David Rothelius
Senior Environment Artist at Noid- Claim this Profile
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Bio
Darko Pracic
I went to school with David at Gscept and in our class he was the go to guy. If there was an aspect of pre-rendered CG or CG for games, David knew about it and if he didn't he would sit for hours and hours until he mastered it. The creativity and uniqueness in his work is always a joy to see, every project had it's own special design and touch. I had the chance to work with David on our last project at Gscept, we made a third person shooter and thanks to him all the techincal issues with Ogre were resolved, he was the bridge between us artists and the programmers, not to mention a key artist in the project. I hope to have the chance to work with David in the future because he is a blast to be around and work with
Darko Pracic
I went to school with David at Gscept and in our class he was the go to guy. If there was an aspect of pre-rendered CG or CG for games, David knew about it and if he didn't he would sit for hours and hours until he mastered it. The creativity and uniqueness in his work is always a joy to see, every project had it's own special design and touch. I had the chance to work with David on our last project at Gscept, we made a third person shooter and thanks to him all the techincal issues with Ogre were resolved, he was the bridge between us artists and the programmers, not to mention a key artist in the project. I hope to have the chance to work with David in the future because he is a blast to be around and work with
Darko Pracic
I went to school with David at Gscept and in our class he was the go to guy. If there was an aspect of pre-rendered CG or CG for games, David knew about it and if he didn't he would sit for hours and hours until he mastered it. The creativity and uniqueness in his work is always a joy to see, every project had it's own special design and touch. I had the chance to work with David on our last project at Gscept, we made a third person shooter and thanks to him all the techincal issues with Ogre were resolved, he was the bridge between us artists and the programmers, not to mention a key artist in the project. I hope to have the chance to work with David in the future because he is a blast to be around and work with
Darko Pracic
I went to school with David at Gscept and in our class he was the go to guy. If there was an aspect of pre-rendered CG or CG for games, David knew about it and if he didn't he would sit for hours and hours until he mastered it. The creativity and uniqueness in his work is always a joy to see, every project had it's own special design and touch. I had the chance to work with David on our last project at Gscept, we made a third person shooter and thanks to him all the techincal issues with Ogre were resolved, he was the bridge between us artists and the programmers, not to mention a key artist in the project. I hope to have the chance to work with David in the future because he is a blast to be around and work with
Experience
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Noid
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Sweden
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Computer Games
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1 - 100 Employee
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Senior Environment Artist
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Jun 2022 - Present
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Avalanche Studios Group
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Sweden
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Computer Games
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400 - 500 Employee
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Senior 3D Artist
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Mar 2012 - May 2022
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Starbreeze Entertainment
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Sweden
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Computer Games
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400 - 500 Employee
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3d Artist
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Mar 2008 - Feb 2012
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Education
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Luleå University of Technology
gscept