Daniel R Simmons
Sound Designer and Composer at Sago Mini- Claim this Profile
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Bio
Matt Kump
There's little more memorable to me about Glitch—the game Danny and I worked on at Tiny Speck—than the sound design. There were times when I would stay in the same place just to hear the music repeat, and every action you took produced a sound you remembered and loved. It was like instant nostalgia. Danny's work at Tiny Speck often left me in awe. It was more than just great sound design; It was beautiful. Working with him to make each experience fantastic was an honour and a pleasure, and I will turn to him again if I ever need sound design.
Henrique Barone
I clearly remember start playing Glitch and saying to myself "Wow! This music is really enjoyable". In fact, I noticed that the Music had a immense role on the way I was interacting with the game. After a while I was feeling good, whistling the music! Thanks to Daniel, who managed to create such an unique atmosphere. And, in my opinion, this is more than enough to hire Daniel! I highly recommend him!
Matt Kump
There's little more memorable to me about Glitch—the game Danny and I worked on at Tiny Speck—than the sound design. There were times when I would stay in the same place just to hear the music repeat, and every action you took produced a sound you remembered and loved. It was like instant nostalgia. Danny's work at Tiny Speck often left me in awe. It was more than just great sound design; It was beautiful. Working with him to make each experience fantastic was an honour and a pleasure, and I will turn to him again if I ever need sound design.
Henrique Barone
I clearly remember start playing Glitch and saying to myself "Wow! This music is really enjoyable". In fact, I noticed that the Music had a immense role on the way I was interacting with the game. After a while I was feeling good, whistling the music! Thanks to Daniel, who managed to create such an unique atmosphere. And, in my opinion, this is more than enough to hire Daniel! I highly recommend him!
Matt Kump
There's little more memorable to me about Glitch—the game Danny and I worked on at Tiny Speck—than the sound design. There were times when I would stay in the same place just to hear the music repeat, and every action you took produced a sound you remembered and loved. It was like instant nostalgia. Danny's work at Tiny Speck often left me in awe. It was more than just great sound design; It was beautiful. Working with him to make each experience fantastic was an honour and a pleasure, and I will turn to him again if I ever need sound design.
Henrique Barone
I clearly remember start playing Glitch and saying to myself "Wow! This music is really enjoyable". In fact, I noticed that the Music had a immense role on the way I was interacting with the game. After a while I was feeling good, whistling the music! Thanks to Daniel, who managed to create such an unique atmosphere. And, in my opinion, this is more than enough to hire Daniel! I highly recommend him!
Matt Kump
There's little more memorable to me about Glitch—the game Danny and I worked on at Tiny Speck—than the sound design. There were times when I would stay in the same place just to hear the music repeat, and every action you took produced a sound you remembered and loved. It was like instant nostalgia. Danny's work at Tiny Speck often left me in awe. It was more than just great sound design; It was beautiful. Working with him to make each experience fantastic was an honour and a pleasure, and I will turn to him again if I ever need sound design.
Henrique Barone
I clearly remember start playing Glitch and saying to myself "Wow! This music is really enjoyable". In fact, I noticed that the Music had a immense role on the way I was interacting with the game. After a while I was feeling good, whistling the music! Thanks to Daniel, who managed to create such an unique atmosphere. And, in my opinion, this is more than enough to hire Daniel! I highly recommend him!
Experience
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Sago Mini
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Canada
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Entertainment
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1 - 100 Employee
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Sound Designer and Composer
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Jul 2014 - Present
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Slack
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United States
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Technology, Information and Internet
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700 & Above Employee
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Sound Designer and Composer
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Jan 2009 - Jan 2014
Creation of SFX and foley; and composition and production of ambient and event based music. Creation of SFX and foley; and composition and production of ambient and event based music.
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