David Peicho
Rendering Engineer at Wonderland GmbH- Claim this Profile
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Français Native or bilingual proficiency
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Anglais Professional working proficiency
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Espagnol Elementary proficiency
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Bio
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Experience
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Wonderland GmbH
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Germany
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Information Services
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1 - 100 Employee
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Rendering Engineer
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May 2022 - Present
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Siemens Healthineers
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Hospitals and Health Care
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700 & Above Employee
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Research Scientist
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Mar 2019 - Apr 2022
Working on:- 2D/3D visualization of medical data.- Avatar rendering technologies: skin, eyes, clothes, animations
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Software Engineer Intern
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Feb 2018 - Feb 2019
Working on 2D/3D visualization of medical data, including:- Physically based volume rendering;- Surface rendering.
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EPITA: Ecole d'Ingénieurs en Informatique
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France
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Higher Education
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200 - 300 Employee
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Teaching Assistant C/Unix
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Sep 2017 - Jan 2018
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Assistant President & Manager
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Jan 2017 - Jan 2018
In charge of managing a team composed of more than thirty assistants teaching C++, Java, SQL, ...The work consists of:- supervising 350+ students- managing and monitoring the budget- managing and scheduling projects- making organizational decisions- solving assistants and students issues
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Sketchfab
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United States
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Software Development
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1 - 100 Employee
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Software Engineer Intern
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Sep 2016 - Jan 2017
This internship was mainly focused on ASTC texture decompression and improving the OSG.JS WebGL framework. The projects I worked on are described below: - writing a JavaScript decompression module for ASTC textures. - adding a SSAO post process to OSG.JS, based on 'Scalable Ambient Obscurance' - creating a glTF loading plugin in the OSG.JS framework. - adding conformance tests for the ASTC extension to the public WebGL repository This internship was mainly focused on ASTC texture decompression and improving the OSG.JS WebGL framework. The projects I worked on are described below: - writing a JavaScript decompression module for ASTC textures. - adding a SSAO post process to OSG.JS, based on 'Scalable Ambient Obscurance' - creating a glTF loading plugin in the OSG.JS framework. - adding conformance tests for the ASTC extension to the public WebGL repository
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École pour l'Informatique et les Techniques Avancées
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France
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Higher Education
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1 - 100 Employee
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Teaching Assistant (ACDC)
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Sep 2015 - Jul 2016
Teaching assistant for 40 first year students. The first semester was related to OCaml learning, while the second semester was focused on OOP learning through C#. Teaching assistant for 40 first year students. The first semester was related to OCaml learning, while the second semester was focused on OOP learning through C#.
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Aerys
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France
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IT Services and IT Consulting
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1 - 100 Employee
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Intern
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May 2015 - Sep 2015
In charge of 3D and 2D games development: - Playtanque, a 3D game based on remote playing, developed using Aerys 3D engine "Minko". - Eristoff Factory: A set of four small 2D games made with ReactJS and CreateJS. In charge of 3D and 2D games development: - Playtanque, a 3D game based on remote playing, developed using Aerys 3D engine "Minko". - Eristoff Factory: A set of four small 2D games made with ReactJS and CreateJS.
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Education
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EPITA: Ingénierie Informatique
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Griffith College Dublin
Computer Science, Computer Science -
Lycée Sonia Delaunay
High School Diploma "Baccalauréat", Sciences