Daniel Dilallo
Technical Creative Director at Start Left™ Security- Claim this Profile
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Bio
Experience
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Start Left™ Security
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United States
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Computer and Network Security
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1 - 100 Employee
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Technical Creative Director
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Sep 2023 - Present
Jacksonville, Florida, United States Working closely with the members of the leadership team and product team to help develop systems that enhances the software developer experience and incentivizes better security performance. Providing guidance and support to the growth team to help achieve growth goals. Current focus is around User experience design UX and UI innovations system that enhances the software developer experience and incentivizes better security performance.
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NFT CREATOR
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Aug 2022 - Present
United States
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Virtual Reality Director
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Jun 2014 - Mar 2018
3x Studios designs, captures, and produces high quality cinematic virtual reality experiences. We're collaborating with many of the world's most well known brands, musical talent, and adrenaline junkies to bring the most immersive and entertaining VR experiences to your fingertips.
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Lead Designer
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2008 - Mar 2011
Albany, New York Area Worked closely with Executives and every discipline on multiple teams and projects, to help design and build high quality content for Triple A titles. My role varied from project to project, on Guitar hero 3, I was designing, developing / engineering and optimizing tools and pipelines including their UI's, real time parameter control capabilities, and integrating them into the projects pipelines. To speed up workflow and streamline the development process. On Marvel Ultimate… Show more Worked closely with Executives and every discipline on multiple teams and projects, to help design and build high quality content for Triple A titles. My role varied from project to project, on Guitar hero 3, I was designing, developing / engineering and optimizing tools and pipelines including their UI's, real time parameter control capabilities, and integrating them into the projects pipelines. To speed up workflow and streamline the development process. On Marvel Ultimate Alliance 2 I lead one of the largest Audio teams in Activision's history at one point on the project we had six sound designers an Emmy award winning Composer Trevor Morris along with two in house composers 3 VO specialist and several Technical Sound designers, the team was massive but the project was massive with over 60 unique characters using all proprietary in house tools that I was in charge with managing and overseeing their designs. Our audio team built the first ever interleaved music system that shipped with a triple A title and is now been adopted by several other Triple A titles. Spyro Skylanders - I was involved heavily in the green light mission working as a Mission designer within the team I was tasked with the mission and Level design for one of the green light missions mission. Guitar Hero - I was working with a small elite team within our innovations lab, where I development several of the new features that have been integrated into the new guitar hero Live, I lead the design and development of the first original prototype that incorporated a new Guitar Hero perspective utilizing a first person camera with realistic venues including Real video / cinematic crowds that have AI and react differently based on the users performance. Several of my original concepts can be seen in the latest Guitar Hero Show less
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Activision
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United States
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Entertainment Providers
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700 & Above Employee
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Game Designer
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Dec 2006 - Jan 2011
Albany, New York Area Was recruited while attending Full sail University and began working immediately on Spiderman 3 the ramp up for this project was quick and at full speed ahead, I was tasked with Tutorial missions right off the bat which are very important for the user, I had to design implement and polish several including the opening introduction mission focused on teaching the user the controls for the characters movements and abilities using the wii remote primarily Spiderman's swing mechanic. After… Show more Was recruited while attending Full sail University and began working immediately on Spiderman 3 the ramp up for this project was quick and at full speed ahead, I was tasked with Tutorial missions right off the bat which are very important for the user, I had to design implement and polish several including the opening introduction mission focused on teaching the user the controls for the characters movements and abilities using the wii remote primarily Spiderman's swing mechanic. After that I was tasked with designing and implementing the Black suit tutorial mission from scratch, which was a great mission to design it was the first time the user was given the black suit along with new special abilities it was a fun and rewarding mission to work on. Towards the end of alpha phase I was put on designing and implementing various mini games including the trick race system. During Beta and Gold I worked on polishing passes on nearly all the missions, fixing audio and visual effects and a wide variety of other polishing tasks. Show less
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Mildred Elley
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United States
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Higher Education
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1 - 100 Employee
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Game Design Teacher
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Jan 2008 - Jan 2010
Albany, New York, United States Teacher - Game design & Development course Teaching has always been extremely rewarding for me, you know exactly what these young adults will be facing and you can help prepare and mentor them for their journey ahead. My class used the Unreal editor and focused in on prototyping and game / mission development.
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Acclaim Entertainment, Inc.
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United States
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Computer Games
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Quality Assurance Analyst
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Jul 2000 - Sep 2002
Greater New York City Area I began working in the game industry at Acclaim's Headquarters in New York, I was part of a very large team of testers that worked around the clock to support every discpline on several of Acclaim's triple A titles - Juiced, Red star, 3d worms
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Education
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Full Sail University
Bachelor of Engineering (B.E.), Game Design & Development