David Ronnes

Head of 3D & Animation at Blankhans
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Contact Information
us****@****om
(386) 825-5501
Location
Ireland, IE

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Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Head of 3D & Animation
      • Mar 2023 - Present

      Dublin, County Dublin, Ierland Responsible for the visual design and 3D art direction of the World Design team and the Character & Animation team. Establishing the overall look and feel of the game, Coreborn: Nations of the Ultracore. - Giving visual direction to the teams - Providing feedback and mentoring of artists - Creating visual style references and assets - Team management and resource management - Close collaboration with other departments to ensure a visual cohesion that matches the… Show more Responsible for the visual design and 3D art direction of the World Design team and the Character & Animation team. Establishing the overall look and feel of the game, Coreborn: Nations of the Ultracore. - Giving visual direction to the teams - Providing feedback and mentoring of artists - Creating visual style references and assets - Team management and resource management - Close collaboration with other departments to ensure a visual cohesion that matches the gamedesign and story elements

    • Senior Environment Artist
      • Jul 2022 - Mar 2023

      Dublin, County Dublin, Ireland - Creating and defining the artstyle in 3D in cooperation with the art director - Leading the 3D team in asset creation (e.g. modeling, texturing and shading) - Providing feedback and mentoring team members - Supporting other departments in creation of tools (e.g. building generator, turntable tools)

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Senior Marketing Artist (RARE Ltd)
      • Apr 2021 - Jul 2022

      Dublin, County Dublin, Ierland Sea of Thieves Responsible for creating key art, achievement art, loading screens and more for Sea of Thieves: A Pirate's Life and Seasonal updates. Supporting the web team and UI to improve the visual branding of Sea of Thieves.

    • Ireland
    • Animation and Post-production
    • 100 - 200 Employee
    • Environmental Modeler
      • Nov 2020 - Feb 2021

      Dublin, County Dublin, Ireland Working with the Art Director and Modeling team to deliver vehicles/environments/props. Producing high-quality assets for a variety of projects. Projects; Supa Team 4 (Netflix) The Artists (Original IP)

    • Ireland
    • Animation and Post-production
    • 1 - 100 Employee
    • Senior Environment Modeler
      • Jun 2019 - Nov 2020

      County Dublin, Ireland • Modeling props and set elements (props, environments and vehicles) according to the concept art (Maya, ZBrush ,Speedtree) • Creating efficient UV layouts • Ensure continuity and supporting other departments I also had the responsibility of Acting Asset Supervisor, providing on-going feedback and mentoring to other artists, I attended senior supervisor meetings to discuss our preferred approach to specific design challenges.

    • Junior Environment Modeler
      • Mar 2018 - Jun 2019

      Dublin, Ireland • Modeling props and set elements (props, environments and vehicles) according to the concept art (Maya, ZBrush ,Speedtree) • Creating efficient UV layouts • Ensure continuity and supporting other departments

    • United States
    • Software Development
    • 1 - 100 Employee
    • CG prop modeler - Plot Twist Short film (Rodrigo Costa)
      • Sep 2018 - Apr 2020

      Responsible for modeling props for the short film. Medieval style and a mix between cartoony and realistic shapes and silhouettes.

    • Austria
    • Animation and Post-production
    • 1 - 100 Employee
    • Modeling and Texture Artist
      • Nov 2016 - Nov 2017

      Vienna Worked on Season 2 and 3 of the animated series "Talking Tom and Friends" • Modeling 3D assets, following the style and overall visual of the concept art (Modo and Maya) • Rigging of created assets to be used further in the production pipeline (Maya) • Texturing the assets to match the style of the show and what the clients requests (Photoshop and Mudbox)

    • 3D Modeler
      • Jan 2017 - Jan 2017

      Vienna I was part of a study that got accepted and will be presented at SIGGRAPH 2017. It's about software to help easily create 3D printed objects with moving parts and the mechanism in one go. I made models and was part of a user experience study.

    • United States
    • Higher Education
    • 1 - 100 Employee
    • 3D Modeler
      • Jul 2016 - Sep 2016

      Orlando "Green Harvest" production • Modeling a great variation of CG objects to be used in the production pipeline. Both Hard Surface and Organic models (Modo, Maya, Zbrush) • Texturing of CG objects (Photoshop)

    • Netherlands
    • Broadcast Media Production and Distribution
    • 700 & Above Employee
    • Motion Graphic Designer
      • Jun 2015 - Aug 2015

      Hilversum, The Netherlands • Redesigning the visual branding of the TV station RTL 7 • Compositing commercials for RTL 5 • Responsible for creating an opening video for national press • Managing interns and their tasks

    • Netherlands
    • Broadcast Media Production and Distribution
    • 700 & Above Employee
    • Visual Designer (Internship)
      • Sep 2014 - Jan 2015

      Hilversum, The Netherlands • Designing a global style for the social media pages of four TV stations (RTL 4,5,7,8) • Creating artwork for the on demand platform RTL XL

    • Netherlands
    • Financial Services
    • 700 & Above Employee
    • Assistant Interaction/UX Designer
      • Oct 2013 - Nov 2013

      Amsterdam, The Netherlands • Converting the visual branding of clients to fit the platform (Heineken, Dutch Ministry for Internal Affairs ,Vodafone, KPN, ABN-AMRO)

    • Interaction/UX Designer (Intern)
      • May 2013 - Oct 2013

      Amsterdam, The Netherlands Converting the visual branding of clients to fit the digital in-house platform (Heineken, Dutch Ministry for Internal Affairs ,Vodafone, KPN, ABN-AMRO) Creating a concept video for the consultants to use on site

    • Netherlands
    • Events Services
    • Treasurer
      • Nov 2012 - Nov 2013

      Den Haag en omgeving, Nederland • Managing the finances of the student association • Creating an environment for students to excel and develop themselves

Education

  • The DAVE School
    VFX Production diploma, Animation, Interactive Technology, Video Graphics and Special Effects
    2015 - 2016
  • De Haagse Hogeschool / The Hague University of Applied Sciences
    Bachelor's degree, Communication and Multimedia Design
    2010 - 2015
  • De Haagse Hogeschool / The Hague University of Applied Sciences
    Minor: Photography
    2012 - 2012
  • De Haagse Hogeschool / The Hague University of Applied Sciences
    Minor: 3D-Animation
    2011 - 2011
  • LSC Montreal
    French Studies
    2010 - 2010
  • Hogeschool Utrecht
    Propedeuse, Life Sciences
    2007 - 2010
  • Koningin Wilhelmina College
    HAVO
    2002 - 2007

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