David Peicho

Rendering Engineer at Wonderland GmbH
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Contact Information
Location
FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Professional working proficiency
  • Espagnol Elementary proficiency

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Experience

    • Germany
    • Information Services
    • 1 - 100 Employee
    • Rendering Engineer
      • May 2022 - Present
    • Hospitals and Health Care
    • 700 & Above Employee
    • Research Scientist
      • Mar 2019 - Apr 2022

      Working on:- 2D/3D visualization of medical data.- Avatar rendering technologies: skin, eyes, clothes, animations

    • Software Engineer Intern
      • Feb 2018 - Feb 2019

      Working on 2D/3D visualization of medical data, including:- Physically based volume rendering;- Surface rendering.

    • France
    • Higher Education
    • 200 - 300 Employee
    • Teaching Assistant C/Unix
      • Sep 2017 - Jan 2018

    • Assistant President & Manager
      • Jan 2017 - Jan 2018

      In charge of managing a team composed of more than thirty assistants teaching C++, Java, SQL, ...The work consists of:- supervising 350+ students- managing and monitoring the budget- managing and scheduling projects- making organizational decisions- solving assistants and students issues

    • United States
    • Software Development
    • 1 - 100 Employee
    • Software Engineer Intern
      • Sep 2016 - Jan 2017

      This internship was mainly focused on ASTC texture decompression and improving the OSG.JS WebGL framework. The projects I worked on are described below: - writing a JavaScript decompression module for ASTC textures. - adding a SSAO post process to OSG.JS, based on 'Scalable Ambient Obscurance' - creating a glTF loading plugin in the OSG.JS framework. - adding conformance tests for the ASTC extension to the public WebGL repository This internship was mainly focused on ASTC texture decompression and improving the OSG.JS WebGL framework. The projects I worked on are described below: - writing a JavaScript decompression module for ASTC textures. - adding a SSAO post process to OSG.JS, based on 'Scalable Ambient Obscurance' - creating a glTF loading plugin in the OSG.JS framework. - adding conformance tests for the ASTC extension to the public WebGL repository

    • France
    • Higher Education
    • 1 - 100 Employee
    • Teaching Assistant (ACDC)
      • Sep 2015 - Jul 2016

      Teaching assistant for 40 first year students. The first semester was related to OCaml learning, while the second semester was focused on OOP learning through C#. Teaching assistant for 40 first year students. The first semester was related to OCaml learning, while the second semester was focused on OOP learning through C#.

    • France
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Intern
      • May 2015 - Sep 2015

      In charge of 3D and 2D games development: - Playtanque, a 3D game based on remote playing, developed using Aerys 3D engine "Minko". - Eristoff Factory: A set of four small 2D games made with ReactJS and CreateJS. In charge of 3D and 2D games development: - Playtanque, a 3D game based on remote playing, developed using Aerys 3D engine "Minko". - Eristoff Factory: A set of four small 2D games made with ReactJS and CreateJS.

Education

  • EPITA: Ingénierie Informatique
    2013 - 2018
  • Griffith College Dublin
    Computer Science, Computer Science
    2015 - 2015
  • Lycée Sonia Delaunay
    High School Diploma "Baccalauréat", Sciences
    2010 - 2013

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