David Reeves

Principal Research Scientist at Metafold 3D
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Location
London, England, United Kingdom, UK

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Experience

    • Canada
    • Software Development
    • 1 - 100 Employee
    • Principal Research Scientist
      • Nov 2022 - Present
    • United States
    • Software Development
    • 700 & Above Employee
    • Senior R&D Engineer (Graphics)
      • Nov 2021 - Oct 2022

      - Contributed to development of real-time graphics technology for visualizing simulation and analysis results in CAD/CAE applications - Contributed to development of real-time graphics technology for visualizing simulation and analysis results in CAD/CAE applications

    • Canada
    • Software Development
    • Software Developer
      • Jan 2020 - Nov 2021

      - Contributed to development of GPU-accelerated geometry slicing software for proprietary additive manufacturing technology - Developed real-time rendering technology for visualization of lattice microstructures - Developed volume mesh processing tools for the design of functionally graded metamaterials - Contributed to development of GPU-accelerated geometry slicing software for proprietary additive manufacturing technology - Developed real-time rendering technology for visualization of lattice microstructures - Developed volume mesh processing tools for the design of functionally graded metamaterials

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Software Engineer
      • Oct 2020 - Sep 2021

      - Worked on the Frostbite game engine developing technology for procedural asset generation - Contributions focused on areas relating to mesh processing and DCC integration - Worked on the Frostbite game engine developing technology for procedural asset generation - Contributions focused on areas relating to mesh processing and DCC integration

    • United Kingdom
    • Animation and Post-production
    • 700 & Above Employee
    • Software Developer, Creature R&D
      • Aug 2018 - Oct 2020

      - Developed shape deformation and rigging technology used for creature and character animation in feature-length films - Contributed performance-critical mesh processing algorithms and data structures to in-house rigging framework - Contributed to EU Research and Innovation project on tools for synthesizing animation without a rig - Developed shape deformation and rigging technology used for creature and character animation in feature-length films - Contributed performance-critical mesh processing algorithms and data structures to in-house rigging framework - Contributed to EU Research and Innovation project on tools for synthesizing animation without a rig

    • United Kingdom
    • Higher Education
    • 100 - 200 Employee
    • Teaching Fellow, Architectural Design MArch
      • Oct 2017 - Sep 2019

      - Co-instructed graduate level design studio focusing on computational design and on-site robotic assembly - Co-instructed graduate level design studio focusing on computational design and on-site robotic assembly

    • United Kingdom
    • Architecture and Planning
    • 700 & Above Employee
    • Senior Researcher, Computational Design
      • Mar 2014 - Aug 2018

      - Led office's R&D efforts in areas relating to architectural geometry - Worked closely with project teams to develop design tools and workflows for shape exploration and optimization - Developed library of foundational data structures and algorithms for computational design tasks used by project teams throughout office - Led office's R&D efforts in areas relating to architectural geometry - Worked closely with project teams to develop design tools and workflows for shape exploration and optimization - Developed library of foundational data structures and algorithms for computational design tasks used by project teams throughout office

    • United Kingdom
    • Higher Education
    • 200 - 300 Employee
    • Course Tutor, Design Research Lab
      • Aug 2015 - Jul 2016

      - Co-instructed graduate level design studio focusing on computational design and robotic fabrication - Co-instructed graduate level design studio focusing on computational design and robotic fabrication

    • United Kingdom
    • Architecture and Planning
    • 1 - 100 Employee
    • Computational Design Specialist
      • Mar 2013 - Feb 2014

      - Worked closely with project teams to develop procedural modelling tools for master plan design and analysis - Led development of in-house space planning tools for solving complex adjacency requirements in large-scale projects - Worked closely with project teams to develop procedural modelling tools for master plan design and analysis - Led development of in-house space planning tools for solving complex adjacency requirements in large-scale projects

Education

  • UBC
    M.Arch, Architecture
    2009 - 2012
  • Carleton University
    B.A.S., Architecture
    2005 - 2009

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