David Ward
Metaverse Creator / Designer / Project Manager at PolyCount.io- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Jose Mario Cavazos
David conducted a wide variety of renderings,he was very careful with the details. His presentations were always "State of Art" with very good quality.
Jose Mario Cavazos
David conducted a wide variety of renderings,he was very careful with the details. His presentations were always "State of Art" with very good quality.
Jose Mario Cavazos
David conducted a wide variety of renderings,he was very careful with the details. His presentations were always "State of Art" with very good quality.
Jose Mario Cavazos
David conducted a wide variety of renderings,he was very careful with the details. His presentations were always "State of Art" with very good quality.
Experience
-
Polycount.io
-
United States
-
Design Services
-
1 - 100 Employee
-
Metaverse Creator / Designer / Project Manager
-
Dec 2021 - Present
-
-
-
M2 Studio Inc.
-
United States
-
Architecture and Planning
-
1 - 100 Employee
-
3D Artist
-
Feb 2021 - Present
-
-
-
Freelance
-
Dallas-Fort Worth Metroplex
-
Freelance
-
Oct 2020 - Present
-
-
-
HKS, Inc.
-
Architecture and Planning
-
700 & Above Employee
-
Senior 3d Artist
-
Jul 2014 - Oct 2020
-
-
3d Artist (independent Contractor)
-
Apr 2013 - Jul 2014
-
-
-
New York Air Brake
-
United States
-
Railroad Equipment Manufacturing
-
200 - 300 Employee
-
3d Artist (Contract)
-
Feb 2013 - May 2013
Assisting with development of Railway Operation training simulations. Updating and cleaning models. Creating accurate terrain tiles to used in the simulation, consisting of roads, waterways, terrain features and major geographical features. Assisting with development of Railway Operation training simulations. Updating and cleaning models. Creating accurate terrain tiles to used in the simulation, consisting of roads, waterways, terrain features and major geographical features.
-
-
-
PSAV
-
United States
-
Events Services
-
700 & Above Employee
-
3D Graphic Artist (Contract)
-
Feb 2011 - Apr 2013
Modeling, Texturing of conceptual designs for event presentations David Ward works closely with PSAV's graphic and design studio to produce 3d visual illustrations for print and digital video presentations for various clients, showing conceptual stage settings, lighting, and general designs at various existing convention halls, ballrooms, and theaters across the U.S. Working closely with the clients to get a solid understanding of design direction and making sure the end product meets the clients expectations. Occasionally supporting the design team in new ventures or break thru graphics to help grab the attention of future potential clients and additional projects. Show less
-
-
-
JMA JOHNSON
-
United States
-
Architectural Visualization Artist / Revit and AutoCAD Drafter
-
Oct 2009 - Nov 2012
Pre-Production and Drafting for Construction Documents: AutoCad, Revit Interpreted Blue Prints, DWG and DXF AutoCAD files to create accurate 3D Models Coordinated with Account Execs, Sales, Estimators, Engineers and Architects to Design and Produce Dynamic Architectural Environments. Camera Layout: 3D Studio Max Implemented traditional filmmaking skill to design shots and cycles that cinematically unfold the story goals and the director's insight in a three-dimensional scene. Modeling: 3D Studio Max Utilized Polygonal and Spline-based modeling techniques to organic and hard surface objects Cleaned and Revised 3D models from architects by running a series of modifiers like STL Checks, Cap Holes and Normalize Texturing: 3D Studio Max, Photoshop, Illustrator Created detail textures from photographs, 3d models and Procedural maps Unwrapped geometry for more precise UV placement on texture plates Lighting: 3D Studio Max Utilize radiosity when needed to produce photorealistic renderings Developed Light loaders for time of day, indoor and outdoor scenes. Implemented a mixture of a 6 Direct lights configuring 1 area based shadow caster and added in multiple attenuated omni lights to create variance and speedy renders. Rendering: 3D Studio Max with Scanline, Mental Ray and Vray Deconstructed 3D scenes inorder to speed up and simplify the finaling process by allowing for later changes that don’t require complete re-rendering of scenes, only the elements that need to change. Generated standard and high definition images with both scanline and object oriented renders Compositing: Adobe Premier Reconstructed Rendered passes into final image. Imported 2D targa’s and 3D rpf Rich Pixel Format” images and sequences and layer them back together and applied post production tweaks like Levels, Brightness/Contrast, Depth of field Blurs, Color dodges and Burns to create final look of animations Show less
-
-
-
RDG Inc
-
Dallas/Fort Worth Area
-
Architectural Visualization Artist / AutoCAD Drafter
-
Mar 2003 - Nov 2008
David Ward worked closely with the Interior Designers and design teams to help layout a stream lined work flow in order to produce high quality presentations for a variety of clients and disciplines. Creating professional color boards for color selection, photorealistic renderings of proposed designs, and realistic animated interior scenes for large box retail renovations. Editing of animations and video for video, DVD, and web presentations using adobe premiere. David Ward worked with the production teams to help support the work flow of 2d and 3d construction documents using AutoCAD. David Ward worked with the IT department to help with network and server maintenance. Show less
-
-
Education
-
Art Institute of Dallas
Associate of Applied Arts, Computer Animation