Daniel Wenograd
Campaign Dungeon Lighting Area Owner/Lighting Artist at 343 Industries- Claim this Profile
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Bio
Jon Rosenthal
Daniel did good and innovative work with us. Some of the time was spent on set under extremely difficult circumstances and he performed well. He's a smart, creative and forward thinking artist whose willing to work long hours to achieve a project's success. If you have any questions please PM me.
Jon Rosenthal
Daniel did good and innovative work with us. Some of the time was spent on set under extremely difficult circumstances and he performed well. He's a smart, creative and forward thinking artist whose willing to work long hours to achieve a project's success. If you have any questions please PM me.
Jon Rosenthal
Daniel did good and innovative work with us. Some of the time was spent on set under extremely difficult circumstances and he performed well. He's a smart, creative and forward thinking artist whose willing to work long hours to achieve a project's success. If you have any questions please PM me.
Jon Rosenthal
Daniel did good and innovative work with us. Some of the time was spent on set under extremely difficult circumstances and he performed well. He's a smart, creative and forward thinking artist whose willing to work long hours to achieve a project's success. If you have any questions please PM me.
Experience
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343 Industries
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United States
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Computer Games
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200 - 300 Employee
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Campaign Dungeon Lighting Area Owner/Lighting Artist
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Jun 2022 - Present
Area owner for all non-open world Campaign lighting content.Assisted in the creation of and workflows for Forge lighting tools.Responsible for the lighting direction and IC work for the Halo Infinite Forge maps Detachment and Empyrean.
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Lighting Artist
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Aug 2021 - Jun 2022
Responsible for lighting direction and IC work for the Forerunner levels in Halo Infinite's Campaign.Responsible for optimization of various other areas in the game to meet performance budgets and reach the team's quality bar.Created technical workflows to further extend in-house lighting tools for a higher quality end result.Wrote documentation to train other team members on in-house tools.Assisted in the training of new lighting team members.
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Lighting Artist
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Oct 2019 - Aug 2021
Responsible for lighting direction and IC work for the Forerunner levels in Halo Infinite's Campaign.
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Stargate Studios
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United States
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Media Production
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1 - 100 Employee
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3D Artist
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Sep 2018 - Dec 2018
Assisted in the creation and first time use of the Stargate ThruView technology on the HBO series "Run" pilot. Assisted in the creation and first time use of the Stargate ThruView technology on the HBO series "Run" pilot.
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Education
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Gnomon School of Visual Effects
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School of Visual Arts