David Fergen

Community Advisory Board Member at Bubbles.
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Contact Information
us****@****om
(386) 825-5501
Location
Raleigh, US

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5.0

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Aaron Weiss

I connected with David to have a chat about Community Gamification. To say he is an expert is an understatement. His knowledge of leveraging Community Systems to drive engagement is extremely strong and is capable of generating immense value for any business! Beyond gamification, his people-first mindset is an asset as well. David has demonstrated that he is a leader in the field of Community Management.

Olivier van den Hoogen

David his knowledge about gamification in communities has been a huge support in helping us define the gamification engine in the Bubbles platform. His gamification expertise together with his community knowledge is a great match and results in super-creative solutions for engaging online communities. Having him be a part of designing systems in our product as well as building the Bubbles community, has been a tremendous success.

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Experience

    • Netherlands
    • Software Development
    • 1 - 100 Employee
    • Community Advisory Board Member
      • Jan 2023 - Present

      ❖ Improving and expanding the gamification engine in the Bubbles platform by creating badges, leaderboards, and levels. ❖ Building the Bubbles community by improving the knowledge base. ❖ Meet with executives weekly to set milestones and update progress. ❖ Improving and expanding the gamification engine in the Bubbles platform by creating badges, leaderboards, and levels. ❖ Building the Bubbles community by improving the knowledge base. ❖ Meet with executives weekly to set milestones and update progress.

    • United States
    • Software Development
    • 700 & Above Employee
    • Community Program Manager
      • Jun 2021 - Apr 2022

      ❖ Achieved Company MVP for the Gamification Program. ❖ Increased Employee Engagement in the Community by over 1,500% due to the Gamification Program. ❖ Achieved over a year of massive success with a gamification program achieving over 50% participation by the end of the year.

    • Digital Support Engineer: Community Manager
      • Mar 2020 - Jun 2021

      ❖ Provided Content for the Data Integration Section of the Qlik Community. ❖ Provided the Community from 0 Knowledge Base Articles in Data Integration to over 100. ❖ Designed, incorporated, and managed a gamification program called Qlik Legends ❖ Worked with Salesforce to move Knowledge Base Articles to Public Community.

    • China
    • Software Development
    • 1 - 100 Employee
    • Community Manager
      • Mar 2019 - Mar 2020

      ❖ Compiled a weekly report for the state of the game, and any critical issues that were raised to be quickly addressed. ❖ Grew the community by keeping constant communication with the players through social media ❖ Compiled a weekly report for the state of the game, and any critical issues that were raised to be quickly addressed. ❖ Grew the community by keeping constant communication with the players through social media

    • France
    • Computer Games
    • 700 & Above Employee
    • Customer Support
      • Dec 2018 - Mar 2019

      ❖ Received extensive training in effective customer, office, and interpersonal communication ❖ Mastered in-house tools, to effectively address customer issues ❖ Troubleshoot player’s crashes, freezes, glitches / bugs, and accounts ❖ Received Player First award for outstanding customer service; selected from 200 employees ❖ Received extensive training in effective customer, office, and interpersonal communication ❖ Mastered in-house tools, to effectively address customer issues ❖ Troubleshoot player’s crashes, freezes, glitches / bugs, and accounts ❖ Received Player First award for outstanding customer service; selected from 200 employees

    • Community Manager
      • Jun 2018 - Dec 2018

      ❖ Worked directly with Developers to westernize the gameplay systems and cash shop content ❖ Developed Excel spreadsheets used by Community Managers and Developers to document bugs, technical issues, and player feedback ❖ Managed the western community for the Developers by communicating with players, gathering feedback and bugs, writing patch notes, and composing official announcements ❖ Worked directly with Developers to westernize the gameplay systems and cash shop content ❖ Developed Excel spreadsheets used by Community Managers and Developers to document bugs, technical issues, and player feedback ❖ Managed the western community for the Developers by communicating with players, gathering feedback and bugs, writing patch notes, and composing official announcements

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Quality Assurance
      • Apr 2017 - Dec 2017

      ❖ Completed targeted tests to ensure highest quality of the game ❖ Drafted, maintained, and executed test cases in various aspects of the game ❖ Provided technical documentation of various tools used ❖ Set up and attended meetings with the Developers pertaining to specialization ❖ Completed targeted tests to ensure highest quality of the game ❖ Drafted, maintained, and executed test cases in various aspects of the game ❖ Provided technical documentation of various tools used ❖ Set up and attended meetings with the Developers pertaining to specialization

  • TargetCW for Insomniac Games
    • Raleigh-Durham, North Carolina Area
    • Quality Assurance
      • Apr 2016 - Apr 2017

      ❖ Tested on Oculus VR for The Unspoken which became one of the first VR e-sports ❖ Performed regression testing and stress testing ❖ Executed network test cases using Clumsy ❖ Ability to verify reported issues, and the corresponding fixes ❖ Tested on Oculus VR for The Unspoken which became one of the first VR e-sports ❖ Performed regression testing and stress testing ❖ Executed network test cases using Clumsy ❖ Ability to verify reported issues, and the corresponding fixes

    • United States
    • Staffing and Recruiting
    • 700 & Above Employee
    • Quality Assurance Tester
      • Jan 2015 - Oct 2015

      I worked at Epic Games employed by Volt as a QA tester for Fortnite. I achieved the listed tasks: ❖ Provided input on the features of gameplay and managed test cases ❖ Completed smoke test and full feature checks on all aspects of the game ❖ Managed performance tests to make sure the game ran in required specifications ❖ Handled web and security testing of monetary transactions I worked at Epic Games employed by Volt as a QA tester for Fortnite. I achieved the listed tasks: ❖ Provided input on the features of gameplay and managed test cases ❖ Completed smoke test and full feature checks on all aspects of the game ❖ Managed performance tests to make sure the game ran in required specifications ❖ Handled web and security testing of monetary transactions

  • North Carolina Museum of Natural Sciences
    • Raleigh-Durham, North Carolina Area
    • Docent - Special Exhibits
      • Oct 2008 - Jan 2015

      * To work directly with the visiting public to provide orientation and information in order to enhance their experience * Provided customer support to handle any issues that might arise when visiting the exhibit * Worked a wide variety of traveling exhibits, including, among others, Titanic, Genghis Khan, and the Dead Sea Scrolls. * To work directly with the visiting public to provide orientation and information in order to enhance their experience * Provided customer support to handle any issues that might arise when visiting the exhibit * Worked a wide variety of traveling exhibits, including, among others, Titanic, Genghis Khan, and the Dead Sea Scrolls.

Education

  • Wake Technical Community College
    Simulation and Video Game Design
    2008 - 2014

Community

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