David Rogers

Lead Designer & Creative Director at inXile Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Orange County, California, United States, US

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5.0

/5.0
/ Based on 2 ratings
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Scott Rudi

It was a pleasure working with David on Firefall. He has a great sense of combat & creature design, leading a team on the delivery of a great combat experience from concept to completion. David has a can-do attitude, tackling complex design issues without hesitation and working hard to find the fun. On a personal note, David was a lot of fun to work with and

Jay Olive

I worked with David for four years. He is an extremely talented designer - he designed and produced a GSTEM mobile application for our group with outstanding results. He is always ready to dive into any subject matter and make a fun experience out of it. He is a great team player and can take critical feedback on a product and turn around a solution that makes all stakeholders happy.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Designer & Creative Director
      • Dec 2015 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Combat Designer
      • Oct 2014 - Nov 2015

      I worked to successfully launch Firefall in the eastern market. I Lead a design team chiefly in charge of combat systems design, class design, NPC design, level design, and raid content. We took features from brainstorming to final implementation. I worked to successfully launch Firefall in the eastern market. I Lead a design team chiefly in charge of combat systems design, class design, NPC design, level design, and raid content. We took features from brainstorming to final implementation.

    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Game Designer & Associate Producer
      • Oct 2010 - Oct 2014

      I was a contractor at the Army Game Studio; the official game studio of the United States Army. Here, we developed game based Army training software and public outreach games. As a game designer and associate producer my responsibilities included: -Generating designs & documentation -Pitching New products & features -Maintaining a design wiki -Managing long term production schedules -Generating tasking for development team on a monthly basis -Scrum master -Product demos -Design consultations -Customer Interface Show less

Education

  • DeVry University, Alpharetta
    Bachelors of Science, Game and Simulation Programming
    2008 - 2010

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