David Hilborn
Head of Art at Frontier Developments- Claim this Profile
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Bio
Experience
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Frontier Developments
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United Kingdom
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Computer Games
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700 & Above Employee
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Head of Art
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Nov 2021 - Present
- Working with Art Direction and Art Leads across multiple projects to ensure we are able to deliver our games to the expected quality and vision of the Game Director and Execs.- Working with the other departmental Heads and Directors to support and grow the internal teams and projects.- Identifying Art department risk lists and mitigations for projects in pre-production and production- Staff forecasting for current and future projects to balance individual project requirements versus the wider company roadmap. - Working with Leads and Recruitment on identifying staffing requirements to support multiple internal projects, creating job specs and taking interviews where required for more senior positions.- Working with Tech Art and the Engine team to raise pipeline and in-house tool requirements to assist production for current and future projects. - Working with our learning and development coordinators to provide relevant art and management training across the teams.- Performance and development reviews for artists and their career progression.- Project scoping. - Working with outsource; reviewing how the projects are progressing and to review any concerns or issues being raised. This includes working with our internal OS management team to improve processes and pipelines to streamline working with vendors across multiple projects. Show less
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Lead Artist
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Feb 2017 - Nov 2021
- Working closely with the Art and Game director to achieve the games vision.- Managing a team of artists that scales over the project as needed.- Performance and development reviews for artists and their career progression.- Interviewing and providing feedback on artists applying to the studio.- Working with concept on the materials provided for artists tasks.- Working with Tech Art and tools to spec out pipeline and in house tool requirements. This includes maintaining or improving existing tools that are found to be problematic or a bottleneck throughout production. - Communicating across disciplines for the general art asset pipeline or to seek out solutions to blockers or bugs.- Scoping out game content and milestones with production to make sure game expectations are met on time. I also work with production on the day to day task allocation per artist and reviewing completed work for sign off.- Managing outsource feedback and content delivery. Show less
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Guerrilla
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Netherlands
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Computer Games
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200 - 300 Employee
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Senior Artist
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Jun 2014 - Feb 2017
- Modelling / texturing weapons and props.- Investigating tools and workflows for the asset creation pine.- Working with production on asset times to meet milestones / sprints.- Managing outsource feedback and content delivery.
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Artist
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Aug 2011 - Jun 2014
Modelling / texturing weapons and assets.
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Sony Interactive Entertainment
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United States
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Entertainment Providers
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700 & Above Employee
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Junior Character Artist
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Jan 2010 - Aug 2011
Modelling, Texture work, Look development and Character design. Modelling, Texture work, Look development and Character design.
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Education
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University of Hertfordshire
BA (Hons) First Class, Animation