Daryl Brigner
World Director at Soft Rains- Claim this Profile
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Bio
Experience
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Soft Rains
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Canada
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Computer Games
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1 - 100 Employee
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World Director
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Jan 2023 - Present
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Bethesda Game Studios
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United States
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Computer Games
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300 - 400 Employee
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Senior Level Designer
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May 2007 - Sep 2022
-Fallout 76 (Lead Level Designer) -Fallout 76: Wastelanders (Lead Level Designer) -Fallout 4 -Fallout 4 DLC: --Far Harbor (Lead Level Designer) --Vault-Tec Workshop -The Elder Scrolls V: Skyrim -Skyrim DLC: --Dawnguard --Dragonborn --Hearthfire -Fallout 3 -Fallout 3 DLC: --Operation Anchorage --The Pitt --Broken Steel --Point Lookout --Mothership Zeta -Fallout 76 (Lead Level Designer) -Fallout 76: Wastelanders (Lead Level Designer) -Fallout 4 -Fallout 4 DLC: --Far Harbor (Lead Level Designer) --Vault-Tec Workshop -The Elder Scrolls V: Skyrim -Skyrim DLC: --Dawnguard --Dragonborn --Hearthfire -Fallout 3 -Fallout 3 DLC: --Operation Anchorage --The Pitt --Broken Steel --Point Lookout --Mothership Zeta
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Level Designer
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Apr 2005 - Mar 2007
While working at Treyarch I helped ship Call of Duty 2: Big Red One, and Call of Duty 3. I also contributed to the early design of 007: Quantum of Solace. -Call of Duty 2: Big Red One --Designed 3 Multi-Player levels. -Call of Duty 3 --Designed a Single-Player Level "The Corridor of Death" --Helped finish up a few of the Multi-Player levels near the end of the project. While working at Treyarch I helped ship Call of Duty 2: Big Red One, and Call of Duty 3. I also contributed to the early design of 007: Quantum of Solace. -Call of Duty 2: Big Red One --Designed 3 Multi-Player levels. -Call of Duty 3 --Designed a Single-Player Level "The Corridor of Death" --Helped finish up a few of the Multi-Player levels near the end of the project.
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Education
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Southern Methodist University
Level Design -
Spring Arbor University
Computer Science