David Meyer
Programmer at Sucker Punch Productions- Claim this Profile
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Bio
Michael Gibson
Dave embiggened the organization with his cromulent performance.
Michael Gibson
Dave embiggened the organization with his cromulent performance.
Michael Gibson
Dave embiggened the organization with his cromulent performance.
Michael Gibson
Dave embiggened the organization with his cromulent performance.
Experience
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Sucker Punch Productions
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United States
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Computer Games
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100 - 200 Employee
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Programmer
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Feb 2006 - Present
Like most programmers at Sucker Punch, I've worked in many different areas. I've worked on tools, gameplay, and various engine features. My work currently involves C++, Python, MEL, and an internal Scheme-like language. Like most programmers at Sucker Punch, I've worked in many different areas. I've worked on tools, gameplay, and various engine features. My work currently involves C++, Python, MEL, and an internal Scheme-like language.
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Software Engineer
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Jun 2000 - Jul 2005
Developed server and client software to provide the pipeline between the end user and a high-speed, massively parallel custom hardware string comparison engine. Worked primarily in C and perl using CVS for revision control. Did some PL/SQL programming and interfacing to an Oracle database. Developed server and client software to provide the pipeline between the end user and a high-speed, massively parallel custom hardware string comparison engine. Worked primarily in C and perl using CVS for revision control. Did some PL/SQL programming and interfacing to an Oracle database.
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Education
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Harvey Mudd College
BS, Computer Science -
Conrad High School
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Conrad High School