David Rogers
Lead Designer & Creative Director at inXile Entertainment- Claim this Profile
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Topline Score
Bio
Scott Rudi
It was a pleasure working with David on Firefall. He has a great sense of combat & creature design, leading a team on the delivery of a great combat experience from concept to completion. David has a can-do attitude, tackling complex design issues without hesitation and working hard to find the fun. On a personal note, David was a lot of fun to work with and
Jay Olive
I worked with David for four years. He is an extremely talented designer - he designed and produced a GSTEM mobile application for our group with outstanding results. He is always ready to dive into any subject matter and make a fun experience out of it. He is a great team player and can take critical feedback on a product and turn around a solution that makes all stakeholders happy.
Scott Rudi
It was a pleasure working with David on Firefall. He has a great sense of combat & creature design, leading a team on the delivery of a great combat experience from concept to completion. David has a can-do attitude, tackling complex design issues without hesitation and working hard to find the fun. On a personal note, David was a lot of fun to work with and
Jay Olive
I worked with David for four years. He is an extremely talented designer - he designed and produced a GSTEM mobile application for our group with outstanding results. He is always ready to dive into any subject matter and make a fun experience out of it. He is a great team player and can take critical feedback on a product and turn around a solution that makes all stakeholders happy.
Scott Rudi
It was a pleasure working with David on Firefall. He has a great sense of combat & creature design, leading a team on the delivery of a great combat experience from concept to completion. David has a can-do attitude, tackling complex design issues without hesitation and working hard to find the fun. On a personal note, David was a lot of fun to work with and
Jay Olive
I worked with David for four years. He is an extremely talented designer - he designed and produced a GSTEM mobile application for our group with outstanding results. He is always ready to dive into any subject matter and make a fun experience out of it. He is a great team player and can take critical feedback on a product and turn around a solution that makes all stakeholders happy.
Scott Rudi
It was a pleasure working with David on Firefall. He has a great sense of combat & creature design, leading a team on the delivery of a great combat experience from concept to completion. David has a can-do attitude, tackling complex design issues without hesitation and working hard to find the fun. On a personal note, David was a lot of fun to work with and
Jay Olive
I worked with David for four years. He is an extremely talented designer - he designed and produced a GSTEM mobile application for our group with outstanding results. He is always ready to dive into any subject matter and make a fun experience out of it. He is a great team player and can take critical feedback on a product and turn around a solution that makes all stakeholders happy.
Experience
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inXile entertainment
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United States
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Computer Games
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1 - 100 Employee
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Lead Designer & Creative Director
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Dec 2015 - Present
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Red 5 Studios
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United States
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Computer Games
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1 - 100 Employee
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Lead Combat Designer
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Oct 2014 - Nov 2015
I worked to successfully launch Firefall in the eastern market. I Lead a design team chiefly in charge of combat systems design, class design, NPC design, level design, and raid content. We took features from brainstorming to final implementation. I worked to successfully launch Firefall in the eastern market. I Lead a design team chiefly in charge of combat systems design, class design, NPC design, level design, and raid content. We took features from brainstorming to final implementation.
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SAIC
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Game Designer & Associate Producer
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Oct 2010 - Oct 2014
I was a contractor at the Army Game Studio; the official game studio of the United States Army. Here, we developed game based Army training software and public outreach games. As a game designer and associate producer my responsibilities included: -Generating designs & documentation -Pitching New products & features -Maintaining a design wiki -Managing long term production schedules -Generating tasking for development team on a monthly basis -Scrum master -Product demos -Design consultations -Customer Interface Show less
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Education
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DeVry University, Alpharetta
Bachelors of Science, Game and Simulation Programming