Blockchain cohort
      • Aug 2022 - Nov 2022
    • United Arab Emirates
    • Education
    • 1 - 100 Employee
    • Development Team Lead
      • Mar 2019 - Nov 2022

      Managed Development and Architecture of Web-Based Graph Editor for VR Games, License Management Platform, and UGC Tools for Educators At XreadyLab, I played a key role in managing and participating in the development and architecture creation of a web-based graph editor specifically designed for VR games. Additionally, I contributed to the development of a license management platform and user-generated content (UGC) tools, including a 3D models editor, catered towards educators. Managed Development and Architecture of Web-Based Graph Editor for VR Games, License Management Platform, and UGC Tools for Educators At XreadyLab, I played a key role in managing and participating in the development and architecture creation of a web-based graph editor specifically designed for VR games. Additionally, I contributed to the development of a license management platform and user-generated content (UGC) tools, including a 3D models editor, catered towards educators.

    • Founder
      • Mar 2016 - Jun 2022

      I founded a video production and streaming studio dedicated to serving online schools. Our focus was on providing high-quality services for multicamera streaming and event coverage. Key Details: Established a video production and streaming studio catering specifically to online schools. Specialized in multicamera streaming and event coverage to enhance the virtual learning experience. Created a solution for receiving clean feed signals from online virtual guests, ensuring high-quality audio and video transmissions Show less

    • Russian Federation
    • Higher Education
    • 400 - 500 Employee
    • Skoltech Research-engeneer
      • Dec 2020 - May 2021

      Under the supervision of Google's top 100 researcher, Andrzej Stanislaw Cichocki, I developed a platform with 20 multiplayer games. These games focused on assessing teamwork, collaboration, and HR optimization. Created interactive multiplayer games to evaluate teamwork and HR optimization. Developed frontend using React, TypeScript for a seamless user experience. Incorporated WebGL, Unity for captivating game mechanics. Utilized SignalR for real-time communication between players. Show less

    • 1 - 100 Employee
    • EgeHack Frontend developer
      • Oct 2020 - Feb 2021

      As a Frontend Developer at Egehack, I specialized in React, TypeScript, and architectural design. I excelled in optimizing high-load applications and improving performance. Responsibilities: Collaborated on robust and scalable frontend solutions. Implemented complex features using React and TypeScript. Designed and maintained application architecture for scalability. Conducted performance optimizations for improved efficiency. Collaborated cross-functionally to deliver quality products on time. Show less

    • South Korea
    • Construction
    • 700 & Above Employee
    • Mobile Game Development Instructor at Samsung
      • Feb 2019 - Feb 2021

      During my tenure as a Mobile Game Development Instructor at Samsung, I had the privilege of inspiring and guiding aspiring game developers through a dynamic educational journey. Through this role, I contributed significantly to the growth and development of the next generation of game creators. During my tenure as a Mobile Game Development Instructor at Samsung, I had the privilege of inspiring and guiding aspiring game developers through a dynamic educational journey. Through this role, I contributed significantly to the growth and development of the next generation of game creators.

Education

  • Higher School of Economics
    Bachelor's degree, Computer Science
    2016 - 2020

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