Danylo Koliada UA

Senior Game Economy Designer at Koolhaus Games Inc.
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Contact Information
Location
Porto, Porto, Portugal, PT

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Bio

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Credentials

  • Full JavaScript Course - From Zero to Result
    Udemy
  • Python 3 Complete Guide: From Beginner to Specialist
    Udemy

Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Senior Game Economy Designer
      • Sep 2022 - Present

      Creation of documents describing game entities and their relationships Creating balance and economic structures Explaining and pitching balance structures Creating A / B tests, work with goals to increase income Supporting multiple projects simultaneously Work with different teams Working closely with programmers and analysts, writing technical specifications Analyzing metrics, creating funnels for analysts Analyzing product metrics Creating a White Paper from idea to detailed implementation Show less

    • Ukraine
    • Information Technology & Services
    • 1 - 100 Employee
    • Senior Economy Game Designer
      • May 2021 - Oct 2022

      Development of economics and tokenomics for NFT games, new tokens and other elements in the chain. Outsourcing. Tokenomics and game economics development for existing counterparts Direct communication with founders I build essential features that further the strategic vision of the product and improve retention, acquisition, and monetization. I modeled, built, and tune complex game economy systems with multiple currencies, progression systems, sinks, faucets, and points. I build the post-launch economy, incorporating limited-time events, reward structures, purchases, and adjustments that support new features throughout the product life cycle. I partner with our Analytics team to collect and analyze data and optimize performance. I am the resident authority on important metrics such as engagement time, retention, and LTV. I guide economy health, daily game updates, and content pricing. I establish and tune the economy, including drivers of purchase behavior, gameplay earn rates, purchase packages, pricing, virtual products, and special events. Show less

    • Program Development
    • Economy game designer
      • Mar 2020 - Feb 2021

      Main project – HEROICS / midcore RPG for Android https://apkpure.com/heroics/com.datavisionstudio.roguelike - creation of game mechanics, writing technical specifications and state documents; - Maintaining the state documentation dock, keeping it up to date, making corrections and additions - development and support of the balance of the entire game economy, - development, testing and implementation of new game features, LiveOps events, balance, KPI analysis of influence, formation of a list of future events / features in order to increase revenue; - analysis of key project metrics, trends of change, critical points; scheduling measures to smooth the curve Show less

    • Produser/Game Designer
      • Dec 2019 - Mar 2020

      - Develop the concept of the game and the Game Design document; - Create a game development plan, prioritize the development of game features, administration tools, support tools and other implementations; - Analyze trends in the development of the gaming industry, analytics of monetization methods, LTI - Development and implementation of new game features based on analysis, strategies of communication with content, targeting, promotion, in-game events. Maximizing the potential of the game - Maintain the schedule and budget of the game;. - Set goals and KPIs; - Monetization management; - Approve art and design in the game; - Quality control of versions of the game at the main stages of development. - all miscalculations: analytics, balance, monetization. Show less

    • Türkiye
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Jun 2019 - Nov 2019

      Work on 3 projects - development of game mechanics - calculation of the game balance of the game - selection of reference and setting tasks for artists - analytics games competitors - description of the main gameplay modules - core and meta game - calculation from scratch of all characteristics - development of block diagrams for programming, description of the operation of the physical engine - create gray box - development of monetization and viral interaction schemes - compilation of technical specifications for programmers, artist, writer, level designer, QA. - control of terms and acceptance of tasks - entering data into the game - testing the game - full interaction with management, programmers, artists - improved retention rates - creating an interest curve, forecasting impact Show less

    • Design
    • 1 - 100 Employee
    • Game economy designer
      • Dec 2018 - May 2019

      under the direct supervision Darina Emelyantseva http://prntscr.com/oxu8q7 Advanced Excel knowledge (formulas, setting drop-down lists, creating calculators ...) Balance: development, assessment of the existing, search and management of violations (balance curve, interest curve). Correcting the balance of difficulty levels, creating a trend line. Marketing: sales assessment (forecasting, analysis), knowledge of economic terms (from CPI to "organic") Ability to perform such work: reverse engineering and market research. Services:как Jira и Slack Show less

Education

  • KNU Karazin
    «Applied Mathematics»
    2017 -

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