David Reeves
Principal Research Scientist at Metafold 3D- Claim this Profile
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Experience
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Metafold 3D
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Canada
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Software Development
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1 - 100 Employee
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Principal Research Scientist
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Nov 2022 - Present
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Ansys
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United States
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Software Development
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700 & Above Employee
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Senior R&D Engineer (Graphics)
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Nov 2021 - Oct 2022
- Contributed to development of real-time graphics technology for visualizing simulation and analysis results in CAD/CAE applications - Contributed to development of real-time graphics technology for visualizing simulation and analysis results in CAD/CAE applications
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MESH Consultants
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Canada
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Software Development
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Software Developer
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Jan 2020 - Nov 2021
- Contributed to development of GPU-accelerated geometry slicing software for proprietary additive manufacturing technology - Developed real-time rendering technology for visualization of lattice microstructures - Developed volume mesh processing tools for the design of functionally graded metamaterials - Contributed to development of GPU-accelerated geometry slicing software for proprietary additive manufacturing technology - Developed real-time rendering technology for visualization of lattice microstructures - Developed volume mesh processing tools for the design of functionally graded metamaterials
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Software Engineer
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Oct 2020 - Sep 2021
- Worked on the Frostbite game engine developing technology for procedural asset generation - Contributions focused on areas relating to mesh processing and DCC integration - Worked on the Frostbite game engine developing technology for procedural asset generation - Contributions focused on areas relating to mesh processing and DCC integration
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DNEG
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United Kingdom
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Animation and Post-production
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700 & Above Employee
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Software Developer, Creature R&D
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Aug 2018 - Oct 2020
- Developed shape deformation and rigging technology used for creature and character animation in feature-length films - Contributed performance-critical mesh processing algorithms and data structures to in-house rigging framework - Contributed to EU Research and Innovation project on tools for synthesizing animation without a rig - Developed shape deformation and rigging technology used for creature and character animation in feature-length films - Contributed performance-critical mesh processing algorithms and data structures to in-house rigging framework - Contributed to EU Research and Innovation project on tools for synthesizing animation without a rig
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The Bartlett School of Architecture, UCL
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United Kingdom
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Higher Education
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100 - 200 Employee
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Teaching Fellow, Architectural Design MArch
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Oct 2017 - Sep 2019
- Co-instructed graduate level design studio focusing on computational design and on-site robotic assembly - Co-instructed graduate level design studio focusing on computational design and on-site robotic assembly
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Zaha Hadid Architects
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United Kingdom
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Architecture and Planning
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700 & Above Employee
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Senior Researcher, Computational Design
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Mar 2014 - Aug 2018
- Led office's R&D efforts in areas relating to architectural geometry - Worked closely with project teams to develop design tools and workflows for shape exploration and optimization - Developed library of foundational data structures and algorithms for computational design tasks used by project teams throughout office - Led office's R&D efforts in areas relating to architectural geometry - Worked closely with project teams to develop design tools and workflows for shape exploration and optimization - Developed library of foundational data structures and algorithms for computational design tasks used by project teams throughout office
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Architectural Association
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United Kingdom
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Higher Education
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200 - 300 Employee
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Course Tutor, Design Research Lab
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Aug 2015 - Jul 2016
- Co-instructed graduate level design studio focusing on computational design and robotic fabrication - Co-instructed graduate level design studio focusing on computational design and robotic fabrication
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AL_A
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United Kingdom
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Architecture and Planning
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1 - 100 Employee
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Computational Design Specialist
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Mar 2013 - Feb 2014
- Worked closely with project teams to develop procedural modelling tools for master plan design and analysis - Led development of in-house space planning tools for solving complex adjacency requirements in large-scale projects - Worked closely with project teams to develop procedural modelling tools for master plan design and analysis - Led development of in-house space planning tools for solving complex adjacency requirements in large-scale projects
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Education
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UBC
M.Arch, Architecture -
Carleton University
B.A.S., Architecture