David McDonough

Lead Designer at OtherSide Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
US
Languages
  • English Native or bilingual proficiency

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Bio

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5.0

/5.0
/ Based on 2 ratings
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Dennis Shirk

I’ve worked with David since I was a new Producer at Firaxis Games, and he’s never ceased to impress me in any project that he’s ever touched. His calm and steady demeanor, even under pressure and stress, has always been such an important part of any design team he’s been a part of, or that he’s led. On our latest venture, he became the go-to designer for heavy lifting and creative solutions whenever it was required, and I am genuinely sad to see him go (although excited to see what comes next for him). We’ve shared an incredible amount of varied experiences, and I would have him on any team I am a part of without hesitation. Our paths will cross again Dave! Say hi to Kelley for me.

Seth Smith

Dave is a very talented individual who excels at many aspects of game development. I easily consider him to be one of the brightest people I've met at the Savannah College of Art and Design. Throughout college, he taught me a great deal about game development and project management by example. His projects were always very compelling and creative. Dave has always had a very positive impact on those he works with, and I believe he will have a significant impact on the industry in years to come. It would be great to have someone like Dave on any project. I hope we can work together again in the future.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Designer
      • Jan 2023 - Present

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Lead Systems Designer
      • Feb 2022 - Jan 2023

      Managed world interactions and player progression design teams. Designed and supervised systems-driven level content in collaboration with world design. Collaborated with creative leads to shape the vision and direction of systems gameplay. Acted as hiring manager for systems and technical designers. Managed world interactions and player progression design teams. Designed and supervised systems-driven level content in collaboration with world design. Collaborated with creative leads to shape the vision and direction of systems gameplay. Acted as hiring manager for systems and technical designers.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Lead Designer
      • Dec 2011 - Feb 2022

      * Senior designer on Sid Meier's Civilization VI: New Frontier Pass (2020) * Senior designer on XCOM: Chimera Squad (2020) * Senior designer on Sid Meier's Civilization VI: Gather Storm (2019) * Project and design lead for an unannounced project (2016-2018) * Project and design lead on Sid Meier's Civilization: Beyond Earth - Rising Tide (2015). * Project and design lead on Sid Meier's Civilization: Beyond Earth (2014). * Project and design lead on Haunted Hollow, an original strategy game for iOS (2013).

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Systems Designer
      • Jul 2011 - Dec 2011

      * Designed and maintained systems behind BHG's flagship action RPG, "Reckoning: Kingdoms of Amalur," with emphasis on merchants, crafting, and the gold economy. * Designed and authored content including unique items and equipment using BHG's in-house tools. * Designed and maintained systems behind BHG's flagship action RPG, "Reckoning: Kingdoms of Amalur," with emphasis on merchants, crafting, and the gold economy. * Designed and authored content including unique items and equipment using BHG's in-house tools.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Producer
      • Dec 2008 - Jul 2011

    • United States
    • Higher Education
    • 700 & Above Employee
    • MFA Interactive Design and Game Development
      • Aug 2006 - Jul 2008

      Student of game design and development. Student of game design and development.

    • United States
    • Higher Education
    • 700 & Above Employee
    • BA Studio Art
      • Aug 2002 - May 2006

      Focus on Illustration and Graphic Design Focus on Illustration and Graphic Design

Education

  • Savannah College of Art and Design
    Master of Fine Arts, Interactive Design & Game Development
    2006 - 2008
  • Trinity University
    Bachelor of Arts, Art
    2002 - 2006

Community

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