David Little

Programmer at Playcorp Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Melbourne Area, AU

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5.0

/5.0
/ Based on 2 ratings
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David McLeod

David Little has made my life easier! I have known Dave as a colleague for the past 5 years. Over the past 12 months I have worked directly with him in the implementation of my user interface designs and animations. Dave's attention to detail and valuable feedback in terms of design, functionality and technical detail ensure assets always look and function as expected. Our in game art and workflow have benefited greatly from his performance testing and the various tools he has created such as asset viewers and particle emitters. I would recommend David to anyone looking for a conscientious, knowledgable game developer who works well with artists.

Liam Routt

We brought David on to help us finish a large Flash game. To my knowledge he didn't have any hardcore Flash experience at the time, but what I needed was a Flash optimizer, so in a week or so that's what he became. David is exactly the sort of programmer who can do whatever you need, every time. He is far more capable than his good on-paper resume would suggest. Luckily I knew him from Krome, otherwise our project would have floundered, and since we brought him in he made himself so valuable that his three month contract has been extended time and again, and we are eager to work with him in the future.

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Experience

    • Australia
    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Feb 2014 - Present

      Primary responsibilities: • Implementing features as specified by design for PC and OSX • Working on lock-step networking with a deterministic simulation • Helping artists get their assets into the game, functioning and looking as intended • Setting up a build machine to automatically build and deploy testing and release versions of the game Primary responsibilities: • Implementing features as specified by design for PC and OSX • Working on lock-step networking with a deterministic simulation • Helping artists get their assets into the game, functioning and looking as intended • Setting up a build machine to automatically build and deploy testing and release versions of the game

    • Australia
    • E-Learning Providers
    • Programmer
      • Aug 2011 - Mar 2013

      Primary responsibilities: • Implementing features as specified by design for educational software • Helping artists and designers get their assets functioning and looking as intended • Creating design and automation tools to aid workflow • Client side networking support • Collaborating with a cross-disciplinary team to create award winning products Primary responsibilities: • Implementing features as specified by design for educational software • Helping artists and designers get their assets functioning and looking as intended • Creating design and automation tools to aid workflow • Client side networking support • Collaborating with a cross-disciplinary team to create award winning products

    • United States
    • Book and Periodical Publishing
    • 300 - 400 Employee
    • Test/Automation Consultant
      • Mar 2011 - Aug 2011

      Primary responsibilities: - Designing test plans for multiple web and iOS products - Creating automation tools for iOS products (file conversions, importing/exporting, error reporting) - Testing and reporting for large scale web products (100+ page sites) - Testing and reporting for Lonely Planet iPhone travel guides - Working with several teams at once to deliver stable products across several platforms Primary responsibilities: - Designing test plans for multiple web and iOS products - Creating automation tools for iOS products (file conversions, importing/exporting, error reporting) - Testing and reporting for large scale web products (100+ page sites) - Testing and reporting for Lonely Planet iPhone travel guides - Working with several teams at once to deliver stable products across several platforms

    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Apr 2008 - Oct 2010

      Primary responsibilities: • Implementing game features as specified by design for social, platformer and action titles • Helping artists get their assets into the games, functioning and looking as intended • Working on cross platform networking design and network code implementation for several titles • Integrating new engine features into gameplay code and working on improving feature usability for game teams • Collaboratively working with other engineers across the three Krome Studios locations to achieve consistency in engine and game feature code and documentation Show less

    • United States
    • Computer Games
    • 200 - 300 Employee
    • QA Tester
      • Jun 2006 - Nov 2006

      Primary responsibilities: • Testing and bug reporting for two SKUs • Some embedded testing and tuning with game programming team • Working and coordinating with external QA teams in California, Lyon, and Bangalore Primary responsibilities: • Testing and bug reporting for two SKUs • Some embedded testing and tuning with game programming team • Working and coordinating with external QA teams in California, Lyon, and Bangalore

Education

  • RMIT University
    Bachelor, Computer Science
    2005 - 2007

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