Daniel Martin

Advanced Character Rigger at TT Games Ltd
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United Kingdom, UK

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Experience

    • United Kingdom
    • Entertainment Providers
    • 100 - 200 Employee
    • Advanced Character Rigger
      • Jul 2023 - Present

      Developing and implementing pipelines for rigging and technical animation; developing tools for riggers to streamline puppet development; creating tools for technical animators and animators to work with which extend the functionality of created puppets; working on in-game assets to add physics and dynamically driven animation.

    • Senior Character Rigger
      • Jun 2022 - Jul 2023

    • Character Rigger
      • Mar 2019 - Jun 2022

      Character rigger on LEGO Star Wars: The Skywalker Saga, and other titles in development.Building fully-featured and efficient character, vehicle and creature rigs for use in in-game and cutscene animation; liasing with animation, code and various other departments to maintain tools and characters across the pipeline; setting up and maintaining assets in engine including dynamics, ragdoll, IK, attachments and procedurally driven animation; collaborating with code departments to develop and improve engine functionality relating to characters; developing tools for riggers and animators to speed up and support new workflows; testing and evaluating performance of rigs and tools; producing detailed documentation for rigs and tools; and evaluating new software and technology for integration into our pipeline. Show less

    • Junior Character Rigger
      • Aug 2018 - Feb 2019

    • Character Rigger
      • Jan 2018 - May 2018

      Freelance rigging for a small digital startup working on an upcoming interactive drama experience game based on a popular IP. My responsibilities involved designing and building a biped master rig, as well as setting up and skinning multiple characters. I also collaborated with modellers to get good topology for smooth deformations. Challenges included designing a rig that could easily be rescaled to fit different characters, working within the limited toolset of Maya LT and capable of exporting into Unity. Show less

    • United Kingdom
    • Animation and Post-production
    • 1 - 100 Employee
    • Work Experience
      • Jul 2014 - Jul 2014

      Work Experience as part of college Work Experience program. At Spider-Eye I essentially got to spend a week animating. I split the week evenly between hand-drawn 2D animation with a lightbox and 3D animation using Lightwave 3D. The experience provided me with a great deal of early insight into the industry and solidified my desire to study animation at degree level. I also washed and dried dishes after lunch break and in the afternoon, which taught me the value of those handled sponges that dispense washing up liquid for you! Show less

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