David Hakobian
Head of UX & Visual Design at Bytro- Claim this Profile
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Greek Native or bilingual proficiency
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English Full professional proficiency
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German Elementary proficiency
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Spanish Elementary proficiency
Topline Score
Bio
Mickael Bougis
He paints, he paints, and he does magic! David is a kick-ass artist, and he understand the broad picture so well. 100% recommendation from my side!
Mickael Bougis
He paints, he paints, and he does magic! David is a kick-ass artist, and he understand the broad picture so well. 100% recommendation from my side!
Mickael Bougis
He paints, he paints, and he does magic! David is a kick-ass artist, and he understand the broad picture so well. 100% recommendation from my side!
Mickael Bougis
He paints, he paints, and he does magic! David is a kick-ass artist, and he understand the broad picture so well. 100% recommendation from my side!
Credentials
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Developing Executive Presence
LinkedInMay, 2021- Nov, 2024
Experience
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Bytro
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Germany
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Computer Games
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1 - 100 Employee
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Head of UX & Visual Design
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Jul 2023 - Present
Titles I worked on: Iron Order 1919, Call of War, Supremacy 1914 - 3+ years experience in managing a multidisciplinary visual design team with 10+ designers, including setting up onboarding processes, guiding the professional development of all team members as well as defining or optimising workflows and communication structures.- Supporting project planning and cost estimations, overseeing usability improvements, ensuring alignment with product and company OKRs, scaling production through outsourcing, assisting go-to-market strategy development, facilitating product marketability through creative direction and consumer testing. Show less
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Lead UX Designer
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Jun 2020 - Jul 2023
Titles I worked on: Iron Order 1919, Call of War, Supremacy 1914, Supremacy TGW - 3+ years experience in managing a multidisciplinary visual design team with 10+ designers, including setting up onboarding processes, guiding the professional development of all team members as well as defining or optimising workflows and communication structures.- Supporting project planning and cost estimations, overseeing usability improvements, ensuring alignment with product and company OKRs, scaling production through outsourcing, facilitating product marketability through creative direction and consumer testing. Show less
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WHOW Games GmbH
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Germany
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Computer Games
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1 - 100 Employee
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Senior UI/UX Designer
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Mar 2019 - May 2020
Titles I worked on: MyJackpot, Merkur, Vera Vegas, Fun Party Casino Responsibilities: UI asset creation, UX design, 2D graphics and animations, character illustrations, theme designing, game map illustrations, localisation, Lead Artist substitution, art team management, task prioritisation and delegation, providing feedback and guidance to junior artists. Titles I worked on: MyJackpot, Merkur, Vera Vegas, Fun Party Casino Responsibilities: UI asset creation, UX design, 2D graphics and animations, character illustrations, theme designing, game map illustrations, localisation, Lead Artist substitution, art team management, task prioritisation and delegation, providing feedback and guidance to junior artists.
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Flaregames | F2P Mobile Games Publisher
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Germany
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Computer Games
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1 - 100 Employee
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Senior Marketing 2D Artist
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Jul 2018 - Feb 2019
Titles I worked on: Royal Revolt 2 (2016 - 2018), Nonstop Knight (2016 - 2018), Flick Arena (2018), Super Spell Heroes (2018), Tap Empire (2018)Responsibilities: Providing art direction and feedback regarding marketing and production visuals to associate studios and outsourcing companies, creating asset templates, overpainting and polishing assets, 3D posing and rendering, app icon illustrations, in-app and social media message graphics, feature banners, App Store screens, UI designs, concept art, animations, logo designs and localisation. Show less
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Marketing 2D Artist
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Nov 2016 - Jun 2018
Titles I worked on: Royal Revolt 2 (2016 - 2018), Nonstop Knight (2016 - 2018), Nonstop Chuck Norris (2016 - 2018), Zombie Gunship Survival (2016 - 2018)Responsibilities: Providing art direction and feedback regarding marketing and production visuals to associate studios and outsourcing companies, creating asset templates, overpainting and polishing assets, 3D posing and rendering, app icon illustrations, in-app and social media message graphics, feature banners, App Store screens, UI designs, concept art, logo designs and localisation. Show less
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Goodgame Studios
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Germany
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Computer Games
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100 - 200 Employee
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Marketing Illustrator
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Oct 2015 - Oct 2016
Titles I worked on: A Little Lost (2015), Legends Of Honor (2015 - 2016), Infernals (2016), Heroes Realm (2016), Alpha Assault (2016) Responsibilities: Key art, loading screen and app icon illustrations, concept art, logo designs, character paintings and 3D over-paints.
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Concept Artist
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May 2014 - Sep 2015
Titles I worked on: New World (2014), Shadow Kings (2014), Legends Of Honor (2015) Responsibilities: Designing buildings and their upgrades, designing characters and props, creating mood paintings and colour thumbnails, marketing illustrations, 3D model overpaints, designing props, bringing concepts into style, guiding 3D artists, creating UI elements, etc.
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Education
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Schoolism
Lighting for Story and Concept Art -
Alexander Technological Educational Institute of Thessaloniki
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Vafopoulio Cultural Center
Freehand Drawing Lessons -
ICT Europe
Web Design & Development